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Message no. 1
From: shadowrn@*********.com (Ice Heart)
Subject: Ruthenium Polymers (was Adept Powers)
Date: Wed Apr 17 09:20:01 2002
>From: Gurth

> > Gurth seems to think we need a new thread

>I think we need a bunch of new threads as well as keeping the old >ones
>going -- two or three posts a day over the past few days is just >not
>natural. (Then again, to me, 50 posts a day really also feels like >too few
>for this list...)

I was just teasing. ;)

> > Here's one for you Gurth. Ruthenium polymer camo rules (possibly > >
>fixed in SR3, I wouldn't know) suggest that with enough cameras, > > one
>could achieve effective invisibility (raising TN to see a > > person
>into the 30s). Want to discuss this one? ;P

>With the rules in Man & Machine for this stuff (page 114), the >maximum
>modifier is +12, which is better than being invisible... >Luckily it also
>adds that movement reduces the modifier, by -1 for >every 2 m/turn over 6.

That would mean they fixed it in SR3, thanks. :)

>I'm not really sure what to say about this, though. On the one hand, >it
>feels wrong because how much more invisible than invisible do you >want to
>get? OTOH, RP seems to work fairly well in game terms, so I'm >not sure it
>needs fixing.

Actually, the problem arose with viewing angles if more than one person was
looking at the individual wearing RP camo. After a few hours of intense
debate with my scientific minded players, I ruled that the RP camo creates
an effect similar to the "Predator" armor, rather than actually obscuring
the wearer completely. Thus, the wearer gained the benefit of normal camo
in all situations, and never suffeed the "improper camo" penalty (from
Fields of Fire).

Anyhow, RP always gets my players arguing, so I thought I'd throw the topic
out there and see what happened. ;)

Korishinzo
--will stop teasing now ;P

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