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Message no. 1
From: Wafflemiesters <evamarie@**********.NET>
Subject: Ritual Metamagic? (and Re: Annoying Tactics)
Date: Tue, 24 Mar 1998 14:40:49 -0600
> Re: Annoying Tactics (Ereskanti , Mon 21:17)
>
> Okay Mongoose...I have to ask, did you fall asleep??? You'll understand
> further down?

Actually, I have been rather sleep depraved, but I didn't catch your
point here. If I dO fall asleep, I won't understand much of
anything....

> > Not AFAIK. A-combat is just like melee. Most spells don't get to many
> > dice, just (resisted) force, but some can (intercepted spells can be
> > given pool dice, frex).
> > A cool option might be allowing ritual sorcery pool dice to be allocated
> > to aiding the spell in astral combat and dispelling tests, making ritual
> > castings a very good option for quickened spells and such.
> > This might reduce the "astral football games" that have tended to
> > acompany ritual sorcery in our games, as the targets try to kill the
> > spell, and the spotters try to slay the interceptors and both wistle up
> > mobs of spirits...
>
> Actually, Quickenings and Anchorings are not performable from a Ritual, as per the
rules in the Grimoire I and II.
>

Thats why I said "a cool option", as in "NOT a cool standard rule".
Sorry if vauge- I know, its shocking to see me propose a new idea, and a
magic related one at that. Send out the salt trucks in Hades, hell hath
frozen over.
I can't see WHY, under the standard rules, a spell that is cast with
ritual sorcery can't be anchored or quickened, if the other requirements
of those techniques are fulfilled. But then, I haven't read the whole
grimoire today, yet. Is this explicitely forbiden? Why? I'd expect
meta-magic to EVOLVE FROM rituals, where mages are spending more time
and care on the spell, and astrally aware to boot.
Having a bunch of mages help you with magic pool dice would make
something like a quicknened "armor" spell much more effective. But it
would still be just as weak vs. astral combat or dispelling- I was
proposing a ritual (meta)magic technique that would allow spells to be
"armored". I guess it could be a non-ritual technique, but using pool
dice for things other than casting has more of a precedent when combined
with ritual sorcery.


> >
> > I was refering to what happens as the shaman or other concealed person
> > changes doamins (physically or mentally).
> > As soon as the shaman considered himself to be in another domain, the
> > concealment would END for him, and have to be taken up by a spirit of
> > that domain. Result? At best, he's visible for a tick to sensors
> > stationed at the domain boundery. Works great at building entrances,
> > forest/ parking lot bounderies, and such.
>
> I understand that. Something I've noticed, "Junctures" in domains happen
in
> "Nature" far more than they happen in "Mankinds" areas. Anyone
else notice
> this too?
>

Yah, sure. Humans like straight lines- nature uses fractals. There are
also simply more different natural domain types than human types.

> > Great form spirits are maybe a bugaboo here, but I beleive
"concealment"
> > only works in a spirits domain- just because the greatform (or free)
> > spirit can leave its normal doamin, doesn't mean such powers work in
> > other domains.
>
> I agree with you in many regards to this. However, as I was saying, it would all
depend on the degree of "Juncture" or "Crossover" that occurs. Sky
(Mist) Spirits and their Concealment powers are the first example that leaps to mind.
>

Yep. Really careful design could prevent total concealment 99.9% of the
time, and a good cheif of security will watch for that .1% being
exploited. Not many ways to go from any natural environment to a
building interior without leaving a domain- mist MIGHT do it, but a
misty lobby would be kinda suspicious. Fine if stealth isn't an issue,
of course.

> Having multiple senses may assist with Tactical type stuff (loved that > topic),

Yeah, it was. Enough with this lovey dovey "Wyrmy's cool", "the internet
is progress", "racism is bad" stuff! Lets get back to some face
ripping, auto-firing, explosives packing, mana snorting, cyber smoking,
rules crunching shadowrun talk! :> Oh, I forgot- there are minors
present. Well, it's nothing they won't hear at the local gaming shop.
;>

BTW, I'm long on (back)pain and short on gin, so I may be a little
crude.

Mongoose

Random rock o' the day; "So, if you made an electricity elemental effect
version of Increase Reflexes, it would work on cyberdecks?"

This random rock bought to you by the big rock smokers at the Chicago SR
site

Further Reading

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