From: | Rune Fostervoll <runefo@***.UIO.NO> |
---|---|
Subject: | Re: Rocket pods (Was Invincible mage problem) |
Date: | Thu, 12 Jun 1997 03:11:09 +0000 |
> > yellowjacket with a few rocket pods and a very good gunner, and let
> > rip. (Those rocket pods are nice. Let's say he fires 12.7 ripples
> > with 8 successes.. 5*5%D. (And two scattered hits.). He's just got
> > 14 armor, right? :]
> Those rockets are 7D each, 5+ success means all 5 in the ripple hit
> for a 35D explosion, oops. Expensive sure but just the thing when a
> 'mobmaster / Dragon / Banshee LAV / super badguy from hell' comes
> around the corner :)
I checked, and yep, they're 7D. I've always been thinking 5. Dunno
why. I don't mind... :)
Question: The added explosive power of these missiles.. what is its
effect on hardened armor?. If you hit for, say, 35, and the target
has hardened - 8 armor, does the armor stop it with no damage or is
the target a seriously dead person/thing/whatever? And what happens
to power reduction per M radius.. -1/missile/m, or -1/m, or what?
Not too much is written about these weapons which is potentially the
most powerful in the game... can you fire two ripples of 12.7
missiles, and count as if it's one ripple? (If you get 10 successes,
10 missiles hit?).
--
Rune Fostervoll
"But the dread of something after death,
The undiscovered country, from whose bourn
No traveller returns, puzzles the will,
And makes us rather bear those ills we have,
Than fly to others that we no not of."