From: | Debbie Giesbrecht <Debbie_Giesbrecht@**.CHIRON.COM> |
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Subject: | roleplaying |
Date: | Thu, 8 Sep 1994 10:10:59 PST |
some advice about getting players to roleplay more. It is a difficult
task especially if they've never done it before.
Character backgrounds are important. If a character is just stats on
a paper, than that's all its going to be. It sounds like their
backgrounds are detailed, but no loose ends to be manipulated either.
It hasn't been pointed out to the players that these "loose ends" can
be helpful to their characters as well. That brother who was
separated at birth could now be a powerful ally as well as a risk.
Sure, he could be kidnapped and held for ransome, but he could also
have friends in high places or be a powerful shadowrunner himself.
I've also tended to notice that powergamers tend to feel that there is
an advesarial role with their GM. It's us against him kind of thing.
Players need to understand that the GM is their friend in the game.
Sure, he can be deadly and create nasty situations for the characters,
but that is why gaming is fun. Getting out of those bad situations
(or not, as the case may be) is what gets talked about and remembered.
Nobody cares when they upgraded from Wired Reflexes 2 to 3. They
remember that time they were pinned in a crossfire and it seemed
hopeless....
Good luck,
Debbie