From: | "J. Keith Henry" <Ereskanti@***.COM> |
---|---|
Subject: | Resisting Spell Force (Re: [SR3] Combat Spells) |
Date: | Fri, 4 Jul 1997 20:28:10 -0400 |
writes:
>
> (In first edition, all spells started with Base damage L, but had variable
> stagings. Darts had staging of 3, making it difficult to up the damage,
> bolts had staging of one, making it dead easy..... In this case too, the
> damage would have been resisted.... But in this case, the target for
> resisting was sorcery....)
>
> --
>
The only problem that came of this was that it became easier on the economy
of karma to make EVERYTHING lethal and take nothing for drain or spell usage.
Simply up the Sorcery skill and buy/learn/develop a bunch of spells at force
1. That is the PRIME reason for the changes in SRII. I'm not saying that
SRII is great, but it -IS- better in many ways than SRI...sure, not all, but
many.
-Keith