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Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (Achille Autran)
Subject: Rolemaster and random damages (was: why callibres work)
Date: Tue Apr 23 16:20:00 2002
>From: Gurth <Gurth@******.nl>
>
>Not sure if Rolemaster is such an ideal system for realism, though. From >what
>I've seen (I really need to buy the rules for it someday), the criticals >are
>very cinematic and not all that realistic -- a good example would be what>
>someone in my group described from when his previous group played RM: som>eone
>dying from a single bite by a ferret in heat :)

All things considered, Rolemaster is not very realistic. Its basic
principle as far as damages go is rather sound, however, with a distinction
between concussion damage (hit points) and critical hits, which are the
serious wounds. Criticals are essentially random, you have tables with
severities A to E, the better the blow, the higher the critical and HP
damages are. If you suffer an A critic you'll be disabed if you roll a 100,
on an E you'll most probably be crippled on 50+, quickly bleeding to death
on 70+, and flat dead on 91+. There are a wealth of critics tables
depending on the weapon/spell/thingy, with Slash, Contusion, Perforing,
Fire, Cold, Plasma, Time, Stress, Shrapnell, Chaos, ad nauseam.

The tables themselves are prettty cinematic ("opponent reduced to bloody
pulp. Fetch a mop.") and most often extremely laconic ("weapon arm
disabled, -40 for 3 rounds, bleeding -8HP/rnd") but I like the principle of
the serious and lasting parts of an injury being quite unrelated to the way
the blow is given and damage resistance abilities of the target. It gives
combat much more tension, as any hit can be deadly. The implementation of
the system is quite another bag of flies.

Anyway, I think Rolemaster is quite cool for heroic fantasy, but it needs
some experience for smooth play and the GM can easily get lost in the
bloated parts of the mechanics - much like SR, to an extent (on topic, on
topic !) And I never laughed more than when my character half killed
himself while climbing over a 2m-high fence (those -300 rolls can be
deadly.... :-))

Molloy
Message no. 2
From: shadowrn@*********.com (Gurth)
Subject: Rolemaster and random damages (was: why callibres work)
Date: Wed Apr 24 05:20:05 2002
According to Achille Autran, on Tue, 23 Apr 2002 the word on the street was...

> Anyway, I think Rolemaster is quite cool for heroic fantasy, but it needs
> some experience for smooth play and the GM can easily get lost in the
> bloated parts of the mechanics - much like SR, to an extent (on topic, on
> topic !) And I never laughed more than when my character half killed
> himself while climbing over a 2m-high fence (those -300 rolls can be
> deadly.... :-))

That's very similar to what the guy in my group said about the ferret: IIRC
it just managed to hit the PC, and then made a very good roll on the critical
table (it was only an A critical, IIRC), which came out as something like
"Drop dead on the spot"...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Dat is de kip voor het ei spannen.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++@ UL+ P(+) L++ E W--(++) N o? K w(--) O
V? PS+ PE@ Y PGP- t@ 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 3
From: shadowrn@*********.com (Downtym)
Subject: Rolemaster and random damages (was: why callibres work)
Date: Wed Apr 24 16:45:04 2002
On Wed, 24 Apr 2002, Gurth wrote:

> That's very similar to what the guy in my group said about the ferret: IIRC
> it just managed to hit the PC, and then made a very good roll on the critical
> table (it was only an A critical, IIRC), which came out as something like
> "Drop dead on the spot"...

Rolemaster is the only game in which a supremely high level character
can be taken down by a squirrel...

It's also the only game that I refuse to play because of the charts,
graphs, percentiles, and volume of rules. I've shown friends my
Rolemaster books and been asked if I was studying Calculus before they
realized it was a Roleplaying game.

Downtym |
Email: gte138j@*****.gatech.edu | Post no bills
Message no. 4
From: shadowrn@*********.com (Gurth)
Subject: Rolemaster and random damages (was: why callibres work)
Date: Thu Apr 25 06:30:05 2002
According to Downtym, on Wed, 24 Apr 2002 the word on the street was...

> It's also the only game that I refuse to play because of the charts,
> graphs, percentiles, and volume of rules. I've shown friends my
> Rolemaster books and been asked if I was studying Calculus before they
> realized it was a Roleplaying game.

I think the main problem with the way RM handles combat is that you can't
easily add more weapons and armor, if you want/need them. You're going to
have to write up a complete damage table for each weapon, while for a new
type of armor you'd have to extend all the existing ones -- either that, or
you base yourself on an existing item, in which case there's no point in
adding the new item that I can see...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Dat is de kip voor het ei spannen.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++@ UL+ P(+) L++ E W--(++) N o? K w(--) O
V? PS+ PE@ Y PGP- t@ 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

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