From: | shadowrn@*********.com (shadowrun) |
---|---|
Subject: | Re roleplaying or the lack thereof |
Date: | Wed Nov 21 13:55:10 2001 |
we plan the adventure give the pc's the sitrep and lead em
thru
wrong move involve your pc's more , the pc can only roleplay
if you provide opportunity for them to do so , think
carefully about each player and see what you are doing for
them in story
then i am trying something new ,
at one stage i ran runs in the usual way ,
1) give the pc's the run
2) let them do legwork
3) planning
4) actualising
5) getting away
6) surviving the backlash
7) rewards and end of story
in most places in the world roleplayers tend to be
technically orientated people , ( for the maths averages
etc ) and have e-mail or at least access every so often
so what i am trying is a change of pattern
at the end of the session i give the runners the new hook ,
this means they contact me thru email ( or don't ) and tell
me what they do , not only does this save game time but
actually people get more involved ( unless work is hectic )
in their down time ( as it is actually downtime ) and it
gives them time to think , responses can be done thru mail
to legwork , and you can test enemy reaction , or fof
without wasting valuable time , come to session everbody is
up to date ( i hope) and ready do a bit of extras tell
people what they found out ( now that you have prepped ) in
appropriate npc lingo etc , if you rp they will be dragged
in eventually , feeling odd that they are the only one not
behaving like a weirdo
so instead your event schedule looks like this
1) finalise planning and legwork
2) actualising
3)getting away
4) surviving the backlash
5) rewards
6) new hook
it also give the story more continuety (sp?) if time passes
just an experiment i am running give it a try you might find
a better way
Kanniemeernie korperaal
" one ring to rule them all
one ring to find them
one ring to bring them all
and in the darkness bind them "
tolkein , out this season on flatvid