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Message no. 1
From: shadowrn@*********.com (darren malin)
Subject: Re Re full-uto fire rates in Shadowrun 3rd ed
Date: Tue Jul 3 20:35:01 2001
hello again

1st let me say that I servied with the Britsh army for
3 years , and in that time got to fire loads of
weapons on full auto , inc a lot of US stuff in a NATO
cross training in germany (read a bunch of 18 to 30
year old guys letting off a LOAD of ammo and having a
bloodly good time). So while I am no expert I do know
a bit about full-auto wep's.

Right , Damion I see what you are saying and I am not
saying that our group is right just that this works
for us. I am also working on a complete revamp to the
auto fire rule , it is writen but as yet fully play
tested. a very qurck over view is that I wanted to get
rid of the all or nothing hit . instared the difficalt
is less ranging from +2 for 3 to 7 rounds to +8 for
27-30 rounds *all other normal Mod's apile* the No of
succsess you get is then looked up on a chat simmiler
to battle tech missle hit chart for the No of rounds
from the burst that will hit the target IF the target
dose not dodge ect the rest is the same as normal
staging the power and damage level for every 3 ronds
that hit etc.

Reagrds

Black cat


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Message no. 2
From: shadowrn@*********.com (Gurth)
Subject: Re Re full-uto fire rates in Shadowrun 3rd ed
Date: Wed Jul 4 06:45:01 2001
According to darren malin, on Wed, 04 Jul 2001 the word on the street was...

> hello again

Darren, could you please quote the message you're replying to, following
the guidelines David posted the other day (which are also in the FAQ)?
Thanks :)

> Right , Damion I see what you are saying and I am not
> saying that our group is right just that this works
> for us. I am also working on a complete revamp to the
> auto fire rule , it is writen but as yet fully play
> tested. a very qurck over view is that I wanted to get
> rid of the all or nothing hit .

I guess it's time to re-post my own autofire house rule, the short version
of which is that you don't add recoil modifiers into the target number, but
that a number of bullets hit equal to the difference between the
highest-rolling die and the target number; add recoil compensation to this
number (both provided the roll beats the TN in the first place, of course).

This rule encourages people to fire off more rounds, and still be able to
hit with some of them instead of missing with all.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
A bad day fishing is still better than a good day dying.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d-(dpu) s:- !a>? C+@ UL P L++ E W-(++) N o? K w+(--) O V?
PS+ PE(-)(+) Y PGP- t@ 5++ X(+) R+++(-)>$ tv+ b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 3
From: shadowrn@*********.com (Damion Milliken)
Subject: Re Re full-uto fire rates in Shadowrun 3rd ed
Date: Wed Jul 4 10:05:01 2001
[darren malin] writes:

> I am also working on a complete revamp to the auto fire rule , it is
> writen but as yet fully play tested.

When you've given it a little playtesting, would you mind writing it up and
posting it? I always love to see new autofire house rules, and I've tried
and tested rather a few in my time in my quest for a good one :-).

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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