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Mailing List Logs for ShadowRN

Message no. 1
From: Brian Angliss <ANGLISS@****.PSU.EDU>
Subject: Ruthenium and vehicles
Date: Wed, 29 Sep 1993 11:59:13 -0400
Ok, here's my two cents worth. I am running a character on ShadowTalk with a
ruthenium coated panzer. The way I work it is that even the best imaging
scanners can
NOT(damn editor...) reproduce a background moving by at over 600km/hour. Sorry,but not a
prayer. So she programs it to generate a color scheme that blends
in pretty well with the background, like black/dark grey at night, where she
does most of her work. This won't do a whole heck of a lot against sensors withradar or
thermal or anything similar, but it keeps those optical targeters from
hitting you 99% of the time. And when she grounds it, she runs it as normal,
for the optimal camo(after she parks it in trees, heavy underbrush, etc).

As to power packs, I figure that the polymers can run off of engine power if
the car is moving, but if you want to maintain those lovely paint jobs when it'soff, you
better have a trunk full of batteries.
Brian
Message no. 2
From: Todd Montgomery <tmont@****.WVU.EDU>
Subject: Ruthenium and vehicles
Date: Wed, 29 Sep 1993 13:44:21 -0400
From Brian:
> Ok, here's my two cents worth. I am running a character on ShadowTalk with a
> ruthenium coated panzer. The way I work it is that even the best imaging
> scanners can
> NOT(damn editor...) reproduce a background moving by at over 600km/hour.
Sorry,but not a prayer. So she programs it to generate a color scheme that
blends
> in pretty well with the background, like black/dark grey at night, where she
> does most of her work. This won't do a whole heck of a lot against sensors
withradar or thermal or anything similar, but it keeps those optical targeters
from
> hitting you 99% of the time. And when she grounds it, she runs it as normal,
> for the optimal camo(after she parks it in trees, heavy underbrush, etc).
>
> As to power packs, I figure that the polymers can run off of engine power if
> the car is moving, but if you want to maintain those lovely paint jobs when
it'soff, you better have a trunk full of batteries.
> Brian
>

I beg leave to differ. If VR in 2054 is at the stage were 3-D images can be
rendered in real-time using technigues like Ray-Tracing, ....

Scanning in can be fast. When a machine is travelling at high rates of speed,
the scan does not have to be detailed. An average will do. Sort of
the Predator effect. Slow motion video can be as fast as 1 frame per
millisec. now. And the image does not have to go very far. The only
bottle neck would be how fast the material can change color. I have
even seen screen grabbers that can as fast is 1000 fps (damned expensive
though).

-- Quiktek
-- Todd Montgomery
tmont@****.wvu.edu
tmont@***.wvu.edu
un032507@*******.wvnet.edu

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.