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Message no. 1
From: shadowrn@*********.com (Chipeloi)
Subject: RPG'ing an difrent caracter
Date: Sat Apr 14 07:35:01 2001
HI ppl


Now i hade an "open" coversation with my GM and some players
about my caracters and what i normaly do with them

What they sayed was something like this:

All my caracter are :

1: Rude
2: Blunt
3: Have high fighting skills
4: Hit ppl and then ask questions
5: Idiots
6: Alway's try to be the best at what they do
7: make sure ppl know they are the best
8: Hit more ppl then nesasery
9: Combat monsters
10: asking question with his mussels and not his brain
11: kills ppl with one blow (nothing lets for the rest to fight)

And that are only the point i can remember at this time...

Now i know i make caracters that are good at fighting but thats
what i like, But now after thinking about it a bit ... i'm going to
make an mage that does not have a lot of combat skills

The main background thing is:

Worked as an securetie mage on seatle airport for an number of
years
Has some contacts that way
body 4
str 2
quik 3
int 6
cha 5
wil 6
and your "normal" mage active skills

(this after i went to israel and was impressed by the securetie ppl
at the airport, i flew with El Al securty is like 4 times heavyer then
normal)

So most skills and things wil be build from there

But now the question to you how do i play something that can't
even make a dent in a pack of butter?
Ok ok he has got some combat spells but the most part its going
to be spells that are good for the group

So all you RPG'ers out there how do i play an caracter type that
i've never played before, and with that i mean the roleplay side of it
how do i give it an totaly difrent ..um look at live, caracter then i'm
use to

Not like the last one that thought : "Full frontal attack ! " it alway's
an good/the best plan.

So can anyone help me?

--
>If you thought Chipeloi was crazy just wait till you meet me !
Message no. 2
From: shadowrn@*********.com (Poe Saoer)
Subject: RPG'ing an difrent caracter
Date: Sat Apr 14 07:50:01 2001
Start with your character's personality...pick like four descriptive words
that fit your charcter, i.e. cynical, timid, introverted, etc. and base some
of your creation on a personality that you know you can RP...
then take a look at the spells and read their descriptions. figure on one
big gun running with you and look more for what can aid you and possibly the
group, and give yourself only one or two actual combat skills...
my favorite magic user to-date was a shark shaman that had a sustaining
focus for a boosted reflexes spell...an extra 3 dice for initiative,a nd a
realy good monofilament whip skill...with a couple of control spells and the
like, i would walk into a gunfight with my whip and be the only man
standing...and that is a true story...
so just look for interesting and somewhat extreme ideas that youare used to,
but the key is finding a personality (other than what youu listed earlier)
that you feel comfortable playing...
Drew


>From: "Chipeloi" <chipeloi@***.nl>
>Reply-To: shadowrn@*********.com
>To: shadowrn@*********.com
>Subject: RPG'ing an difrent caracter
>Date: Sat, 14 Apr 2001 13:37:12 +0200
>
>HI ppl
>
>
>Now i hade an "open" coversation with my GM and some players
>about my caracters and what i normaly do with them
>
>What they sayed was something like this:
>
>All my caracter are :
>
>1: Rude
>2: Blunt
>3: Have high fighting skills
>4: Hit ppl and then ask questions
>5: Idiots
>6: Alway's try to be the best at what they do
>7: make sure ppl know they are the best
>8: Hit more ppl then nesasery
>9: Combat monsters
>10: asking question with his mussels and not his brain
>11: kills ppl with one blow (nothing lets for the rest to fight)
>
>And that are only the point i can remember at this time...
>
>Now i know i make caracters that are good at fighting but thats
>what i like, But now after thinking about it a bit ... i'm going to
>make an mage that does not have a lot of combat skills
>
>The main background thing is:
>
>Worked as an securetie mage on seatle airport for an number of
>years
>Has some contacts that way
>body 4
>str 2
>quik 3
>int 6
>cha 5
>wil 6
>and your "normal" mage active skills
>
>(this after i went to israel and was impressed by the securetie ppl
>at the airport, i flew with El Al securty is like 4 times heavyer then
>normal)
>
>So most skills and things wil be build from there
>
>But now the question to you how do i play something that can't
>even make a dent in a pack of butter?
>Ok ok he has got some combat spells but the most part its going
>to be spells that are good for the group
>
>So all you RPG'ers out there how do i play an caracter type that
>i've never played before, and with that i mean the roleplay side of it
>how do i give it an totaly difrent ..um look at live, caracter then i'm
>use to
>
>Not like the last one that thought : "Full frontal attack ! " it alway's
>an good/the best plan.
>
>So can anyone help me?
>
>--
> >If you thought Chipeloi was crazy just wait till you meet me !
>

