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Mailing List Logs for ShadowRN

Message no. 1
From: Michael Eames <eames@*.WASHINGTON.EDU>
Subject: Run and Shoot
Date: Sat, 11 Feb 1995 20:18:37 -0800
Running is a complex action while shooting is a simple action. If a
character gets 1 complex action or 2 simple actions. Can they not run
and shoot? My runners always complain about this. Anyone find a decent
way to satisfy the rules and gamers or did I just not read it enough?
Message no. 2
From: MR DELIVAN S HARDERS <YUBM21A@*******.COM>
Subject: Re: Run and Shoot
Date: Sun, 12 Feb 1995 00:16:17 EST
In regards to running or movement as a choice of an action, on pg. 83 of
the SR II core rules, it states: In addition to the choice of free, simple
and complex actions, characters can also move during the combat phase and
this movement in no way changes the avalability of free, simple or complex actions.

-Reaver
Message no. 3
From: Gurth <gurth@******.NL>
Subject: Re: Run and Shoot
Date: Sun, 12 Feb 1995 12:46:52 +0100
>Running is a complex action while shooting is a simple action. If a
>character gets 1 complex action or 2 simple actions. Can they not run
>and shoot? My runners always complain about this. Anyone find a decent
>way to satisfy the rules and gamers or did I just not read it enough?

You can very easily shoot a gun while running -- you get to run in a combat
phase, but that phase still has its normal actions. Unless, of course, you
use Running skill to go further than normally possible.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
The 7th Zogian Church Of Funk
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B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y?
Message no. 4
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: Run and Shoot
Date: Sun, 12 Feb 1995 14:35:12 +0100
> Running is a complex action while shooting is a simple action. If a
> character gets 1 complex action or 2 simple actions. Can they not run
> and shoot? My runners always complain about this. Anyone find a decent
> way to satisfy the rules and gamers or did I just not read it enough?

Ever hear of the +2 penalty modifier for doing two things at
the same time ? Kindsa like shooting with both hands or casting
two spells.

--
"Believe in Angels." -- The Crow

GCS d>- H s+: !g p? !au a- w+ v-(?) C+++ UA++S++L+>++++ P-- (aren't we all?)
L+>+++ 3 E--- N+ K W(+)(---) M-- !V(--) -po+(---) Y+ t++ 5+ !j(-) R+++(--)
!G tv(++) b++ D+ B- e+ u++(-) h*(+) f+ r- n!(----) y?
Message no. 5
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: Run and Shoot
Date: Sun, 12 Feb 1995 14:36:46 +0100
> In regards to running or movement as a choice of an action, on pg. 83 of
> the SR II core rules, it states: In addition to the choice of free, simple
> and complex actions, characters can also move during the combat phase and
> this movement in no way changes the avalability of free, simple or complex actions.

Thats true, but I dont think that that is what our friend had in mind.
Moving is by no means running.

--
"Believe in Angels." -- The Crow

GCS d>- H s+: !g p? !au a- w+ v-(?) C+++ UA++S++L+>++++ P-- (aren't we all?)
L+>+++ 3 E--- N+ K W(+)(---) M-- !V(--) -po+(---) Y+ t++ 5+ !j(-) R+++(--)
!G tv(++) b++ D+ B- e+ u++(-) h*(+) f+ r- n!(----) y?
Message no. 6
From: Ed Mayhall <equine@********.NET>
Subject: Re: Run and Shoot
Date: Sun, 12 Feb 1995 13:17:00 CST
>Running is a complex action while shooting is a simple action. If a
>character gets 1 complex action or 2 simple actions. Can they not run
>and shoot? My runners always complain about this. Anyone find a decent
>way to satisfy the rules and gamers or did I just not read it enough?

Hoi chummer!

Brother Equine here to spread the gospel of the streets. We are
surrounded by the works of satan. I know you have seen them! They disguise
themselves as trolls, orks, dwarves, and elves. They must be destroyed!
That is why the good lord of Carstenism has sent me here to this land. I
will send these works of satan back to the bowels of hell! If you wish to
join my crusade please send check or money order to...etc...

Sometimes these demons can get nasty and thus we must varily run away. Here
is what I have to say about your little question.

It depends on the number of phases the character has in the combat turn.
If s/he only gets one phase then they can only run, because running is a
complex action. Like you said a character gets 1 complex action OR 2 simple
actions.
If they get multiple phases they can run in one of those phases...it does
not matter which phase they choose. So run the first phase then shoot the next.
I hope this helps clear it up for you.

