From: | "Carlton B. Davis" <davisc74@***.ACS.UWOSH.EDU> |
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Subject: | Road trip ideas |
Date: | Tue, 14 Oct 1997 00:29:55 -0500 |
an upcoming adventure.
It's a complicated story, but the basics are that the runners are being
sent from Seattle to drop off a package (Prototype Ares MP) in Denver.
I'm giving them enough forged travel passes to get there, as long as they
don't try shooting up checkpoints or flashing heavy ordinance, but I want
some fun things for them to hit on the way through. I'd like some reason
for them to get off of the major highways, because I have a couple of fun
encounters set for little towns in the middle of nowhere, but I'd like a
few more.
The team:
A rigger with just a Bulldog van, and a couple of non-military drones
A Coyote shaman who has just been called to Coyote
A former football benchwarmer physical adept
An ex-star officer with an aversion to guns
The shaman and adept are new to Shadowrun, and none of the characters has
more than 30 Karma yet. The trip is taking place around March 2050.
So far, I was going to have a random nut start shooting people in a
cafeteria along the way. Moral dilemma: Save the people and get caught in
the limelite, or bug out and leave the other customers to die
The other idea I'm using is a small insect nest starting up in a small
town along the way. In typical horror movie fashion, the van will break
down just outside of town, with a convenient junkyard to supply spare
parts for the rigger. Being the inquisitive lot they are, they're likely
to come across lots of clues, and maybe go up against the Insects if
they're not lucky. If they're resourceful enough, they should be able to
use the MP laser in their possession to fight off the insects (Just the 20
shots tho, no spare batteries!) and make it out of town alive.
This should get them to the outskirts of Denver, where they'll make the
drop, but I wanted a few more things to make the trip there and back a
little more interesting. The ideas don't have to be dangerous, in fact,
I'd prefer non-violent encounters, due to the low power of the group
(Nobody carries anything heavier than a pistol except the rigger, who has
a light machine gun he's trying to attach to his van)
I don't have the Native American Nations sourcebooks, but if they'd be
really handy, I might be able to dig them up somewhere.
The background leading up to this:
They screwed up a run big time, and were nabbed by the Star. A new Yakuza
clan attempting to secretly infiltrate Seattle pulled some strings to help
them escape. Currently, they've been hired to re-route a shipment of Ares
weapons to a warehouse near a large gang. Once Ares notices the shipment
is missing they'll use the tracking devices in the weapon packaging to
track it right to the gangs doorstep. The yaks are counting on a shoot
first, question later policy to remove the gang, and let them move in on
the power vacuum without causing too many waves. At the same time,
another team in assigned to infiltrate and steal the prototype MP laser in
question while the security is busy shooting up gangers. They'll get shot
up in the process, and not be able to take it to Denver as they were
supposed to. The yaks will have them pass the buck onto the players,
along with the travel passes and some cash that they were going to use for
the trip. This also has the added benefit of getting the players out of
the city for a while, so that the assassin who is chasing them will be
less likely to kill them all off.