_________________________________________________________________
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Message no. 3
From: shadowrn@*********.com (BD)
Subject: RPG'ing an difrent caracter
Date: Sat Apr 14 13:10:01 2001
--- Poe Saoer <a_k_a_goldenfist@*******.com> wrote:
> my favorite magic user to-date was a shark shaman that had a sustaining
> focus for a boosted reflexes spell...an extra 3 dice for initiative,a nd
> a realy good monofilament whip skill...with a couple of control spells
and
> the like, i would walk into a gunfight with my whip and be the only man
> standing...and that is a true story...

'Course you realize, Poe, that that's what Chip's trying to get AWAY from
;)

My advice to the admirably ambitious Chipeloi is to outline various
situations and how your character would react in them. Maybe you could
even write it out like a story fragment as part of the background of your
character. For example, how is your character (let's call him Murray)
going to react when:

Confronted by the local thrill-gang?

Caught by his girlfriend with another women?

Buying a car with an illegal SIN?

Meeting a Mr. Johnson he's suspicious of?

Trying to placate a ticked off contact?

Once you've decided how Murray's going to react in these (and other)
situations, you'll have a pretty good set of guidelines on how to roleplay
Murray in similar situations. And as you roleplay him more you'll be more
confortable with him, and be able to easily steer away from the 'combat
monster' stereotype.

Something else that might help is to ask your GM to let you 'take back'
things. Maybe you said something on the spur of the moment that your
character probably wouldn't have. Either you or the GM could catch it and
say, "Hold on, that's not what Murray would do." Rewind the tape and try
again. Some GMs don't allow this sort of thing and some do, but it would
really help you if you're finding it tough to roleplay a different type of
character.

Anyway, have fun and good luck! :)

====-Boondocker

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Message no. 4
From: shadowrn@*********.com (Lubzens Opher)
Subject: RPG'ing an difrent caracter
Date: Sat Apr 14 13:35:00 2001
>HI ppl
>
>
>Now i hade an "open" coversation with my GM and some players
>about my caracters and what i normaly do with them
>
>What they sayed was something like this
<snip!>
>And that are only the point i can remember at this time...
>
>Now i know i make caracters that are good at fighting but thats
>what i like, But now after thinking about it a bit ... i'm going to
>make an mage that does not have a lot of combat skills
>
>The main background thing is:
>
>Worked as an securetie mage on seatle airport for an number of
>years
>Has some contacts that way
>body 4
>str 2
>quik 3
>int 6
>cha 5
>wil 6
>and your "normal" mage active skills
>(this after i went to israel and was impressed by the securetie ppl
>at the airport, i flew with El Al securty is like 4 times heavyer then
>normal)
>
>So most skills and things wil be build from there
>
>But now the question to you how do i play something that can't
>even make a dent in a pack of butter?
>Ok ok he has got some combat spells but the most part its going
>to be spells that are good for the group
>
>So all you RPG'ers out there how do i play an caracter type that
>i've never played before, and with that i mean the roleplay side of it
>how do i give it an totaly difrent ..um look at live, caracter then i'm
>use to
>
>Not like the last one that thought : "Full frontal attack ! " it alway's
>an good/the best plan.

