From: | shadowrn@*********.com (darren malin) |
---|---|
Subject: | Re Re full-uto fire rates in Shadowrun 3rd ed |
Date: | Tue Jul 3 20:35:01 2001 |
1st let me say that I servied with the Britsh army for
3 years , and in that time got to fire loads of
weapons on full auto , inc a lot of US stuff in a NATO
cross training in germany (read a bunch of 18 to 30
year old guys letting off a LOAD of ammo and having a
bloodly good time). So while I am no expert I do know
a bit about full-auto wep's.
Right , Damion I see what you are saying and I am not
saying that our group is right just that this works
for us. I am also working on a complete revamp to the
auto fire rule , it is writen but as yet fully play
tested. a very qurck over view is that I wanted to get
rid of the all or nothing hit . instared the difficalt
is less ranging from +2 for 3 to 7 rounds to +8 for
27-30 rounds *all other normal Mod's apile* the No of
succsess you get is then looked up on a chat simmiler
to battle tech missle hit chart for the No of rounds
from the burst that will hit the target IF the target
dose not dodge ect the rest is the same as normal
staging the power and damage level for every 3 ronds
that hit etc.
Reagrds
Black cat
____________________________________________________________
Do You Yahoo!?
Get your free @*****.co.uk address at http://mail.yahoo.co.uk
or your free @*****.ie address at http://mail.yahoo.ie