From: | "J. Keith Henry" <Ereskanti@***.COM> |
---|---|
Subject: | Re: Request for feedback. (question at the end) |
Date: | Sun, 6 Jul 1997 05:06:55 -0400 |
>
> It sounds to me that you'd be more interested in checking out Anchoring
than
> the Tattoo Magic rules. I would rule that Tattoo Magic could not be used
on
> anything other than living beings due mainly to the fact that it is always
> clearly stated that the wearer of any given tattoo gains the benefit and
the
> fact that I've never heard of an item having a tattoo before...
I think that is why he mentioned the word "etch" in his posting...(wishing I
had blocked that section of the article)
> >3- When speaking about the Physical Adept Ability of Improved Physical
> >Senses (p.125 SRII) the book says that, "Unless an improvement involves a
> >radio or similar technological phenomena, anything that can be improved
> >by cyberware can be improved by this power." Would the GM's out there
> >support buying Physical Adept versions of the Spatial Recognizer and the
> >Balance Augmentor (p. 24 CYBERTECHNOLOGY)?
>
> Sure, I'd allow it. The Spatial Reconizer enhances and filters hearing to
a
> degree that allows more pinpointed location than regular hearing so it's
> fine. The Balance Augmentor is perhaps a bit powerful for 0.25 magic, so
> maybe give a -1 modifier per level of "enhanced balance" for game-balance
> purposes. Sounds good to me anyway...
> --
> Bob Ooton
> topcat@***.net
Ah come on Toppers, and here everyone's having this deep conversation about
Phys Ads getting the rip off compared to Street Samurai...
Hey, on the note of Cyber vs. Magic...the Shadowtech book introduces the
Enhanced Articulation modification. What about the Enhanced Articulation
ability in the Awakenings? Could they do the same thing? Okay, I know I'm
asking for the fire, but it was a question a couple of my players had a while
back.
-Keith