From: | The Deb Decker <RJR96326@****.UTULSA.EDU> |
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Subject: | Role-Playing (had tto start somethin') |
Date: | Wed, 14 Jul 1993 20:14:13 -0500 |
I've had players who spent more time playing the rather comical
effects of their character's backgrounds than solving an adventure, and
this was a lotta fun--but hardly the stuff of High Adventure. And I've
seen people who know Shadowrun in and out so thoroughly, both the rules
and the background, who knew exactly what to do, and rolled the dice in
a powerful way. That is fun
too, but carrying out a well-coordinated
strike into an area isn't exactlya environment that lets characters
be themselves.
Where do you guys draw the line? You see, I've run campaigns
wher I encouraged the PCs to make up ANY character that could exist,
from the trodden shopkeeper to the Knight Errant. My campaigns are
like Hitchcock plots, wher a group of unsuspecting heroes is drawn
into an adventure by fate. But I've also seen campaigns where
folks
are mercenaries (like, the "typical SRun set-up" which gets stale
after a time.
Gotta Run
J Roberson