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Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (Matt Bond)
Subject: Security and gun smuggling
Date: Mon Aug 13 05:25:00 2001
Ok, all very interesting so far...

Now discuss how cyberwear and magic affect security...

After all, all the statements about 'don't draw attention to yourself by
having a metal belt buckle or a metal plate in your head' fall down a
bit in the face of cyberwear and magic...

Are cybered/magically active individuals prohibited from getting on
airplanes, going to conferences etc?

Does magical concealment help get items past security? What if they are
using magical detection methods?

Matt
Message no. 2
From: shadowrn@*********.com (Damion Milliken)
Subject: Security and gun smuggling
Date: Mon Aug 13 06:30:01 2001
Matt Bond writes:

> After all, all the statements about 'don't draw attention to yourself by
> having a metal belt buckle or a metal plate in your head' fall down a
> bit in the face of cyberwear and magic...
>
> Are cybered/magically active individuals prohibited from getting on
> airplanes, going to conferences etc?

Cyberware scanners exist in SR. Although not exactly described very well, it
may be inferred that they use an electromagnetic technique such as nuclear
magnetic resonance. Interestingly, these things are also able to pick up
bioware, implying that they probably also have some sort of ultrasonic
detection gear or something similar, too.

If dangerous cyberware was detected, and it wasn't listed on your SIN, then
you'd be in trouble. Even if it is listed on your SIN, it seems that many
airlines and airports require you to wear some sort of restraining device
(such as an electroshock or exploding bracelet) or have the 'ware surgically
disabled prior to travelling.

As for magicians, I don't recall any particular mentions, other than routine
astral scanning of boarding persons for unusual auras. I seem to remember
that foci were considered in the same category as firearms, in that if you
had one and wished to take it with you, then it travelled in the cargo hold,
not with you. Additionally, being an unlicenced magician or carrying
unlicenced foci may be illegal in many jurisdictions.

> Does magical concealment help get items past security? What if they are
> using magical detection methods?

I believe that it is normal to have some level of magical security. But of
course, magic being, well, magical, it'd be possible to defeat their
security magician if you were better than him :-). Masking would be good,
for example, a Physical Mask spell that was then Masked along with your aura
could perhaps get you through the weapon scanners using an assault rifle as
a "walking cane", providing your Masking held up to astral observation by
their magician, and nobody saw through the spell.

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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Message no. 3
From: shadowrn@*********.com (Bira)
Subject: Security and gun smuggling
Date: Mon Aug 13 10:10:01 2001
On Mon, 13 Aug 2001 20:24:23 +1000 (EST)
Damion Milliken <dam01@***.edu.au> wrote:

>
> Cyberware scanners exist in SR. Although not exactly described very well, it
> may be inferred that they use an electromagnetic technique such as nuclear
> magnetic resonance. Interestingly, these things are also able to pick up
> bioware, implying that they probably also have some sort of ultrasonic
> detection gear or something similar, too.

If they use NMR, they can get a pretty accurate image of a person's insides :).
Both cyberware and bioware would be detected, though you'd probably need to make a few
skill tests (or have a reference manual handy) to know what some pieces of ware do. Things
such as spurs and bone lacing are pretty obvious, but most other itens would just look
like wierd organs or bunches of circuitry.

--
Bira -- SysOp da Shadowland.BR
http://www.shadowland.com.br
Redator de Shadowrun da RPG em Revista
http://www.rpgemrevista.f2s.com
Message no. 4
From: shadowrn@*********.com (Gurth)
Subject: Security and gun smuggling
Date: Mon Aug 13 14:15:01 2001
According to Matt Bond, on Mon, 13 Aug 2001 the word on the street was...

> Does magical concealment help get items past security? What if they are
> using magical detection methods?

One fairly easy way to smuggle something through a detector would be to
design a spell such as Hide Metal or Hide Explosives, which prevents a
detector from finding them. The drawback is that if the place has magical
security, your spell is going to be spotted easily from the astral plane,
or by a Detect Magic spell. So you'd better be an initiate to make this
work properly, or only go into places where there are no security magicians.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Tot straks en poppelepee maar weer.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d-(dpu) s:- !a>? C+@ UL P L++ E W-(++) N o? K w+(--) O V?
PS+ PE(-)(+) Y PGP- t@ 5++ X(+) R+++(-)>$ tv+ b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 5
From: shadowrn@*********.com (C J Tipton)
Subject: Security and gun smuggling
Date: Fri Aug 17 15:00:10 2001
I seem to recall that the Harlequin adventure dealt with airport security
in its third segment.
The players are supposed to get on a plane to Germany. Even with the fake
IDs they are issued, they cannot
bring on any weapons, all of their jacks are plugged, their mages have to
make the flight in a mage hood,
and any offensive cyberware is countered with a set of biofeedback
manacles that produce pain in response to the activation of any
cybersystem. My team was scanned at the airport with Cyberscanners,
MADs,and chemsniffers, and then astrally scanned by a mage. Mind you, I
think this was a Semi-ballistic flight.
Regardless, we only went that way because we were not allowed to arrange
for our own transport.
The GM begged me to take the mission because it was the third one in a
series of six or so that all were supposed to be done by the same team. I
still almost refused, and I regretted having accepted every step of the
way. ALWAYS arrange for your own transportation and logistics,'cause
chances are the details will be far more relevant to you than to the
schmuck you relegated it to.