How about stealth? I mean how about using him for con jobs?
<insert amused expression> "Yes officer, go along and check with Mr.(enter
suit's name),I'm expected."(of course this is the same suit he is
extracting/kidnapping/assasinating:).
Message no. 5
From: shadowrn@*********.com (Lester Ward)
Subject: RPG'ing an difrent caracter
Date: Sat Apr 14 17:05:01 2001
> So all you RPG'ers out there how do i play an caracter type that
> i've never played before, and with that i mean the roleplay side of it
> how do i give it an totaly difrent ..um look at live, caracter then i'm
> use to

First, congratulations on choosing this path. Becoming a .real. ROLE-player
is difficult, but rewarding.

A lot of people will give advice about fleshing out the personality and so
on, and that is good advice, but mine is a bit different, aimed at someone
who is trying to break their own "stereotype" for the first time.

Picture in your head a person you know or a character from TV or movies that
comes closest to the personality, style and outlook of your new character.
To play your new character, imitate this person as closely as possible.
Stand the way they stand, talk the way they talk (mimicking the voice will
really help). Ask yourself, what would <person> do in this situation. Pretty
soon, you're character will start making decisions the person you choose
would make. Try to stay in character as much as possible during a session.

The person you pick does not need to be a major character or even anyone
remotely resembling a Shadowrunner. You might have an uncle that has the
style you want, for example. I played with a guy who based the voice of his
character off the Egyptian digger who helped Indian Jones in
_Raiders_of_the_Lost_Ark_. Worked like a charm.

At first, it is better to overplay your character than underplay him.
Whatever you do, though, try to find at least one mannerism, vocal style or
other hook that you can latch onto to keep in character.

One last thing. Create a detail history, and flesh out the people in it as
much as possible. In real life, people often turn to particular people when
things go bad, and you should know enough about your character's history to
instinctively know who your character will turn to in tough times.

Good luck.

Wordman
Message no. 6
From: shadowrn@*********.com (Simon and Fiona)
Subject: RPG'ing an difrent caracter
Date: Sun Apr 15 03:00:01 2001
-----Original Message-----
From: Chipeloi <chipeloi@***.nl>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Saturday, April 14, 2001 10:39 PM
Subject: RPG'ing an difrent caracter



If you've always played the same type of character, you'd probably find it
much more fun to have a character even more different. A combat mage is
still very handy in a fight, why not try a character that can't fight at
all? A friend of mine tried this, every character in every system was made
for maximum kill, then he decided to make one that would throw up a barrier
and stay out of the way if a fight started. Of course he was still very
handy in other situations. He really got into the character's er...
character. There's a lot of fun spells out there that people don't take
until much later becuase they don't blow stuff up, why not look into them?
Message no. 7
From: shadowrn@*********.com (Gurth)
Subject: RPG'ing an difrent caracter
Date: Sun Apr 15 06:20:01 2001
According to BD, on Sat, 14 Apr 2001 the word on the street was...

> --- Poe Saoer <a_k_a_goldenfist@*******.com> wrote:
> > my favorite magic user to-date was a shark shaman that had a sustaining
> > focus for a boosted reflexes spell...an extra 3 dice for initiative,a nd
> > a realy good monofilament whip skill...with a couple of control spells and
> > the like, i would walk into a gunfight with my whip and be the only man
> > standing...and that is a true story...
>
> 'Course you realize, Poe, that that's what Chip's trying to get AWAY from
> ;)

That's exactly what his characters have tended to do until now, yes. An
adept with Killing Hands S, Distance Strike and the skill dice to back this
up, not to mention several BFGs, usually is the only one standing after a
fight when the rest of the team consists of Face-type characters, burglars
and an incompetent chickenshit shaman...

> Something else that might help is to ask your GM to let you 'take back'
> things.

