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Message no. 1
From: Simon and Fiona sfuller@******.com.au
Subject: Run Ideas and a Small Request for Help.
Date: Tue, 11 Jan 2000 16:50:05 +1100
-----Original Message-----
From: Bira <ra002585@**.unicamp.br>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Saturday, November 11, 2000 2:04 PM
Subject: Run Ideas and a Small Request for Help.



>
> The next one I'm going to run by my players involves getting
>into an extremely protected "suburban paradise" which houses the
>top-notch employees of a big mediacorp. One of the reporters living
>there (a very famous one, by the way) has some information which in his
>computer which the Johnson wants, so they must break into the snoop's
>house, get the info and get out.
>
> This is going to be the first serious security system which
>they'll have to face, and it has to be one which will thoroughly hose
>the whole team should they decide to go in guns blazing (as has been the
>case up until now).
>
> The main features I thought up are a four meter tall
>concrete/plasteel wall surrounding the whole complex, topped with
>monowire in a V-shaped configuration that makes it very difficult to
>climb, and maybe electrified. The main access for the inhabitants is a
>private subway tunnel linking them to the workplace, and the streets are
>watched by cameras and patrolled by drones at night.
>
> Should a hostage situation arise during the mission, the
>security rigger in charge of all this can fill the house up with
>knockout gas (a precious little thing which I have been ignoring as of
>late. No more :) ).
>
> Any more fun additions? :)
>
>
How about throwing a young child into the mix? Kids always complicate
things, even imaginary ones are much harder to shoot than adults. Maybe the
kid doesn't even raise an alarm, I read about a 4 year old who quite
helpfully aided robbers to clear out his parents' house while said parents
slept, the robbers having given the excuse that they were friends of daddy,
and daddy said it was ok to borrow some stuff, but don't bother waking him.
Such a child would be a witness to the crime, and may give some amazingly
accurate descriptions to the authorities. On top of all this, gas and drugs
that safely send an adult off to slumberland would kill a young child in
short order.
You could also add a very large rottweiler that is guarding the property,
but also happens to be the kid's much-adored pet. That would really make the
runners squirm if they just offed the attack dog.
Unless, of course, your team typically play gung-ho, murder to the max
sickos who wouldn't think twice about murdering infants. Unfortunately they
do exist.
Message no. 2
From: Bira ra002585@**.unicamp.br
Subject: Run Ideas and a Small Request for Help.
Date: Sat, 11 Nov 2000 00:59:25 GMT
>
> The runners are hired to retrieve it, they can either try to seal the guy's
> keys at some point and disarm the defense system or follow him and put a gun
> in his face when he stops at some lights. Either way it should be fun.
>
> Phil

This is _very_ interesting :).

The next one I'm going to run by my players involves getting
into an extremely protected "suburban paradise" which houses the
top-notch employees of a big mediacorp. One of the reporters living
there (a very famous one, by the way) has some information which in his
computer which the Johnson wants, so they must break into the snoop's
house, get the info and get out.

This is going to be the first serious security system which
they'll have to face, and it has to be one which will thoroughly hose
the whole team should they decide to go in guns blazing (as has been the
case up until now).

The main features I thought up are a four meter tall
concrete/plasteel wall surrounding the whole complex, topped with
monowire in a V-shaped configuration that makes it very difficult to
climb, and maybe electrified. The main access for the inhabitants is a
private subway tunnel linking them to the workplace, and the streets are
watched by cameras and patrolled by drones at night.

Should a hostage situation arise during the mission, the
security rigger in charge of all this can fill the house up with
knockout gas (a precious little thing which I have been ignoring as of
late. No more :) ).

Any more fun additions? :)


Bira -- SysOp da Shadowland.BR
http://members.xoom.com/slbr
http://www.terravista.pt/Nazare/2729
Redator de Shadowrun da RPG em Revista
http://www.rpgemrevista.cjb.net
ICQ#4055455
Message no. 3
From: Tenkilian jed7466@******.isc.rit.edu
Subject: Run Ideas and a Small Request for Help.
Date: Fri, 10 Nov 2000 22:08:21 -0500
> Any more fun additions? :)

Don't forget magical defense, anything from just a mage or two watching the astral
to spirit/watcher patrols to FABIII or other fun anti-magic defenses.

~Tenkilian
Message no. 4
From: Bira ra002585@**.unicamp.br
Subject: Run Ideas and a Small Request for Help.
Date: Sat, 11 Nov 2000 01:14:48 GMT
On Fri, 10 Nov 2000 22:08:21 -0500
Tenkilian <jed7466@******.isc.rit.edu> wrote:

> > Any more fun additions? :)
>
> Don't forget magical defense, anything from just a mage or two watching the
> astral
> to spirit/watcher patrols to FABIII or other fun anti-magic defenses.
>
> ~Tenkilian
>
>

Can't be anything too toxic, so FAB is out... But an opaque ward
around the complex to prevent astral spying would be good indeed. Thank
you for reminding me :).