Cowboy(hates long flights)
CJ
Arkades@****.com
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Message no. 6
From: shadowrn@*********.com (Gurth)
Subject: Security and gun smuggling
Date: Sat Aug 18 07:25:05 2001
According to C J Tipton, on Fri, 17 Aug 2001 the word on the street was...

> The players are supposed to get on a plane to Germany. Even with the fake
> IDs they are issued, they cannot
> bring on any weapons, all of their jacks are plugged, their mages have to
> make the flight in a mage hood,
> and any offensive cyberware is countered with a set of biofeedback
> manacles that produce pain in response to the activation of any
> cybersystem.

It's not that extreme (which magician would ever fly with an airline that
makes them wear a mage mask?) but the adventure does try to make sure you
face pretty tough security.

> Cowboy(hates long flights)

I thought you just said you were in the US Air Force? :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Tot straks en poppelepee maar weer.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d-(dpu) s:- !a>? C+@ UL P L++ E W-(++) N o? K w+(--) O V?
PS+ PE(-)(+) Y PGP- t@ 5++ X(+) R+++(-)>$ tv+ b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 7
From: shadowrn@*********.com (Deidre M Van Hise)
Subject: Security and gun smuggling
Date: Sat Aug 18 10:05:01 2001
> It's not that extreme (which magician would ever fly with an airline
> that
> makes them wear a mage mask?)


On a normal airline, no, there's no reason for a mage to be bagged,
but on an SB from Seattle to Germany... in low orbit... no SB worth
it's insurance premiums is going to let someone "accidentally" try
to do anything astrally up there. You can bet that dual natured
beings are flatly refused SB transport unless completely
disabled( and probably rendered unconscious).
"Sorry, sir, but regulations insist that you be protected during our
half hour flight. If you do not want to wear the restraints, I suggest
you take the long flight."

And as to where & what I do...
Active duty USCG, just transferred to Puerto Rico
(and missing my Houston group terribly)

- The odds of a bomb being on a plane are a million to one.
The odds of TWO bombs being on a plane are a million times
a million to one. Next time you fly, cut the odds and take a bomb."
Message no. 8
From: shadowrn@*********.com (Gurth)
Subject: Security and gun smuggling
Date: Sat Aug 18 13:45:04 2001
According to Deidre M Van Hise, on Sat, 18 Aug 2001 the word on the street
was...

> On a normal airline, no, there's no reason for a mage to be bagged,
> but on an SB from Seattle to Germany... in low orbit... no SB worth
> it's insurance premiums is going to let someone "accidentally" try
> to do anything astrally up there.

That's just the thing: nobody is _going_ to do anything astral up there,
for the fairly simple reason that space is a rating 10 (IIRC) void :) It
would actually make more sense to prevent magical activity on a normal
flight, IMO, because the risks of something happening are greater.

> "Sorry, sir, but regulations insist that you be protected during our
> half hour flight. If you do not want to wear the restraints, I suggest
> you take the long flight."

I still don't believe people would take that as easily as you think.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Tot straks en poppelepee maar weer.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d-(dpu) s:- !a>? C+@ UL P L++ E W-(++) N o? K w+(--) O V?
PS+ PE(-)(+) Y PGP- t@ 5++ X(+) R+++(-)>$ tv+ b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 9
From: shadowrn@*********.com (Iridios)
Subject: Security and gun smuggling
Date: Sat Aug 18 16:10:01 2001
Deidre M Van Hise wrote:

> - The odds of a bomb being on a plane are a million to one.
> The odds of TWO bombs being on a plane are a million times
> a million to one. Next time you fly, cut the odds and take a bomb."

The odds of 147 bombs being on a plane, very high! ;)

--
Iridios

Pendere Et Illegitimi Non Carborundum

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