The GM is the type who likes to make players pay for that one joke too
many, so I'm not sure he'd go for this...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If there are vegetarian hamburgers, why isn't there beef lettuce?
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d-(dpu) s:- !a>? C+@ UL P L++ E W-(++) N o? K w+(--) O V?
PS+ PE(-)(+) Y PGP- t@ 5++ X(+) R+++(-)>$ tv+ b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 8
From: shadowrn@*********.com (BD)
Subject: RPG'ing an difrent caracter
Date: Sun Apr 15 15:50:01 2001
>> Something else that might help is to ask your GM to let you 'take back'
>> things.

> The GM is the type who likes to make players pay for that one joke too
> many, so I'm not sure he'd go for this...
> Gurth@******.nl

The GM should realize that if he wants to see some roleplaying, he'd
better help facilitate it :) Kinda jerky to just toss the player in the
water and say, "Sink or swim, buddy."

====-Boondocker

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Message no. 9
From: shadowrn@*********.com (Chipeloi)
Subject: RPG'ing an difrent caracter
Date: Sun Apr 15 18:10:01 2001
In the asylum, Simon and Fiona whispered in the corridors:


>SNIP<

>. There's a lot of fun spells out there that people don't take until much later
because they
> don't blow stuff up, why not look into them?
>

I'm already doing that, i found some nice spells but at the moment
I'm just concentrating on writing the back ground of the caracter

By the way does anyone have an template or something similar for
making an background?




--
>If you thought Chipeloi was crazy just wait till you meet me !
Message no. 10
From: shadowrn@*********.com (Simon and Fiona)
Subject: RPG'ing an difrent caracter
Date: Sun Apr 15 21:55:01 2001
-----Original Message-----
From: Chipeloi <chipeloi@***.nl>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Monday, April 16, 2001 8:14 AM
Subject: Re: RPG'ing an difrent caracter


I just realised my computer's date was wrong yet again -sigh-

>By the way does anyone have an template or something similar for
>making an background?

There's the bit in the 2nd edition rulebook that you probably already know
about, and a friend of mine had a bunch that he printed out from somewhere
that were incredibly in-depth, and went for about 5 pages. Unfortunately I
don't know where he got them from, but they do exist somewhere. On the
webring somewhere, I assume.
Message no. 11
From: shadowrn@*********.com (Adam J)
Subject: RPG'ing an difrent caracter
Date: Sun Apr 15 22:20:01 2001
At 19:53 15/04/2001, Simon and Fiona wrote:

>There's the bit in the 2nd edition rulebook that you probably already know
>about, and a friend of mine had a bunch that he printed out from somewhere
>that were incredibly in-depth, and went for about 5 pages. Unfortunately I
>don't know where he got them from, but they do exist somewhere. On the
>webring somewhere, I assume.

Bull's 50+ questions?

http://bull.dumpshock.com/sr/50quest.html

Adam
--
< http://tss.dumpshock.com : http://www.jillted.org >
< adamj@*********.com | ICQ# 2350330 | TSS Productions >
Message no. 12
From: shadowrn@*********.com (Simon and Fiona)
Subject: RPG'ing an difrent caracter
Date: Sun Apr 15 22:35:01 2001
-----Original Message-----
From: Adam J <adamj@*********.com>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Monday, April 16, 2001 12:24 PM
Subject: Re: RPG'ing an difrent caracter


>At 19:53 15/04/2001, Simon and Fiona wrote:
>
> >There's the bit in the 2nd edition rulebook that you probably already
know
> >about, and a friend of mine had a bunch that he printed out from
somewhere
> >that were incredibly in-depth, and went for about 5 pages. Unfortunately
I
> >don't know where he got them from, but they do exist somewhere. On the
> >webring somewhere, I assume.
>
>Bull's 50+ questions?
>
>http://bull.dumpshock.com/sr/50quest.html
>
Actually no, but that one looks better than the one my friend had. I'll be
using it from now on :)
Message no. 13
From: shadowrn@*********.com (Keith Duthie)
Subject: RPG'ing an difrent caracter
Date: Mon Apr 16 00:10:01 2001
On Sat, 14 Apr 2001, Gurth wrote:

> That's exactly what his characters have tended to do until now, yes. An
> adept with Killing Hands S, Distance Strike and the skill dice to back this
> up, not to mention several BFGs, usually is the only one standing after a
> fight when the rest of the team consists of Face-type characters, burglars
> and an incompetent chickenshit shaman...

