From: | kimgoyret@*****.es (Jong-Won Kim) |
---|---|
Subject: | Running the UB with players who know the truth? |
Date: | Tue, 20 May 2003 22:19:31 -0500 (CDT) |
> work: what if some magician, whi happens to be in
the Salvation Army, falls prey to the lure of insect
spirits and starts using some of the homeless etc.
they take in as hosts? The great bonus here is that
you don't need to introduce them at all, because
(unless they've been _really_ out of touch :) all your
> players will know about the Salvation Army already,
> and should have no negative ideas about them at all.
>
LOL!
Thanks for the idea! I have a new party where two of
the four players know enough SR lore to run away any
time somebody mentions the UB (the other two are
innocent lambs :P).
I could make the Salvation Army a "branch" of the UB
(through a shell company), and they'll only know the
ugly truth when they have no other choice but to
complete the run :D
What do you think? any other ideas on how to run the
UB with players who know bugs?
*Black Humor section:
Top 3 Ranking of GM's evil deeds:
3) Convince a character who knows nothing about the UB
and bugs to join it. The player know nothing about the
UB either.
2) The player knows, but the character doesn't.
1) The player knows, and so does the character, but
the Evil Game Master convinces him to join the
Brotherhood (if somebody manages to do this, I think
he'll earn major bragging rights).
Saludos,
Jong-Won Kim
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