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Message no. 1
From: Jan-bart van Beek <flake@***.NL>
Subject: Re: Role-playing and Languages
Date: Thu, 23 Feb 1995 16:11:02 +0100
Dit bericht is in MIME-opmaak. Het eerste gedeelte is leesbare tekst,
en de rest is waarschijnlijk onleesbaar zonder programma dat MIME ondersteunt.
Stuur email naar mime@*********.cac.washington.edu voor meer informatie.

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Content-Type: TEXT/PLAIN; CHARSET=US-ASCII
Content-ID: <Pine.SUN.3.90.950223160537.25458B@***.dds.nl>


Martin : I wanted to ask to the non-English speaking members of the list:
How do you play Shadowrun, in English or in your native language?

The combination of the both, I always liked the idea that the fabled
Cityspeak would sound something like that. Ever seen Bladerunner, there's a
language in the movie that sounds a lot like a combo of German, english,
spanish, japanese and a lot more languages. I figured that, that's the way
Cityspeak would probably sound like in the future. Listen to yourself, how
many of the words you say are not dutch at all, you probably speak English
half of the time.

Martin : I always have the problem that the pieces "Tell it to them
straight" are mostly untranslatable, at least without losing much of the
athmosphere (how do you translate chummer?). But when I read it out loud in
English my players tend to miss a few words here and there, and interrupt
my speach, which again destroys the athmosphere.

That's the main problem anyway with pre-fab adventures. It's a lot easier
(I feel) to set an atmosphere if you've created it yourselves. You know
exactly what it looks like, smells like, FEELS like. That's your advantage,
you don't have to try to remember what the book said, cause you are the
A consequence of this is, that in order to set the atmosphere right
you must memorise every little detail and rewrite it as if it were your
scene. That way you know exaclty what parts to emphasize and what parts
not
to forget.

You mustn't read them a story, you must have lived the story. Now tell
it
to them as you have seen it. That's the way of a storyTELLER.

It's hard though, a photographic memory comes in handy here.

Martin :Also a lot of the terms are also in English, so most of the
time we
speak some bizarre version of Dutch/English.

If you feel comfortable in telling the story in English do so, if it's
better in dutch than do that. If you like to do the bi-lingual thing
than
do that. Experience has thought me that wimpy, nervous NPC's come out
better in dutch, and menacing, important-looking NPC's come out better
in
English. Bi-lingual is the way to go for the average street-jive
talking
hustler or other persons of dubious nature, like most of the runners
friends for example.

Don't you hate, when the mail-server garbles up your carefully made lay-out.

--------------------------------------------------------------
| Beware of what you ask for you may recieve it |
--------------------------------------------------------------

**** The Cornflake Killer Strikes again ****

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Message no. 2
From: MINION <goehrigd@****.CANISIUS.EDU>
Subject: Re: Role-playing and Languages
Date: Thu, 23 Feb 1995 11:17:13 -0500
This message is in MIME format. The first part should be readable text,
while the remaining parts are likely unreadable without MIME-aware tools.

--1915762096-727037815-793460292=:12261
Content-Type: TEXT/PLAIN; CHARSET=US-ASCII
Content-ID: <Pine.SUN.3.90.950223160537.25458B@***.dds.nl>


Before I get into the main body of this message I would like
to take a moment of silence...

... The game store that I was going to purchase Bug City at
burned out..(grease fire at neighboring restaurant)..
I guess I'll just have to wait..



On Thu, 23 Feb 1995, Jan-bart van Beek wrote:

> That's the main problem anyway with pre-fab adventures. It's a lot easier
> (I feel) to set an atmosphere if you've created it yourselves. You know
> exactly what it looks like, smells like, FEELS like. That's your advantage,
> you don't have to try to remember what the book said, cause you are the
> A consequence of this is, that in order to set the atmosphere right
> you must memorise every little detail and rewrite it as if it were your
> scene. That way you know exaclty what parts to emphasize and what parts
> not
> to forget.

This is a point well taken that will help everyone who roleplays.
Spend some time in the inner city and find out what it is like.
New York is a great place to do this.

> Martin :Also a lot of the terms are also in English, so most of the
> time we
> speak some bizarre version of Dutch/English.
>
Even though all of our players speak American as a first language...
Our games are punctuated with Spanish / Klingon (the perfect orc language)

I hate English grammar and sentence structer in general and often
speak in a non-standard fassion (I try to write per the rules though)
When we play a game it sounds like haiku more than prose..



