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Mailing List Logs for ShadowRN

Message no. 1
From: Jan-bart van Beek <flake@***.NL>
Subject: Rulings on Smartlinks and Mag-3 eyes
Date: Thu, 9 Mar 1995 16:44:18 +0100
I did a bit of calculating when I read the rules on the Smartlink II.

A smartlink gives you -2 on all target numbers.
A smartlink II gives you -2 on short and medium range, -3 on long and -4
on extreme range.

If mag-3 and smartlink would really be compatible, it would be easier to
shoot at a target at extreme ranfe then it would be to fire at one that's
closer to ya.

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| Beware of what you ask for you may recieve it |
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**** The Cornflake Killer Strikes again ****
Message no. 2
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Rulings on Smartlinks and Mag-3 eyes
Date: Thu, 9 Mar 1995 20:30:49 GMT
When it comes to Smart-link and Mag-III, I personally believe that they should
be compatible, it's just that you shouldn;t be able to use them together in
most combat SR combat situations, where the ideal offence is to lay down as
much firepower as possible.

At the most basic level, a smartgun calculates bullet trajectory, etc and puts
a dot/cross-hair where the gun is pointed, much like a laser-sight, in that
it's probably calculated for a 'medium' combat range. t's also tied into the
gun, so that it knows barrel wear and tear, weight of accessroies, etc
basically all the stuff which will affect your point of aim.


When coupled with a range-finder/optical sights, it knows how far away the
target you are aiming at is, and can accurately shift your point of aim to
compensate for gravity, etc. The smart-II is specificailly designed to
work with Range-finder, so it gets reduced target numbers at longer ranges.

With optical-mag sight, you get a magnified picture of the target, and the
smart-gun's pixel-size (for want of a better term) is altered so that the
cross-hairs/what-ever can be mnoved at a slower rate, they're bound to work
together.

OTOH don't let the PC's have the modifiers for Smart-II at long range, and
the Optical-Mag, they're just two ways of doing the same thing, calculating
where the bullet will hit out at xtended range. After all, you don't get
the bonus for Smart and Laser sight, my PC's only use laser sights if their
smart-linkds get damaged, or they want to intimidate their low-grade
opponents (pro's tend to laugh at laser sights).


Making an optical sight only usable as part of an Aimed shot makes sense,
and it cuts down on ridiculously low TNo's. It normally only occurs when
somone is sniping, and PC's rarely get to do that. Normally, the only
time it happens is when the corps/police snipe PC's. Bwa Ha Ha.


'...The final thing, Phil Ward
it's not a drill. Runs-With-The-Pack
It's how many people I can kill' UWCC -: COMMMA
- Slayer P.Ward@**.cf.ac.uk
Message no. 3
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Rulings on Smartlinks and Mag-3 eyes
Date: Fri, 10 Mar 1995 22:43:03 +1000
P Ward writes:

> With optical-mag sight, you get a magnified picture of the target, and the
> smart-gun's pixel-size (for want of a better term) is altered so that the
> cross-hairs/what-ever can be mnoved at a slower rate, they're bound to work
> together.

Hunh? I take it this is an explanation as to why smartgun links can be used
with optical sights, but if it is I don't follow.

> OTOH don't let the PC's have the modifiers for Smart-II at long range, and
> the Optical-Mag, they're just two ways of doing the same thing, calculating
> where the bullet will hit out at xtended range. After all, you don't get
> the bonus for Smart and Laser sight, my PC's only use laser sights if their
> smart-linkds get damaged, or they want to intimidate their low-grade
> opponents (pro's tend to laugh at laser sights).

This however, does make sense to me (it is actually what I use).

> Making an optical sight only usable as part of an Aimed shot makes sense,
> and it cuts down on ridiculously low TNo's. It normally only occurs when
> somone is sniping, and PC's rarely get to do that. Normally, the only
> time it happens is when the corps/police snipe PC's. Bwa Ha Ha.

Good thought. When my players realise the handiness of optical sights, I'll
pull the rug out from under them using this. <evil GM grin>

------------------
Mike Ruane writes:

> No. Short range bas target is 4, medium is 5, and long is 6, and extreme is
> 9. By the new smartgun rules, the number to hit would be:
> Short: 2 Medium: 3 Long: 3 Extreme: 5
>
> I'll take the mag and TN 2 anyday.

I think what he was referring to was that should smartlink II's and optical
sights become useable at the same time, then one would then have target
numbers like:
Short: 2 Medium: 1 Long: 0 Extreme: -1

Fortunately, as the rules stand, the two systems are incompatible.

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a18 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+ u@ h* f+ !r n----(--)@ !y+
Message no. 4
From: Sean Sheridan <spsherid@********.WISC.EDU>
Subject: Re: Rulings on Smartlinks and Mag-3 eyes
Date: Fri, 10 Mar 1995 11:25:49 -0600
>I did a bit of calculating when I read the rules on the Smartlink II.
>
>A smartlink gives you -2 on all target numbers.
>A smartlink II gives you -2 on short and medium range, -3 on long and -4
>on extreme range.
>
>If mag-3 and smartlink would really be compatible, it would be easier to
>shoot at a target at extreme ranfe then it would be to fire at one that's
>closer to ya.

I think you should remember that you don't get bonuses from these
combinations. If you have mag-3 all targets are considered at short range
so you only get the -2 tn bonus. And the extreme/long range modifiers
aren't bonuses, they just adjust the penelty for firing at that range.
Seam

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