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Message no. 1
From: shadowrn@*********.com (Derek Hyde)
Subject: Rigger 2 Sensors Table??
Date: Thu Feb 14 17:10:02 2002
I need a hand, the only book I can remember seeing the "grades" of
sensors (i.e. military, restricted security, and such) was in is Rigger
2, I've got rigger 1 and rigger 3 but can't seem to get my hands on 2
when I can afford it. Could someone please tell me what level is
considered security and what level is considered military?
All that Rigger 3 says is "Note that certain higher-level sensors are
restricted security and military grade equipment and not available on
the street (except from very well connected fixers)

Derek
Message no. 2
From: shadowrn@*********.com (Derek Hyde)
Subject: Rigger 2 Sensors Table??
Date: Thu Feb 14 17:15:01 2002
> I need a hand, the only book I can remember seeing the "grades" of
> sensors (i.e. military, restricted security, and such) was in is
Rigger
> 2, I've got rigger 1 and rigger 3 but can't seem to get my hands on 2
> when I can afford it. Could someone please tell me what level is
> considered security and what level is considered military?
> All that Rigger 3 says is "Note that certain higher-level sensors are
> restricted security and military grade equipment and not available on
> the street (except from very well connected fixers)
>
> Derek
>
also is this right? Other than the higher levels of optical
magnification allowed by the higher levels there's really no point of
buying sensors past 5 other than for the extra dice? (that's what I'm
getting from Rigger 3 and the SR3 main book)
Message no. 3
From: shadowrn@*********.com (Thanatos)
Subject: Rigger 2 Sensors Table??
Date: Thu Feb 14 20:35:01 2002
> > I need a hand, the only book I can remember seeing the "grades" of
> > sensors (i.e. military, restricted security, and such) was in is
> Rigger

Sensor Level Grade
1-4 Civilian
5-7 Security
8-10 Military

> >
> also is this right? Other than the higher levels of optical
> magnification allowed by the higher levels there's really no point of
> buying sensors past 5 other than for the extra dice? (that's what I'm
> getting from Rigger 3 and the SR3 main book)
>

Yes, after rating 5 sensor systems do not include any new
devices. Those extra dice can be remarkably useful, especially if you
plan on doing any kind of sensor-enhanced gunnery or active sensor
surveillance. I'm not sure since I don't have my book handy but I think
in an ECM environment the target number is the sensor rating for the ECM
test.

ACP

-------------------------------------------------------------

The essence of life is struggle and its goal
is domination. There are higher goals and
deeper meanings, but they exist only within
the mind of man. The reality of life is war.

-- The Way and The Power
Lovret
Message no. 4
From: shadowrn@*********.com (Thanatos)
Subject: Rigger 2 Sensors Table??
Date: Thu Feb 14 23:10:01 2002
Amplifying information:

p.138 SR3:

To determine the effectiveness of ECM, the targeted vehicle's character
and the jamming vehicle's character engage in a Success Contest. The
jamming character rolls a number of dice equal to the Flux Rating of his
vehicle's ECM suite; the test target number is equal to the Sensor Rating
of the opposing vehicle.

ACP

-------------------------------------------------------------

The essence of life is struggle and its goal
is domination. There are higher goals and
deeper meanings, but they exist only within
the mind of man. The reality of life is war.

-- The Way and The Power
Lovret
Message no. 5
From: shadowrn@*********.com (Gurth)
Subject: Rigger 2 Sensors Table??
Date: Fri Feb 15 05:35:15 2002
According to Derek Hyde, on Thu, 14 Feb 2002 the word on the street was...

> I need a hand, the only book I can remember seeing the "grades" of
> sensors (i.e. military, restricted security, and such) was in is Rigger
> 2, I've got rigger 1 and rigger 3 but can't seem to get my hands on 2
> when I can afford it. Could someone please tell me what level is
> considered security and what level is considered military?

