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Message no. 1
From: alex.yang@***********.com alex.yang@***********.com
Subject: Rigger 2 Power Plant Question (Jon Szeto?)
Date: Tue, 11 May 1999 16:19:41 -0500
While I would love to reformat Rigger 2's vehicle construction tables, I'm
really struggling with feasible technologies. Has anyone else wrangled out
new thoughts on power plants for Rigger 2?

At first I wanted to list everything under the sun, but now I'm leaning
towards five simple categories: electric (including fuel-cells), internal
combustion (including gasoline, diesel, bio-diesel, gasohol, methanol,
ethanol, compressed natural gas, liquefied natural gas, liquefied petroleum
gas), hybrids, jet propeller, and jet turbine. Too simple?

I hope to incorporate your thoughts on my web page of reasonable Shadowrun
vehicles (as opposed to the million-nuyen MSRP vehicles with everything
except the kitchen sink) in the future. You can check out my initial
thoughts on reformatted drone construction tables here:
http://home.earthlink.net/~yangalex/ <http://home.earthlink.net/~yangalex/>;

Finally, how do you measure the amount of Compressed Natural Gas (CNG) being
pumped into your vehicles? Still in bars of pressure?

Thanks,
Alex
Message no. 2
From: Ojaste,James [NCR] James.Ojaste@**.GC.CA
Subject: Rigger 2 Power Plant Question (Jon Szeto?)
Date: Wed, 12 May 1999 11:32:00 -0400
alex.yang@***********.com [mailto:alex.yang@***********.com]
> While I would love to reformat Rigger 2's vehicle
> construction tables, I'm
> really struggling with feasible technologies. Has anyone else
> wrangled out
> new thoughts on power plants for Rigger 2?

That depends on what direction you're looking to go...

> At first I wanted to list everything under the sun, but now
> I'm leaning
> towards five simple categories: electric (including
> fuel-cells), internal
> combustion (including gasoline, diesel, bio-diesel, gasohol, methanol,
> ethanol, compressed natural gas, liquefied natural gas,
> liquefied petroleum
> gas), hybrids, jet propeller, and jet turbine. Too simple?

As I understand it, the fuel categories listed in R2 aren't pure -
they're really categories already. So "gasoline" includes gasohol,
etc. A more accurate name might be "high-temperature combustion
liquids", but it doesn't sound as nice. :-)

R2 has: electric, methane, gasoline, diesel, jet fuel, and wind (sail) for
fuels. This can be simplified into power generation methods: electric,
combustion, and (for lack of a better term) parasitic.
Then of course you have the propulsion methods: driven wheels/treads,
walker, propeller, jet and again sail which really doesn't fit anything
else.
Of these, only sail is incompatible with everything else.

You could have diesel walkers, a methane jet would seem to be impossible
to actually build, but it's conceptually possible (keeping in mind that
it needn't be a jet fighter, but only jet propulsion - ie expulsion of
mass).

So the fuel type would define the available power curve and the propulsion
method would define an efficiency curve. Given those, it's a simple
matter of calculating the end stats, which I'll leave as an exercise to
the student. ;-)

> I hope to incorporate your thoughts on my web page of
> reasonable Shadowrun
> vehicles (as opposed to the million-nuyen MSRP vehicles with
> everything
> except the kitchen sink) in the future. You can check out my initial
> thoughts on reformatted drone construction tables here:
> http://home.earthlink.net/~yangalex/
> <http://home.earthlink.net/~yangalex/>;

I don't suppose I could convince you to enter all that data in the form
of files for The Shop, could I?

> Finally, how do you
> measure the amount of Compressed Natural Gas (CNG) being
> pumped into your vehicles? Still in bars of pressure?

Dunno.

James Ojaste
The Shop can be found at: http://ojaste.dhs.org/~ojastej/SR/

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