From: | Wavy Davy ctysmd@***.leeds.ac.uk |
---|---|
Subject: | Resiting Drain with Magic (was Re: Cybermage?) |
Date: | Mon, 1 May 2000 20:24:30 +0100 (BST) |
> I wish Magic Loss was more gradual. A mage might, realisticly refrain
> from getting a lot of cyber. However, as the 1 point of Essence loss
> impacts your Magic (insofar as game mechanics are concerned) the same
> amount as .1 Essence loss, I think there is a tendency to install
> cyberware in magically active individuals in increments of 1 point of
> Essence.
I wish it were so too. Alas, the limits of a D6 based system
We use a house rule regarding drain : use magic attribute to resist it
This makes the effect of magic loss due to cyberware much more
debilitating to magicians, but allows higher grade magicians to resist
damage better as they are more 'in tune' with the astral and allows
them to cast higher spell values more easily. But initiations are few
and far between in our world, so it doesn't make for super powerful
magicians (as of yet).
I realise this may have already been covered previously, but my group
would appreciate some feed back on whether this is a *good thing* or
not, as we've only been playing in for two months of so.
Any thoughts?
--
Wavy Davy (who shares wins)
...If God dwells inside us, like some people say, I sure hope He likes
enchiladas, because that's what He's getting!