From: | shadowrn@*********.com (James Zealey) |
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Subject: | ruthenium and invisibility (was adept senses) |
Date: | Tue Apr 16 19:10:02 2002 |
Not necessary, your forgetting that the +8 for invisibility is to shoot the guy. ie you
have to know he's there. The +12 for Ruthenium is for Perception tests, not combat tests.
So, for either you can only shoot him when you know he's there. To spot an invisible
person requires breaking the illusion spell To spot a ruthenium person requires a
perseption test at +12
Once you've spotted them Invivsibility +8 to ranged combat test due to blind fire
Ruthenium (my rule) +4 to ranged combat due to obscurement, but since you've spotted them,
you can see them and so it isn't blind fire.
so basically Invisibility = impossible to see (but maybe can hear)
Ruthenium + Difficult to see, +12 mod (but maybe can hear)
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I'd disagree - once you've broken the invisibility (with a successful intelligence test)
you "see through" the illusion, and so suffer no modifiers for shooting the guy
(unless it's totally dark or something).
Same with ruthenium - making the perception test means you can see the guy, and so suffer
no penalties.
"Your gun has 'replica'
written down the side, mine
has 'Ares HVAR'..."
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