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Mailing List Logs for ShadowRN

Message no. 1
From: WILLIAMS Roger <rt_williams@*****.EFFIX.FR>
Subject: Re: Roads (was Re: Vehicle variety ( was re:intro ))
Date: Fri, 11 Aug 1995 14:31:58 +0200
I have a program to generate 'cybernetik' street plans, maze type things
Originally intended to generate space-hulk type plans, but taken a little
further now.
I wrote it with some dark future rpg in mind.
It is seeded with very little information, and fractally generates
'road' plans. Each person having the program decide to 'run'
maze 'foo' number 2 get the same maze :)

Its Windows
It Might be of interest to some one here


>>But there is a system for making random Matrix systems. I >think I'd like to
>>see a random street generation system -- roll at the start of >every turn to
>>see what comes up next, to make it less predictable for the >players.
>
>Although played in a *very* different setting, there's a good system for
>random road construction in Palladium's Road Hogs. If'n youse guys are
>interested I'll trudge that sucker up from the cavernous catacombs in which
>it resides and post it. . .
>
>
Message no. 2
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Roads (was Re: Vehicle variety ( was re:intro ))
Date: Wed, 16 Aug 1995 14:08:35 +1000
WILLIAMS Roger writes:

> I have a program to generate 'cybernetik' street plans, maze type things

I think it sounds quite useful. Mayhaps you should put it onto Paolo's home
page?

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+

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