What totem modifiers does the chickenshit totem give? ;-)

--
Understanding is a three edged sword. Do you *want* to get the point?
http://www.albatross.co.nz/~psycho/ O- -><-
Standard disclaimer: Opinions expressed in this message are unlikely to
be mine, let alone anybody elses...
Message no. 14
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: RPG'ing an difrent caracter
Date: Mon Apr 16 01:05:01 2001
On Mon, 16 Apr 2001 00:14:09 +0200 "Chipeloi" <chipeloi@***.nl> writes:
<SNIP>
> By the way does anyone have an template or something similar for
> making an background?

You now Gurthy in RL, right? Ask him to show the CP2.0.2.0. Lifepath
stuff. I think something similar was published in TSS, I believe. (By
Bull, IIRC)

--
D. Ghost
Profanity is the one language all programmers know best
- Troutman's 6th programming postulate.
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Message no. 15
From: shadowrn@*********.com (Damion Milliken)
Subject: RPG'ing an difrent caracter
Date: Mon Apr 16 03:30:01 2001
Chipeloi writes:

> By the way does anyone have an template or something similar for
> making an background?

This is what I (try vainly to) get my players to at least look at:

Damion's Guide to Shadowrun Character Background Creation

1. The De-Dodgified Manual has some excellent character creation note
starting on page 6. Read them. Discuss them with your GM if you wish.

2. Read the SR II 20 Questions. Although not exhaustive, nor always
appropriate, these points at least give a good idea of what to include in
your character's background. Try to cover at least half of the points when
you create the character history.

3. Determine what your character used to do, before becoming a shadowrunner
(very important).

4. Decide why your character left his or her old job (also important).

5. Come up with a reason for why the character became a shadowrunner. (This
will very often tie in with the previous point.)

6. How did your character come to know his or her contacts? Contacts are an
important part of Shadowrun, decide how and why you know them.

7. (Optional) What are the characters' contacts like? How do they act, what
do they really do, why are they involved in the shadows?

8. Does the character have a SIN? Does the character actually use it? Or
is the character one of the SINless masses? This may be affected by the
previous employment of the character.

9. Is the character a full-time shadowrunner? Or does the character lead a
Batman-like double existence?

10. What kind of personality does your character have? This should not
necessarily be obviously stated in the background, as it is more important
for actually playing the character, but it may colour or add mood to the
history.

11. The format of the background. A character background does not
necessarily have to be a verbatim description of your character, his or her
past, attitudes, contacts and so forth. Make it different - a corporate
security file on the character, a contact's notes, a police record, two
street types discussing the character. A short story is appropriate.
Perhaps the history is the character's journal entry for one day, or a
letter to a friend.

12. Don't forget that GMs love to have things included in a character's
background that can be used as launch points for future adventures. Suck up
to your GM and put things like this in your background.

You might want to replace the SR II 20 Questions with Bulls 50 Questions.

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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D G+ e++>++++$ h(*) r++ y-(--)
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Message no. 16
From: shadowrn@*********.com (Gurth)
Subject: RPG'ing an difrent caracter
Date: Mon Apr 16 06:05:01 2001
According to BD, on Sun, 15 Apr 2001 the word on the street was...

> > The GM is the type who likes to make players pay for that one joke too
> > many, so I'm not sure he'd go for this...
>
> The GM should realize that if he wants to see some roleplaying, he'd
> better help facilitate it :) Kinda jerky to just toss the player in the
> water and say, "Sink or swim, buddy."

