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Message no. 1
From: Dan Everett <kender@********.ATT.NET>
Subject: Return to Muscles...+ more.
Date: Wed, 28 May 1997 16:34:46 -0500
Well it's me the person with no brain again just logging on to
prove just that. I thought I'd go ahead and share what I came up with
on my own, plus hand over a couple more questions that have most likely
been asked on this list twenty or so times.

On the question of whether or not Replaced Muscles can be
augmented (and I don't think it can work the other way around for those
who said something along those lines...replaced is replaced, not added
like the augmentation) I really think it depends on how you view Muscle
Replacement. Taken one way, it could herald the beginnings of
Bioware...it is vat-grown synthetic tissue that works like normal
muscle, combined with calcium treatments and others for skeletal
reinforcement. It just doesn't sound like metal to me. Given the
description of Muscle Augmentation, "a biological weaving
treatment...incorporated into existing tissue", I would have to rule, at
least in my game, that one can augment previously replaced muscle. (As a
sidenote, I also rule that to increase strength after modifications
requires a karma cost equal to the enhanced level. For example, a
person with Muscle Augmentation 2 has a 4 (6) strength, it would take
_14_ karma points for being beyond racial maximum).

Whew.

Now for my next two questions. First off, I've just noticed
this whole Gas Vent thing. Since I am starting my campaign in 2051 and
Improved stuff isn't available as of yet, my players are forced to stick
to the original gas venting systems. However, the description of the
gas vents on page 240 SRII gives different Recoil Ratings than the chart
on page 256 SRII. I was wondering which set was the more popular.

And my last question. I have a troll in the group. Just how
long do you think it would be before corporations realize that they have
missed a large target group here in the market of small arms? How many
times have you been reading along in a story and the troll couldn't fit
his fingers around the puny gun? So...I was wondering on the usefulness
of troll sized grips, handles, and calibers. Think about it. The troll
security guard brings to bear his FIR 4 gauge Auto-shotgun but thinks
better of it because his buds are near. Oh well, he's always got his
.55 Hammer Special in his side holster (and just how many shots could
that clip in the handle hold anyway?).

Just stuff.

Steve...who has nothing better to do at 4:42 in the morning.
Message no. 2
From: Gurth <gurth@******.NL>
Subject: Re: Return to Muscles...+ more.
Date: Wed, 28 May 1997 17:43:40 +0100
Dan Everett said on 16:34/28 May 97...

> Now for my next two questions. First off, I've just noticed
> this whole Gas Vent thing. Since I am starting my campaign in 2051 and
> Improved stuff isn't available as of yet, my players are forced to stick
> to the original gas venting systems. However, the description of the
> gas vents on page 240 SRII gives different Recoil Ratings than the chart
> on page 256 SRII. I was wondering which set was the more popular.

The "Rating" column on the table on page 256 obviously has the wrong
numbers -- it would be kinda weird if a "Gas Vent II" has a rating of 1,
and a "Gas Vent III" has a rating of 2.

> And my last question. I have a troll in the group. Just how
> long do you think it would be before corporations realize that they have
> missed a large target group here in the market of small arms? How many
> times have you been reading along in a story and the troll couldn't fit
> his fingers around the puny gun? So...I was wondering on the usefulness
> of troll sized grips, handles, and calibers. Think about it. The troll
> security guard brings to bear his FIR 4 gauge Auto-shotgun but thinks
> better of it because his buds are near. Oh well, he's always got his
> .55 Hammer Special in his side holster (and just how many shots could
> that clip in the handle hold anyway?).

This one one area where SR (an many other games) skip over the fact that
size differences can make using things very hard. Dwarfs should have
similar problems, since for example rifles are intended for human-sized
arms -- try holding one properly (braced against your shoulder) if your
arms are about half the length of a human's... Watch how 8 to 10 year old
kids hold RL-sized toy guns (at least, I hope they hold _toy_ guns where
you live... :) and see the problem dwarfs face too.

Anyway, yes, trolls should be able to handle much larger guns than other
people, and much more powerful ones as well. However, trolls are what, 2%
of the (meta)human population? That's not all that large of a market,
especially not with the prejudice many people have against trolls --
including most sec firms. Since weapons are developed mainly for military
and security use, there wpuld have to be a lot of trolls working in those
areas for companies to build "troll-weapons" in large quantities.

It's an idea for an article for somewhere, though...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Wat u bent, dat is niets anders dan de herinnering aan uzelf.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 3
From: Caric <caric@********.COM>
Subject: Re: Return to Muscles...+ more.
Date: Wed, 28 May 1997 11:26:34 -0700
Steve asked:

<snipola>

| And my last question. I have a troll in the group. Just how
| long do you think it would be before corporations realize that they have
| missed a large target group here in the market of small arms? How many
| times have you been reading along in a story and the troll couldn't fit
| his fingers around the puny gun? So...I was wondering on the usefulness
| of troll sized grips, handles, and calibers. Think about it. The troll
| security guard brings to bear his FIR 4 gauge Auto-shotgun but thinks
| better of it because his buds are near. Oh well, he's always got his
| .55 Hammer Special in his side holster (and just how many shots could
| that clip in the handle hold anyway?).

In our game troll sized weapons cost 20% more, but have the same properties
as their normal sized counterpart. They hold the same ammo, have the same
concealability etc. If someone tries to use a firearm made for a troll
they get a +1 TN modifier. ie: my character Brand is running through the
woods of Tir Na Nog trying to save his buddy Chet from being blown to hell
when the chopper that Chet is standing near blows up. As Brand sprints
past a dead troll bodyguard he notices that the troll had an smg, as Brand
is in ireland and has only a two shot light pistol, he grabs the smg.
Turns out of course that he needed a full complex action to tackle Chet and
dive away from the chopper so he didn't grab the gun, but if he had....

-Caric

"I was NAKED!!!!!!!!!!!"
-Blackjack our Racoon Shaman when asked why he ran away from one
particular fight."
Message no. 4
From: Loki <daddyjim@**********.COM>
Subject: Re: Return to Muscles...+ more.
Date: Wed, 28 May 1997 21:34:28 -0700
---Caric wrote:
>
> In our game troll sized weapons cost 20% more, but have the same
properties
> as their normal sized counterpart. They hold the same ammo, have
the same
> concealability etc. If someone tries to use a firearm made for a
troll
> they get a +1 TN modifier.

Actually it's the same in my game for ork and troll sized gear. (Kinda
the same reason they need reinforced seating in a vehicle.)

===

@>--,--'--- Loki <gamemstr@********.com>

Poisoned Elves: www.primenet.com/~gamemstr/

If in your adventures you happen across the skull of a dragon, turn
and leave that place quickly. Whatever killed the dragon may still be
around.

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