>

Bira -- SysOp da Shadowland.BR
http://members.xoom.com/slbr
http://www.terravista.pt/Nazare/2729
Redator de Shadowrun da RPG em Revista
http://www.rpgemrevista.cjb.net
ICQ#4055455
Message no. 5
From: Jeff Long jalong8@****.com
Subject: Run Ideas and a Small Request for Help.
Date: Sat, 11 Nov 2000 08:38:18 -0600
----- Original Message -----
From: "Bira" <ra002585@**.unicamp.br

> > Don't forget magical defense, anything from just a mage or two watching
the
> > astral
> > to spirit/watcher patrols to FABIII or other fun anti-magic defenses.
> >
> > ~Tenkilian

> Can't be anything too toxic, so FAB is out... But an opaque ward
> around the complex to prevent astral spying would be good indeed. Thank
> you for reminding me :).

Also, dont forget that Magic in the Shadows has a section on pg. 88 on
astral security, including Guardian vines which would be IIRC cheaper than
warding, and possibly need less tending as well.

Jalong1
Message no. 6
From: DemonPenta@***.com DemonPenta@***.com
Subject: Run Ideas and a Small Request for Help.
Date: Sat, 11 Nov 2000 10:50:44 EST
In a message dated 11/11/00 1:46:23 AM Eastern Standard Time,
sfuller@******.com.au writes:

> Unless, of course, your team typically play gung-ho, murder to the max
> sickos who wouldn't think twice about murdering infants. Unfortunately they
> do exist.
And, on a separate thread...is it just me, or does SR seem to ENCOURAGE these
types?
Message no. 7
From: Phil Smith phil_urbanhell@*******.com
Subject: Run Ideas and a Small Request for Help.
Date: Sat, 11 Nov 2000 18:36:58 GMT
>From: DemonPenta@***.com
>And, on a separate thread...is it just me, or does SR seem to ENCOURAGE
>these
>types?

Some of the earlier adventures seem to have a very black and white morality.
Later books seem not to care what you make of them morally. SR is
certainly less orientated around making the players uncomfortable. I find
it a welcome change to blow the hell out of people my V:TM storyteller would
make me roll humanity over.

Phil

Dying is an art like everything else.

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Message no. 8
From: Bira ra002585@**.unicamp.br
Subject: Run Ideas and a Small Request for Help.
Date: Sat, 11 Nov 2000 20:31:40 GMT
> How about throwing a young child into the mix? Kids always complicate
> things, even imaginary ones are much harder to shoot than adults. Maybe the
> kid doesn't even raise an alarm, I read about a 4 year old who quite
> helpfully aided robbers to clear out his parents' house while said parents
> slept, the robbers having given the excuse that they were friends of daddy,
> and daddy said it was ok to borrow some stuff, but don't bother waking him.
> Such a child would be a witness to the crime, and may give some amazingly
> accurate descriptions to the authorities. On top of all this, gas and drugs
> that safely send an adult off to slumberland would kill a young child in
> short order.
> You could also add a very large rottweiler that is guarding the property,
> but also happens to be the kid's much-adored pet. That would really make the
> runners squirm if they just offed the attack dog.
> Unless, of course, your team typically play gung-ho, murder to the max
> sickos who wouldn't think twice about murdering infants. Unfortunately they
> do exist.
>

Also a very interesting idea :). Most of my current characters
wouldn't kill a kid, but one of them (think of him as your average
fire-mage-in-a-black-trenchcoat) is not above taking then as hostages,
>from what I can deduce. Maybe he would even wound them to make a point,
but I can't tell for sure.

Also, putting the kid there means I'll have to add some
complexity to my plans to gas the players when they create a hostage
situation (I'm pretty sure this will happen - it's their "modus
operandi").



Bira -- SysOp da Shadowland.BR
http://members.xoom.com/slbr
http://www.terravista.pt/Nazare/2729
Redator de Shadowrun da RPG em Revista
http://www.rpgemrevista.cjb.net
ICQ#4055455
Message no. 9
From: Paul Collins paulcollins@*******.com
Subject: Run Ideas and a Small Request for Help.
Date: Sun, 12 Nov 2000 19:45:36 +1100
> The main features I thought up are a four meter tall
> concrete/plasteel wall surrounding the whole complex, topped with
> monowire in a V-shaped configuration that makes it very difficult to
> climb, and maybe electrified.

Hmm, how about a sort of spikey strip sticking up a few inches from the top
of the cement wall, right in the center of the V so to speak. Electrified
of course. Might make someong jump the wrong way. (Like thyere's a right
way when you are basically surrounded by monowire)




>The main access for the inhabitants is a
> private subway tunnel linking them to the workplace, and the streets are
> watched by cameras and patrolled by drones at night.
>
> Should a hostage situation arise during the mission, the
> security rigger in charge of all this can fill the house up with
> knockout gas (a precious little thing which I have been ignoring as of
> late. No more :) ).


One thing to do would have the enclave have it's own ambulance/doc wagon
service. Controlled or called out by the security rigger. Cuts down the
ways that the runners could get air access without being noticed straight
away.

It also sounds like the snoops 'puter is not linked to the matrix, or on a
real secure LTG (likely), so don't forget the sensors on all the matrix
access points incase they try to get local access to do a matrix run.
Annother real sneaky trick which may be used is to have all the fibre optic
cables in the complex preasurised. Thus limited time available if you open
a cable and try to splice in. (Since cutting the cable open would mean a
slow drop in air-preasure, and thus, an alarm could be set off by a
monitoring unit. (Depending on how paranoid they are, this could take
between a minute ot 10 minutes to set an alarm off, and locate the air leak
to within 100 to 500 meters))


Annachie
------------------------------------------------

-----Quondo Omni Flunkus Moritati

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