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Message no. 1
From: Markus Kalb <death@***.INFORMATIK.TH-DARMSTADT.DE>
Subject: re Starting a new party
Date: Thu, 28 Oct 1993 12:31:01 MEZ
hi chummer

one advice, let your players use the Archetypes of the SR rule books
for the first two to three sessions. Then they will see if they like
to play a mage, rigger, ...... . If they do make characters now
they won't like to play them when they know the system better.



bye markus
Message no. 2
From: Markus Kalb <death@***.INFORMATIK.TH-DARMSTADT.DE>
Subject: re Starting a new party
Date: Thu, 28 Oct 1993 13:24:42 MEZ
hi chummer

for the first adventure you did better not play a fasa adventure,
because of all the rule learning no one could realy enjoy the adventure.
thry something simple with some more fight's. example:

the pc are hiered by a small corp. for bodyguard service. to make the job
they have to escort on of the corporation managers to an aera out of the usa
(afrika would be best). the corporation could have some problems with
some local mil. groups. and the players are hiered for the job not only
to protect the manager but also to convince the locals to not make any problems.

shortly before the pc arrive in afrika some of the local groups attack the
corporation building (30 floors) and badly damaged it. The manager then ordered
some of the players to assist in the reperation procces for the building.

thry everything to split up the group. some sams and a mage have to stay with
the manager, while the decker tries to fix the damaged computer system.
some pc with biotech and mages with heal spells are ordered to
help the wounded. other pc with tech skills have to repair the elevators
(but not all are damaged). .........

then when the party is split of, have some of the locals attack the building
again. let the locals have a very powerful jammer, this will bring more
confusion under the pc.

if the pc are good and clever they will use the computer to display floor
maps, to block the elevators, or call for local help.

just some idears wich i have in the moment. (please mail me some if you have
one).thry to add some one idears. (maybe i post something later, Monday)



after this little shout outs you coulod play the fasa DNO/DNA adventure,
or the mercurial or you could even start to play harlequin . but play
non of the following UB, Queen eu?????, ??????.


bye markus
The Great Nighthawk The Shadow In The Seattle Night
Khan of Clan Wolf,
Commander of the Timber Wolf Death Hand(Commanding Trinary Beta Galaxy)
Message no. 3
From: The Deb Decker <RJR96326@****.UTULSA.EDU>
Subject: Re: re Starting a new party
Date: Thu, 28 Oct 1993 14:07:33 GMT
>one advice, let your players use the Archetypes of the SR rule books
>for the first two to three sessions. Then they will see if they like

If you do that, at least re-write the Former Wage Mage. She is entirely
too feeble. Jason Carter did a good rewrite some time ago, but I don't
know if he still has a copy.

J Roberson
Message no. 4
From: "GCS/MU d? -P+ c++ l u-(+) e+(++) m(+)(*)@ s/+ n-(---) h f+@ w+
Subject: Re: re Starting a new party
Date: Thu, 28 Oct 1993 21:19:16 -0400
:} hi chummer
:}
:} one advice, let your players use the Archetypes of the SR rule books
:} for the first two to three sessions. Then they will see if they like
:} to play a mage, rigger, ...... . If they do make characters now
:} they won't like to play them when they know the system better.
:}
:} bye markus

Mind if I disagree? I don't. The first SR character I ever ran was a
self-designed mage. I like him. I liked him a lot. He'd probably still be
around were it not for the fact that we switched to SRII and he didn't convert
very well. So I made my second character ever: another self-designed mage,
same basic concept as the first, but with a much more interesting background.
(French elf. Can you say ARROGANT?)

Rules? Yeah, right. I finally pseduo-mastered the magic rules by the end of
last sem, so I made up an interesting piece of muscle so I could learn those
rules. Next, I may try my hand at decking rules, then possibly rigging
rules... and eventually, I could end up attempting to GM.

But see, I'd like to know all the rules first -- and how to apply them for the
maximum deathitizing effect.

--Short Fuse

//\\ Jim McPherson
<< >> JMCPHERS@****.stevens-tech.edu
\\// Randomizing randomness for a better random day.
Message no. 5
From: "GCS/MU d? -P+ c++ l u-(+) e+(++) m(+)(*)@ s/+ n-(---) h f+@ w+
Subject: Re: re Starting a new party
Date: Thu, 28 Oct 1993 21:32:25 -0400
:} after this little shout outs you coulod play the fasa DNO/DNA adventure,
:} or the mercurial or you could even start to play harlequin . but play
:} non of the following UB, Queen eu?????, ??????.
:}
:} bye markus

Which somehow reminds me... my freshly generated french mage nearly died on
his first run: queen eu. (DAMN that was a nasty run... I think I lost perm.
magic or something silly like that.. got it back much later through power
focus + initiation.)

Don't run queen eu at all... unless, of course, you can round up 30 phys ads
with katana weapons focuses...

--Short Fuse

//\\ Jim McPherson
<< >> JMCPHERS@****.stevens-tech.edu
\\// Randomizing randomness for a better random day.
Message no. 6
From: Chris Siebenmann <cks@********.UTCS.TORONTO.EDU>
Subject: Re: re Starting a new party
Date: Fri, 29 Oct 1993 17:37:59 -0400
QUEEN EUPHORIA is a pretty bad module; it counts on the party being
flat out stupid in at least one point, and the final section is merely
an excuse to have some rad ultraviolence (and can be avoided by a clever
party, at that).

- cks
Message no. 7
From: "GCS/MU d? -P+ c++ l u-(+) e+(++) m(+)(*)@ s/+ n-(---) h f+@ w+
Subject: Re: re Starting a new party
Date: Fri, 29 Oct 1993 21:18:35 -0400
:} QUEEN EUPHORIA is a pretty bad module; it counts on the party being
:} flat out stupid in at least one point, and the final section is merely
:} an excuse to have some rad ultraviolence (and can be avoided by a clever
:} party, at that).
:}
:} - cks

Question: At one point did the party have to be flat-out stupid? The only
non-dying part I remember from the module was a player being required to know
that ants produce royal jelly... this is stupidity? No. The module is stupid,
but I don't think it actually required the party to be stupid.

--Short Fuse

//\\ Jim McPherson
<< >> JMCPHERS@****.stevens-tech.edu
\\// Randomizing randomness for a better random day.

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