Brother Equine
Sysop of CHILDREN OF DARKNESS
214-514-1008
Message no. 7
From: MR DELIVAN S HARDERS <YUBM21A@*******.COM>
Subject: Re: Run and Shoot
Date: Sun, 12 Feb 1995 15:20:27 EST
Not that I want to go over it again, but what the hell :). Brother
Eugene wrote a message about running (or walking for that matter) stating
that choosing to move is a complex action. I'm afraid to say that thou
hast been decieved dear brother. Thy bible of Shadowrun clearly states
that moveing in no way precludes the choice of any actions, free, simple or
otherwise. You could move during the entire phase if you wanted, provided
you didn't go over your movement allowance. Now, as Gurth was kind enough
to point out, if you use athletics skill to increase your movement, that
does make a complex action. Hope that clears things up for ya.

-Reaver
Message no. 8
From: Jason Ustica <usticaj@**.ERAU.EDU>
Subject: Re: Run and Shoot
Date: Sun, 12 Feb 1995 15:01:33 -0700
On Sat, 11 Feb 1995, Michael Eames wrote:

> Running is a complex action while shooting is a simple action. If a
> character gets 1 complex action or 2 simple actions. Can they not run
> and shoot? My runners always complain about this. Anyone find a decent
> way to satisfy the rules and gamers or did I just not read it enough?

Since running and shooting _accurately_ would be rather hard to do,
perhaps let the charcter use a free action and take a "wild shot". Apply
a massive modifier (like +8 or something). That way while it's not
impossible to shoot, it's not very likely they'll hit anything.

/------------------------\/------------\
|Jason Ustica | Embry-Riddle|
|usticaj@**.erau.edu | Aeronautical|
|usticaj@*******.fsu.edu | University |
\------------------------/ Prescott,AZ |
\------------/
Message no. 9
From: MR DELIVAN S HARDERS <YUBM21A@*******.COM>
Subject: Re: Run and Shoot
Date: Mon, 13 Feb 1995 01:40:59 EST
Jason Ustica wrote on 12 Feb 95;
>Since running and shooting accurately would be rather hard to do, perhaps
>let the character use a free action and ttake a wild shot. Apply a
>massive modifier. That way while it's not impossible to shoot, it's not
>very likely that I'll hit anything.

It's been said before, but I'll say it again. The core rules state that
moving in no way restricts the ability of ANY actions, complex or
otherwise. A running modifier is already in the modifiers listing, as well
as walking. I'm not trying to slag you, although it was tempting, my group
used to also think that moving required the expendature of an action, until
we read the rule book. Hope I helped.

-Reaver
Message no. 10
From: Ed Mayhall <equine@********.NET>
Subject: Re: Run and Shoot
Date: Mon, 13 Feb 1995 01:53:00 CST
> Not that I want to go over it again, but what the hell :). Brother
>Eugene wrote a message about running (or walking for that matter) stating
>that choosing to move is a complex action. I'm afraid to say that thou
>hast been decieved dear brother. Thy bible of Shadowrun clearly states
>that moveing in no way precludes the choice of any actions, free, simple or
>otherwise. You could move during the entire phase if you wanted, provided
>you didn't go over your movement allowance. Now, as Gurth was kind enough
>to point out, if you use athletics skill to increase your movement, that
>does make a complex action. Hope that clears things up for ya.
>
> -Reaver
>

I must apologize my dear brother. I did not mean to decieve anyone. I was
only trying to help but did as most religous freaks do and miss READ the
good book. I do see the correct wording I was looking for on page 83
Paragraph 2 of thy second column. If the person decides to run he may only
do so for one phase. If I caused any trouble in my own confusion...TOUGH
TITTY! EAT LEAD! DIE HEATHEN!! And as we say in the church of
Carstenism...WOO HOO!


Brother Equine
Sysop of CHILDREN OF DARKNESS
214-514-1008
Message no. 11
From: Gurth <gurth@******.NL>
Subject: Re: Run and Shoot
Date: Mon, 13 Feb 1995 11:24:44 +0100
>Since running and shooting _accurately_ would be rather hard to do,
>perhaps let the charcter use a free action and take a "wild shot". Apply
>a massive modifier (like +8 or something). That way while it's not
>impossible to shoot, it's not very likely they'll hit anything.

SR2 page 89, the Ranged Combat Modifiers Table

Attacker Running +4
Attacker Running (Difficult Ground) +6

That should do it.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Send cash now if you want to be saved! It's the church of funk!
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Further Reading

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.