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Message no. 1
From: Morten Ax <run_over@*****.COM>
Subject: (Re: Standing on the Corner)Paranoia
Date: Thu, 23 Apr 1998 01:00:50 -0700
> You got it. How else do you create the "paranoia" effect, some runners
> should have. I tend to just sketch vague details of people and places.
> And only flesh it out if asked. Perception rules, etc tend to take
> care of the rest.

I've found the best way to do this is never telling your players what
happen, descripe it. Never say a guy opens a door. Tell the players
that they hear a door open. Don't tell them that the bad NPC's got a
con. holster, tell them they see 'someting' under his arm.
I've had many funny situations with paranoid players like this. They
would shoot anything that they heard move.
Another thing that adds to this is powerful enemies. The sound of feet
in a Ghoul infested area isn't nearly as scary as the sound of feet in
a Yak 'infested' area.
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