Level Classification
1 Standard
2 Enhanced
3 Advanced
4 Premium
5 Security I
6 Security II
7 Security III
8 Military I
9 Military II
10 Military III

> also is this right? Other than the higher levels of optical
> magnification allowed by the higher levels there's really no point of
> buying sensors past 5 other than for the extra dice? (that's what I'm
> getting from Rigger 3 and the SR3 main book)

If you want as many different ways as possible to see things, then yes,
there's no point in buying anything over level 5. However, I'd say the
extra dice are generally better than the additional sensor modes...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Dat is de kip voor het ei spannen.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++@ UL+ P(+) L++ E W--(++) N o? K w(--) O
V? PS+ PE@ Y PGP- t@ 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 6
From: shadowrn@*********.com (Ice Heart)
Subject: Rigger 2 Sensors Table??
Date: Fri Feb 15 10:25:01 2002
>>Derek Hyde wrote:

>>I need a hand, the only book I can remember seeing the "grades" of
>>sensors (i.e. military, restricted security, and such) was in is
>>Rigger...

>Thanatos wrote:

>Sensor Level Grade
> 1-4 Civilian
> 5-7 Security
> 8-10 Military


>>also is this right? Other than the higher levels of optical
>>magnification allowed by the higher levels there's really no point of
>>buying sensors past 5 other than for the extra dice? (that's what I'm
>>getting from Rigger 3 and the SR3 main book)

>Yes, after rating 5 sensor systems do not include any new
>devices. Those extra dice can be remarkably useful, especially if you
>plan on doing any kind of sensor-enhanced gunnery or active sensor
>surveillance. I'm not sure since I don't have my book handy but I >think
>in an ECM environment the target number is the sensor rating for >the ECM
>test.

My players and I came up with an alternate approach to sensor suites that
makes higher ratings a little more valuable. It works like this:

A sensor suite can have 2 sensor packages per point of sensors. The maximum
rating of these individual packages cannot be more than twice the rating of
the overall suite. The ratings of the various packages at any given time
must average to the rating of the suite. The ratings can be scaled by the
flux rating of the sensor suite. That is, increased or decreased by the
flux rating, up to the max rating.

Exception: Rating 0 sensor suites have only collision sensors at rating 2,
are slaved to an autonav, and cannot be scaled with flux rating

Example:
A vehicle with a sensor rating of 4 can have up to 8 discrete systems.
These might include radar, sonar, infrared, lowlight, cameras, collision
sensors, long range motion detectors, and overload buffers for one system.
(flare comp for one sense basically)
None of these systems can exceed a rating of 8, and the average system
rating must be 4. In blanket sensor tests, the rigger rolls 4 dice. He can
try to cut through interference by dropping some systems down to less then
4, and boosting one or two as high as 8. He won't get a complete image, but
it is better than no image at all. This came in handy during our last
session infact.
The rigger's Osprey II was flying through an ash cloud over Puyallup, trying
to keep up with the team on the ground. He cut his collision sensors and
cameras to 0. He dropped his low light and thermal imaging to 2. He pushed
his radar, microwave imaging, and GPS tagging up to 8. He kept up with the
team, supplying pin point cover fire, seeing through the ash cloud like it
was barely there. Then he tore his tail gun and most of his expensive
radar-bane paint off on a tall building he was not expecting and had almost
no warning of. Fortunately he has a good control pool or he would have
plowed into the abandoned structure rather than just pulling over it.

With this system, those rating 8 sensor packages suddenly seem very very
nice. Sure, those jet fighter's ECMs are playing havoc with your system.
So cut out a few non-essential systems, and boost your thermal imaging to
16. That ought to give you a clear enough signature to lock on heat seeker
onto. We had to play with the pricing a little, but it works. Basically,
divide your total sensor suite cost by the number of subsystems possible.
Do this for each level of sensors. This gives you the incremental cost for a
single subsystem. Now you buy the subsystems at a given rating, and add
the costs together. It is not uncommon in my game for a rigger to build a
legal civilain sensor suite of rating 4, but rate the subsystems all at 8
for those times when legal won't cut it. They run the sensors normally most
of the time, so as not to alert anyone to their capability, but in a pinch
they can take the roof off and blow through interference with unexpected
ease.

Korishinzo

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