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Message no. 1
From: Jan-bart van Beek <flake@***.NL>
Subject: Road blocks and how to get rid of them (rules)
Date: Mon, 6 Feb 1995 18:12:10 +0100
This came up in our last session.
We were playing this Fasas module (One stage Before , Boy ,it sucks.)
when I had the ploice put this road block up
The ones seen in movies, get a few cars put them together and block he road.

So our rigger decided to ram the shit out of the roadblock and get on with
it.

I Handled it pretty wel at that point. But I wonder what the official
rules for ramming barriers are.
Rules say Only your speed is relevant when your smashing thruogh
barriers.
This ofcourse is complete nonsense.
You don't have to drive so hard to take down a wall with a MacTruck.

Seems to me that the rules for smashing through barriers should look mre
like the ram test for cars.
But those rules don't mind about the speed of the incoming vehicle.

What's the barrier rating of a stationary car on a road.
It's body ? Too less, a strong man would be able to push away even the
most heavy cars.

And speed is a little underestimated by FASA.
If you get hit by a car going 60 (taht's 72 KMPH), the maximum of damage
you're eligeble for is moderate. It's teh eqiivalent of a 6M attack.
That's peunuts, and totally unrealistic. Getting hit by a car going 72
can easily, if not for sure ,kill you.
And hitting a tree while going 72 will ruin your average car, not just
moderatly damage it.

Damage should be at least (speed/10)D.
I think the barrier Rating of a stationary car should something like
2x(body=Half the vehicle armor)
This also counts for people hiding behind armored vehicles.

So how about this for the new ramming through barriers rule.

Make a test using (body+half vehicle armor + driver's
skill-handling+(speed/10))
dice against a target number equal to the barrier rating.
One succes is enough to break the barrier.
No succes means crash test.

Whatever happens throw damage for car as usual with the speed/10 as the
powr of attack and with a damge level of deadly.

Thwap me ,if I deserve it.

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| Beware of what you ask for you may recieve it |
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**** The Cornflake Killer Strikes again ****
Message no. 2
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Road blocks and how to get rid of them (rules)
Date: Mon, 6 Feb 1995 15:53:29 -0500
The part about a vehicle of higher body not getting an advantage
in trying to bust through a barrier is wrong. When colliding with a
wall, a vehicle gets to roll its Body+1/2 Armor to resist damage.
The way I would handle this is to give the roadblock a barrier
rating equal to the body (or maybe Body+1/2 Armor) of the vehicle used to
block the road. When the oncoming vehicle hits the roadblock, resolve
the things exactly as you would using the "Hitting Walls" section in the
SRII basic book (p. 109). If the "barrier rating" of the roadblock is
reducted to 0, the oncoming car blasts through. Keep in mind, however,
that the car needs to resist damage. So you may get through the
roadblock, but you may not be in the most drivable condition once you get
to the other side.
This actually weighs the advantage to the larger vehicles as they
are much more likely to survive an impact with a roadblock. Whereas a
motorcycle will most likely paste itself, the Mack truck may crash through
with only a Light wound.
As for the low damage codes based on speed, I couldn't agree with
you more. They are WAY too low. The only thing that comes to mind
immediately is to treat it sort of like falling damage. That way, all
damage is base of deadly, and power level is speed/10. This seems much
more realistic. Also, I think that it's reasonable to have Body Overflow
for vehicles to tell when they are totalled beyond repair.

Marc

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