From: | Glenn Royer <groyer@********.EDU> |
---|---|
Subject: | Re: Security tallies...... |
Date: | Wed, 27 Jan 1999 20:11:14 -0500 |
>
My interpretation of VR 2.0 was that
> the security tally is unique to the HOST, not just the decker. IE: if
> decker A raised the sec tally on a host to 8, logged off, and then
> decker B would enter the host, the sec tally would still be at 8. I
> thought the the security tally was an indication of how much a
> particular host has been "screwed" with. If a host is on passive alert,
> it WILL be on passive alert no matter which decker enters it. Right?
> (Well, at least until it resets itself.) So why wouldn't the security
> tally stay the same on the host no matter which decker is doing what.
> For example......two deckers both log on to a host. Wouldn't the host
> have ONE security tally and add to that all success achieved against
> EITHER decker? At this point, I don't really know if I'm making much
> sense, but if anyone out there can understand me, please put this in
> terms that the rest of the list can understand. And....an answer to my
> question would be nice. <:-)
>
I dont think this is an issue that is really dealt with in VR2.0, but
the only answer to this that I can see is yes, security tallies are not
"subjective" like the rest of the matrix is, and the actions of multiple
deckers against the system affect them all equally. That can raise the
question of, when proactive IC is triggered, who does it go against?
and the answer to that is, whoever caused it to go over that line. If
that distinction is hazy, then it should be whatever is appropriate to
the story. Triggered IC would not be visible to all deckers, obviously,
only those deckers being attacked or maybe in that immediate vicinity.
A nasty trick for a decker to do against another decker is to play the
turf: lure a decker onto a system that you know intimately.. maybe you
have some backdoor passes installed into the machine. When your target
enters the host, unsupress IC you've kept tucked away and watch as the
system unleashes 9 levels of hell on your target (err.. and you...
well... thats what your 'backdoors' are for!).