_____________________________________________________
| "Deaf And Blind And Dumb And Born To Follow, |
| What You Need Is Someone Strong to Guide You." |
|_____________________________________________________|
|Goehrigd@********.bitnet | Goehrigd@****.canisius.edu|
|_____________________________________________________|

--1915762096-727037815-793460292=:12261--
Message no. 3
From: Gurth <gurth@******.NL>
Subject: Re: Role-playing and Languages
Date: Fri, 24 Feb 1995 12:33:33 +0100
>This is a point well taken that will help everyone who roleplays.
>Spend some time in the inner city and find out what it is like.
>New York is a great place to do this.

New York??!! Do you know how far away that is?! :) This might be sound
advice if you live near one, but I happen to live in a small town, with the
nearest city (or what Americans would call a city anyway) about 80 km
away... What we call a city over here is 30-40,000 people, and it is _very_
quiet compared to what I see on tv about American towns, not really the
place to sniff up the atmosphere of a big city (but we _do_ have drug
dealers! No real shoot-outs yet, BTW :)

>I hate English grammar and sentence structer in general and often
>speak in a non-standard fassion (I try to write per the rules though)

Yoda-English perhaps? :)


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Oooh! Smells like a job for ... TOILETMAN!!
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y?
Message no. 4
From: MINION <goehrigd@****.CANISIUS.EDU>
Subject: Re: Role-playing and Languages
Date: Fri, 24 Feb 1995 09:46:18 -0500
On Fri, 24 Feb 1995, Gurth wrote:

> New York??!! Do you know how far away that is?! :) This might be sound
> advice if you live near one, but I happen to live in a small town, with the
> nearest city (or what Americans would call a city anyway) about 80 km
> away... What we call a city over here is 30-40,000 people, and it is _very_
> quiet compared to what I see on tv about American towns, not really the
> place to sniff up the atmosphere of a big city (but we _do_ have drug
> dealers! No real shoot-outs yet, BTW :)

Poor kid,

The Us is great, always have to watch your back..
Look out for people tailing you..

Last summer three of my friends go jumped
Every one I know has had thier car stero stolen
in the past 5 years.

A kid I knew got shot up last year so bad they thought
at first he got run over by a car..

Toronto works great to... there was even talk of legalizing
prostitution there..

_____________________________________________________
| "Deaf And Blind And Dumb And Born To Follow, |
| What You Need Is Someone Strong to Guide You." |
|_____________________________________________________|
|Goehrigd@********.bitnet | Goehrigd@****.canisius.edu|
|_____________________________________________________|
Message no. 5
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: Role-playing and Languages
Date: Sat, 25 Feb 1995 00:24:45 +0930
Once upon a time, Gurth wrote:
>
> >This is a point well taken that will help everyone who roleplays.
> >Spend some time in the inner city and find out what it is like.
> >New York is a great place to do this.
>
> New York??!! Do you know how far away that is?! :) This might be sound
> advice if you live near one, but I happen to live in a small town, with the
> nearest city (or what Americans would call a city anyway) about 80 km
> away... What we call a city over here is 30-40,000 people, and it is _very_
> quiet compared to what I see on tv about American towns, not really the
> place to sniff up the atmosphere of a big city (but we _do_ have drug
> dealers! No real shoot-outs yet, BTW :)
>
Hah! You're lucky. I'm in the biggest Australian city for about 2-3
THOUSAND kilometers around. And it's only got about 60,000 people in it.

Matter of fact, I'm far closer to some of the Asian metropolises (Denpasar,
Jarkata, Singapore) then any reasonable sized Australian city.

For the record, 80 km is not exactly far.

--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Message no. 6
From: Jeff Norrell <norrell@*******.ME.UTEXAS.EDU>
Subject: Re: Role-playing and Languages
Date: Fri, 24 Feb 1995 09:25:56 +0600
----- Begin Included Message -----
Message no. 7
From: MINION <goehrigd@****.CANISIUS.EDU>
Subject: Re: Role-playing and Languages
Date: Fri, 24 Feb 1995 09:46:18 -0500
The Us is great, always have to watch your back..
Look out for people tailing you..

Last summer three of my friends go jumped
Every one I know has had thier car stero stolen
in the past 5 years.

A kid I knew got shot up last year so bad they thought
at first he got run over by a car..

Toronto works great to... there was even talk of legalizing
prostitution there..

----- End Included Message -----


If you don't like the US, the answer is simple... Leave or do something to change it...
Don't just bitch and moan.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Jeff Norrell "Check your egos at the door..."
(norrell@*******.me.utexas.edu) or "Abandon all hope,
University of Texas at Austin ye who enter here."
MAD Lab -Dante
(and Engineering Grad Students)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Message no. 8
From: Sean Sheridan <sean@**.WISC.EDU>
Subject: Re: Role-playing and Languages
Date: Fri, 24 Feb 1995 20:15:14 -0600
Good ol Lone Start State, Remeber the Alamo...

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