From: | shadowrn@*********.com (Brother Justice) |
---|---|
Subject: | Reworking Essence |
Date: | Thu Apr 26 11:45:01 2001 |
some of the work I'm doing for an upcoming campaign. I'm not quite finding
the answers I'm looking for there, so it's time to walk on the wild side.
(Note: Before I move on, if anybody has books nearby and could quote that
little paragraph or two about the reasons why cyberware costs Essence from
the front of the Cyberware section in M&M, I'd love you to death.)
I've already redesigned the way Essence works as well as what Essence loss
and Bio Index gain mean for my own home games. (If you folks want the rules,
I'll gladly post them later. Just ask.) I'm now in the process of looking at
the cost of each individual piece of cyber/bio and re-evaluating said cost.
But here's the problem. According to M&M, technology implanted into the body
costs Essence when "microsurgery and nanotechnology affect the central
nervous system." (We'll set aside the fact that much of the 'ware in M&M
doesn't follow that simple rule, for the present.) Does that mean, in your
opinions, that the greater the piece uses microsurgery and nanotechnology to
invade and modify the central nervous system, the higher the Essence costs?
What exactly determines how much Essence a given piece of cyberware costs?
FASA's cost have little rhyme or reason to them. I'm trying to figure out
some of the design philosophies here, and things simply aren't adding up.
Any help folks?
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