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Message no. 1
From: Ereskanti <Ereskanti@***.COM>
Subject: Rules of This Game (Re: Mages and Space)
Date: Sat, 25 Apr 1998 02:00:52 EDT
In a message dated 4/24/98 10:17:42 PM US Eastern Standard Time,
nexx@********.NET writes:

> I think space does have magic, but it is of a form completely alien
> to
> mankind, alien enough that they can never understand it. Its alienness is
> deadly to man, not viscously, but rather natively... it just not meant for
> man to survive contact with.
>
Actually, IMO, Life is Life, regardless of form or type in nature. At least
as far as Magic is concerned. We do allow for Magic in space, but have
combined and created (yes, CREATED, not modified) whole sets of rules in order
to function with this.

Magical Storage Jars (similar to Govi, but for storing "spell point
potential").

Firmament's lengthier descriptions.

The Web of Destiny (Major Extension on the Hopi and Anasazi histories).

Variable-G Operations Skill (and action modifiers in Variable-G to begin
with).

Metamagic Skill (as in a stand alone skill, NOT Sorcery).

Travel Times and New Engine types (thanks to Jon Szeto for the inspiration,
though he knows it not).

And that is just a beginning...some of it is on the Web pages...but not
all...go to look at what there is...

http://members.aol.com/hhackerh/intro.htm

There is a neat link whose gif image we swiped from B5 (hey, it was cool, it
worked...a "Shadow" leaping into a Jumpgate)....

-K

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