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Message no. 1
From: Alfredo B Alves <dghost@****.COM>
Subject: RM Tarotmages in SR (updated)
Date: Wed, 13 May 1998 15:42:30 -0500
Alright after reading the responses I got here is the revised Tarotmage:

First a Tarotmage must have enchanting skill and must create the
following items (fetishes):
A Sword (which can also be a Weapon Focus, Spell Focus, and/or Spirit
Focus)
A Cup (which can also a Spell Focus, and/or Spirit Focus)
A Rod (which can also a Power focus, Spell Focus, and/or Spirit Focus
A Pentacle (which can also a Spell Focus, and/or Spirit Focus)
A Tarot Deck (which can also a Spell focus/Spirit Focus)

All of the Tarotmage's Spells are cast with Reusable Fetishes
(self-made):
Tarot Deck (Detection, Illusion & Control Manipulation Spells / Ally
Spirits)
Sword (Combat Enhancing Spells/ Elemental Wind)
Cup (Heath & Clairvoyance Spells / Elemental Wind)
Rod (Combat & Telekinetic Manipulation Spells / Elemental Fire)
Pentacle (Transformation Manipulation Spells / Elemental Earth)

Tarotmages should definitely summon Elementals (IMO)

They would maintain libraries as per mages

They also gain the following bonuses to conjure spirits (adapted from
Druids pg 30 Grimoire):
- +1 Die if Tarotmage has access to a conjuring library with a rating
equal to or greater than the force of the spirit to be summoned.
- +2 Dice if the Tarotmage has access to a hardbound conjury library with
a rating equal to or greater than the force of the spirit to be summoned.
- Any Tarotmage of Grade 5 (or higher) intiation adds an additional die
to his Conjuring skill under all circumstances.
- Any Tarotmage successfully conjuring an elemental spirit can gain a
number of services of the sprit's power equal to the number of successes
generated in the conjuring test +1.

Since the Tarotmage is closely linked to all the symbols of the tarot and
their balance, there are no Tarotmage adepts (alternatively, Tarotmage
adepts would be variations of sorcery or conjury adepts)

How should I handle starting gear for Tarotmages? The have to but the
enchanting gear, but then how should I handle the pre-game creation of
magical items? They only *need* fetishes so maybe I should just say they
have to buy them in which case, what is the cost for making a sword
fetish? (Why does that sound perverse? ;)

Necessary skills:
Armed Combat (B/R) (for making the sword and possibly for the other
symbols)
Enchanting (for making the symbols into fetishes, foci, etc...)
The other standard mage skills

Necessary Gear:
Enchnating Gear (necessary to use enchanting skill)
The enchanted Symbols
The other standard hermetic mage stuff

As a side note, the summoning of Elementals and Nature Spirits is not
unprecedented (see Tir naNog's Path magic ...)

Whadya think?
Like or dislike/Fits with SR or not?

D.Ghost
(aka Pixel, Tantrum)
Btw, Tarot Mages are from RM companion VII
BTW, Thanks, for all the responses, I didn't expect to get so many
replies :)

_____________________________________________________________________
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Message no. 2
From: Alfredo B Alves <dghost@****.COM>
Subject: RM Tarotmages in SR (updated)
Date: Wed, 13 May 1998 17:37:44 -0500
Alright after reading the responses I got here is the revised Tarotmage:

First a Tarotmage must have enchanting skill and must create the
following items (fetishes):
A Sword (which can also be a Weapon Focus, Spell Focus, and/or Spirit
Focus)
A Cup (which can also a Spell Focus, and/or Spirit Focus)
A Rod (which can also a Power focus, Spell Focus, and/or Spirit Focus
A Pentacle (which can also a Spell Focus, and/or Spirit Focus)
A Tarot Deck (which can also a Spell focus/Spirit Focus)

All of the Tarotmage's Spells are cast with Reusable Fetishes
(self-made):
Tarot Deck (Detection, Illusion & Control Manipulation Spells / Ally
Spirits)
Sword (Combat Enhancing Spells/ Elemental Wind)
Cup (Heath & Clairvoyance Spells
/ Elemental Wind)
Rod (Combat & Telekinetic Manipulation Spells / Elemental Fire)
Pentacle (Transformation Manipulation Spells / Elemental Earth)

Tarotmages should definitely summon Elementals (IMO)

They would maintain libraries as per mages

They also gain the following bonuses to conjure spirits (adapted from
Druids pg 30 Grimoire):
- +1 Die if Tarotmage has access to a conjuring library with a rating
equal to or greater than the force of the spirit to be summoned.
- +2 Dice if the Tarotmage has access to a hardbound conjury library with
a rating equal to or greater than the force of the spirit to be summoned.
- Any Tarotmage of Grade 5 (or higher) intiation adds an additional die
to his Conjuring skill under all circumstances.
- Any Tarotmage successfully conjuring an elemental spirit can gain a
number of services of the sprit's power equal to the number of successes
generated in the conjuring test +1.

Since the Tarotmage is closely linked to all the symbols of the tarot and
their balance, there are no Tarotmage adepts (alternatively, Tarotmage
adepts would be variations of sorcery or conjury adepts)

How should I handle starting gear for Tarotmages? The have to but the
enchanting gear, but then how should I handle the pre-game creation of
magical items? They only *need* fetishes so maybe I should just say they
have to buy them in which case, what is the cost for making a sword
fetish? (Why does that sound perverse? ;)

Necessary skills:
Armed Combat (B/R) (for making the sword and possibly for the other
symbols)
Enchanting (for making the symbols into fetishes, foci, etc...)
The other standard mage skills

Necessary Gear:
Enchnating Gear (necessary to use enchanting skill)
The enchanted Symbols
The other standard hermetic mage stuff

As a side note, the summoning of Elementals and Nature Spirits is not
unprecedented (see Tir naNog's Path magic ...)

Whadya think?
Like or dislike/Fits with SR or not?

D.Ghost
(aka Pixel, Tantrum)
Btw, Tarot Mages are from RM companion VII
BTW, Thanks, for all the responses, I didn't expect to get so many
replies :)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]

Further Reading

If you enjoyed reading about RM Tarotmages in SR (updated), you may also be interested in:

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