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Message no. 1
From: Xyron II markus.meisen@****.uni-muenchen.de
Subject: Runner mishaps (was: Re:Second Hand)
Date: Sat, 04 Sep 1999 03:30:44 +0200
> >Trying to come back On Topic to SR, how about screw-ups in running? Not
> >that everything went FUBAR, but there was some clerical error. Mr. Johnson
>
> Like the time we forgot the C-12 to blow the lock, and everyone thought
> someone else had grabbed it. We had to go home, explain to the J what had
> gone wrong, and had to wait three weeks for the weather conditions to be
> right. Took a 75% pay cut for it, too.
> Or the time we grabbed the wrong suitcase, so instead of getting the
> protype plans, we got black leather <cough> "play clothes", and had
to go
> back into the building. ("Look BEFORE we leave the room, BEFORE!!!")

Another quite amusing screw-up:

We wanted to break into a research lab, with the best ingress point being the
windows in the 2nd floor. The problem was, we brought a nifty laser-cutter
for the glass but forgot to think of some suction caps to take the cut-out
glass to the inside without breaking it...
The real problem was that the glass fell to the outside where the dwarven
sorceror was levitating the (physical) adept; fortunately, the glass fell
into some conveniently-placed bushes... :)

Anyone else care to elaborate on funny runners' mishaps?

Seeya,

/> Xyron II
/< (not the first, for whatever reason)
O[\\\\\\(O):::<==========================================-
\< "You always find something the last
\> place you look."
Message no. 2
From: Thomas thomas041179@***.de
Subject: Runner mishaps (was: Re:Second Hand)
Date: Sat, 4 Sep 1999 15:29:43 +0200
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One very stupid thing I did was the following:
We were in a huge Corp-building with no clear idea where exactly. A
big nasty, but very slow Killer-robot follow us, about ten seconds
behind us.
We ran into an small chamber, with two doors. In this chamber I had
the really glorious idea, to outwit the robot. I took one of my
grenades, put it to 15 sec. placed it on the ground. Than we ran
towards the doors, only to find them both locked...
The room was about 3x4 meters, but the good thing was, that the blast
of the grenade opend the door...

Another clums thing to hapen:

We had to do a run in rusia and were supposed do be droped of with
parachutes.
GM: Okay, you're now with the helicoptor over the drop off zone. Your
Johnson gives every one a parachute...
Me: I jump out of the heli!!!
GM: ... and explains you how to use it...
Me: ahhhhhhhh!!
Luckily the heli was flying very, very high, so I had enough time, to
get rid of my backpack, slip into the parachute and receive
instructions on how to use it...
I only crashed into a tree, braking me one leg. And this somewhere in
Siberia 2500km from the next friednly outpost... We never again found
my backpack with equipment worth 20000 NY.


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Message no. 3
From: Josh strago@***.com
Subject: Runner mishaps (was: Re:Second Hand)
Date: Sat, 04 Sep 1999 13:00:11 -0400
> <SNIP>

This was a mistake, but I think that it was unavoidable. The team had
been hired to break into a facility and steal a small box. The Johnson
told the team specifically "we will be watching you, and we will be in
touch with you after you have completed the run." I wasn't the GM, I was
just a player for this one so what happens next isn't my fault.
We come up with a plan that involves charging the semi our rigger owns
into the front of the building, and then using the pop-up turrets to take
out the six guards at the front desk. From there we would, using maglock
passkeys and brute force, go through the building up to the 3rd floor and
get the box. The plan worked. We blew away the guards, went foot-by-foot
killing more guards until we got the box. At this point all hell broke
loose. Guards were coming out of the woodwork, it seemed like. We busted
our way out eventually, and we saw a helicopter with its searchlight on
the semi. So one of the players (not me) shot it down: called
shot:searchlight, full auto burst, result: 15D with 10 boxes of
overdamage. The heli went down hard. So we run away, and spend the next
week and a half (roleplayed out, a miracle) waiting for the Johnson to
call and pick up the box. Eventually we gave our fixer a call. The J was
in a helicopter crash a week and a half ago. He'd been shot down.


--
--Strago

The gene pool in the 21st century needs a deep cleaning. I am the
chlorine.

SRGC v0.2 !SR1 SR2++ !SR3 h b++ B- UB- IE+ RN++ sa++ ma++ ad+ m+ (o++ d+)
gm+ M-
Message no. 4
From: Gurth gurth@******.nl
Subject: Runner mishaps (was: Re:Second Hand)
Date: Sat, 4 Sep 1999 20:18:01 +0200
According to Josh, at 13:00 on 4 Sep 99, the word on
the street was...

[snip]
> So one of the players (not me) shot it down: called shot:searchlight,
> full auto burst, result: 15D with 10 boxes of overdamage. The heli went
> down hard.
[more snip]

Although this is worse than something my character did (in some ways),
it's nonetheless very similar:

We were playing one of the FASA-published adventures, whose name I won't
mention for spoiler reasons, and were in a little village in the NAN. The
bad guys come in with two helicopters, and I fire a missile (which we jury-
rigged out of some old weaponry they had there) at each of them.

Unfortunately, I forgot to check where exactly they were flying... The
resulting two crashes (I rolled rather well) happened right on top of two
blocks of houses where most of the village's inhabitants were hiding from
the firefight...

-----

Another screw-up story, of which I'll only give the highlights here
because it's rather long otherwise, is probably the worst set of mistakes
made by any group I've played in. Some of you may already know about this
one...

This was the very first session of our Cyberpirates campaign, after we'd
made the characters. The players needed a boat, and decided to steal a
luxury yacht in order to get one. They make their way on board just after
the captain, the owner, and his wife left for an evening on the town; the
owner's daughter seized the opportunity to have a party on board with
about 20 of her friends.

The only thing that kept the players from stealing the boat was that it
never occurred to them that there would be a lock on the controls -- a
keypad, to be precise -- and so they hadn't brought any tools and didn't
really have the skills either (Electronics 2 was the best they could do,
IIRC). This caused a lot of messing around in many attempts to override
the keypad (without success) and trying to find the girl to see if she
knew the code (which she didn't).

The shark shaman (the same one who was mentioned in my Toxic Wave
warning...) decided to summon a sea spirit to help move the boat out into
open water, but went for a Force 8 one and failed to get any successes. No
spirit, but he did take physical damage from the Drain. Which triggered a
frenzy, making him cast Toxic Wave at Deadly damage at two people on the
front deck. That melted part away the windscreen and part of the ship's
bow, severed the mooring rope, as well as knocking the shaman unconscious.

Two of the other PCs decided to abandon the ship at this time, and so did
most of the party-goers. Unfortunately, most of them had been drinking
heavily, and drunk people don't swim well... The yacht continued to float
to the other side of the marina where it hit some other yachts, at which
point the only remaining, conscious pirate also left, taking the KO shaman
with him.

Net result: several damaged yachts, about ten dead kids, much-tightened
security in and around the marina, and the pirates laying low for several
weeks while trying to prevent word getting out that they were the ones who
caused all that.

The only good thing to come out of this run (apart from a lot of laughs
for the players and especially the GM -- i.e., me :) was that they planned
on most eventualities for their next attempt.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
De plaag is terug...!
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
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