I let them get away with quite a lot, but I found that making the NPCs
react to something the _player_ says when it can put their character in a
bit of a sting helps them stay in character, especially at times when the
jokes start outnumbering the roleplaying situations. It's not as if every
little offhand comment gets punished, but when I feel they're going too
far, this method can help a lot to get everyone back into the game world.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If there are vegetarian hamburgers, why isn't there beef lettuce?
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d-(dpu) s:- !a>? C+@ UL P L++ E W-(++) N o? K w+(--) O V?
PS+ PE(-)(+) Y PGP- t@ 5++ X(+) R+++(-)>$ tv+ b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 17
From: shadowrn@*********.com (Gurth)
Subject: RPG'ing an difrent caracter
Date: Mon Apr 16 06:05:03 2001
According to Keith Duthie, on Mon, 16 Apr 2001 the word on the street was...

> What totem modifiers does the chickenshit totem give? ;-)

Environment: Any.
Advantages: None.
Disadvantages: The Chickenshit totem requires its shamans to take only
spells that help protect the shaman (such as Barriers, Invisibility, health
spells, etc.) and gives -2 dice to any spell cast during combat. Whenever
a Chickenshit shaman takes physical damage of any kind, he must immediately
attempt to withdraw from the fight (thus, most hide from danger behind
their buddies, letting them do all the fighting).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If there are vegetarian hamburgers, why isn't there beef lettuce?
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d-(dpu) s:- !a>? C+@ UL P L++ E W-(++) N o? K w+(--) O V?
PS+ PE(-)(+) Y PGP- t@ 5++ X(+) R+++(-)>$ tv+ b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 18
From: shadowrn@*********.com (Gurth)
Subject: RPG'ing an difrent caracter
Date: Mon Apr 16 06:05:12 2001
According to dghost@****.com, on Mon, 16 Apr 2001 the word on the street was...

> You now Gurthy in RL, right? Ask him to show the CP2.0.2.0. Lifepath
> stuff. I think something similar was published in TSS, I believe. (By
> Bull, IIRC)

Not sure about TSS, but I've got something similar (geared toward SRII, not
SR3, but the differences are very minor) on the Plastic Warriors site:
http://plastic.dumpshock.com/shadowrun/supplements.html and then take the
Life History link.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If there are vegetarian hamburgers, why isn't there beef lettuce?
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d-(dpu) s:- !a>? C+@ UL P L++ E W-(++) N o? K w+(--) O V?
PS+ PE(-)(+) Y PGP- t@ 5++ X(+) R+++(-)>$ tv+ b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 19
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: RPG'ing an difrent caracter
Date: Mon Apr 16 14:55:02 2001
In a message dated 4/16/01 6:12:29 AM Eastern Daylight Time, Gurth@******.nl
writes:

> I let them get away with quite a lot, but I found that making the NPCs
> react to something the _player_ says when it can put their character in a
> bit of a sting helps them stay in character, especially at times when the
> jokes start outnumbering the roleplaying situations. It's not as if every
> little offhand comment gets punished, but when I feel they're going too
> far, this method can help a lot to get everyone back into the game world.

My view (and method) exactly....When I GM, my players hate to see what
happens when they're joking around, and I grin not unlike a cat that just
found lunch...Meaning, when they joke around about their characters and
sex...Wow, the freedom that gives. ("Hey, y'know...Mike...you just got
turned into some troll convict's girlfriend. Yes, I know you're an elf." >:))

John
Message no. 20
From: shadowrn@*********.com (Chipeloi)
Subject: RPG'ing an difrent caracter
Date: Tue Apr 17 06:10:01 2001
In the asylum, Adam J whispered in the corridors:



Thanks that's just what i was looking for

Now an other point anyone know an site that hold an huge number
of spells?.
And i mean non lethal spells, spells that an GM as gurth would
allow.

>
> Bull's 50+ questions?
>
> http://bull.dumpshock.com/sr/50quest.html
>
> Adam
> --
> < http://tss.dumpshock.com : http://www.jillted.org > <
> adamj@*********.com | ICQ# 2350330 | TSS Productions >
>
>



--
>If you thought Chipeloi was crazy just wait till you meet me !

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