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Message no. 1
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Selling Characters for fun and profit
Date: Mon, 12 Jun 1995 09:04:01 BST
Right then chummer, sellling body-parts from your dead enemies,
and sometimes friends ahs been in Cyberpunk 2020 for a while, but
my players managed to think of it on their own with no outside
help..

First, you have to find a sick enough chop-doc to do the work.
There are some things you'd better think about before you do it
though.
i) The payer can earn a shit-load of money doing this, so be
careful before you suggest it to them
ii) out and out butchery can give you a bad rep as a ghoul.
iii) street docs have minimal negotiation skill, so let him
hire a lawyer ( ;-) )


Once you've though about that, here's how I do it.

All ware that get's chopped out by a street doc can only be sold
as second hand (for 50% of normal street price), or as parts
(probably for about 10%).

You had to kill the guy to get him on the table, so odds are some
of his cyber is damaged (reduce the price further)

Some cyber is not damagable, like Boosted Reflexes, and so
odds are you can't really remove it and sell bits off (as far as
I'm conerned, boosted is at least partially a treatment of drugs
and electroshock, etc).

Other cyber, like bone-lace and dermal, can;t be used by another,
and can only be sold off for parts.

Don't trust street-docs, if the guy has Beta Wired-1, do you
think the doc is gonna tell you? No way, he's gonna tell you
it's wired 1, and give you 10K odd ;-)


For _actual_ body parts, use the prices in tfor replacement organs,
and figure these as the worst type but one for compatability (I
cant remember the name), take off 50% for surgery and damage, and
then do the negotiation.



"Selling-bits" is a potential gold-mine for PC's and can be even more
profitable than selling the other guy's guns and vehicles, so be
careful with it. You don;t want to see the characters going on a
run more conerened about the money they can make from killing and
cannibalising (literally) people than the money they make doing their
job _right_....

Phil (Renegade)
Message no. 2
From: Gary Carroll <gary@****.COM>
Subject: Re: Selling Characters for fun and profit
Date: Mon, 12 Jun 1995 10:14:41 -0700
>Phil writes:
>First, you have to find a sick enough chop-doc to do the work.
>There are some things you'd better think about before you do it
>though.
>i) The payer can earn a shit-load of money doing this, so be
> careful before you suggest it to them

Yep

>ii) out and out butchery can give you a bad rep as a ghoul.
>iii) street docs have minimal negotiation skill, so let him
> hire a lawyer ( ;-) )

None of my street docs are Fences! Street docs know how to
put it in and how to take it out; that's it. Unless you are doing
a run for a street doc - for a specific part...

>Once you've though about that, here's how I do it.
>All ware that get's chopped out by a street doc can only be sold
>as second hand (for 50% of normal street price), or as parts
>(probably for about 10%).
>You had to kill the guy to get him on the table, so odds are some
>of his cyber is damaged (reduce the price further)

True but make the rolls (to make it quicker I roll a d12 to determine
where they got shot *unless it was a called shot*)
1 head - 2,3 left arm - 4,5 right arm - 6,7 left leg - 8,9 right leg
10,11,12 torso,
or roll 2 d6 and only count the arms as 1 and the torso for 4

That way you can just render 50% of whatever was there as
useless...

>Some cyber is not damagable, like Boosted Reflexes, and so
>odds are you can't really remove it and sell bits off (as far as
>I'm conerned, boosted is at least partially a treatment of drugs
>and electroshock, etc).
>Other cyber, like bone-lace and dermal, can;t be used by another,
>and can only be sold off for parts.

Yep watch cultered stuff - beta equip - it may be beta for a troll but
require 20% more essence for a human. Also watch bioware if the
body isn't fresh - bioware won't be worth drek.

>Don't trust street-docs, if the guy has Beta Wired-1, do you
>think the doc is gonna tell you? No way, he's gonna tell you
>it's wired 1, and give you 10K odd ;-)
<snip>

I run specifically that the Street-Doc won't buy any hardware...
He's not a fence and if he doesn't have a specific need for
something he wouldn't want any evidence of the shot up person.
The Doc prob won't dispose of the body - but he prob could give
you a phone number of someone who could dispose of the body
for you.

Prices - My street doc get 1000 + 400/hr and it requires 1hr/esssence
of the objects removed.
i.e. 6 hrs if the dead guy has less than 1 essence.
Then it's 1000 for the body disposal - (usually another street doc,
or a gang or ghouls *or a gang reselling to ghouls) depending
on the professionalism of the group.

Then They can fence the loot at 30% of base cost +-5% for each
xtra negotations success. (p.s. don't make you negotiations guy
a whimp your talking about real cash - and don't tell them how much
before you roll your negotiations.)

Works pretty good I had a run where they really scored lots of loot
*not much cash* just lots of loot of a 1.7Mil nyn they ended up getting
aprox 300k for the whole group of people. *divide that by 6* -
still a good
run - if they decide to keep the goods make them pay 10% of the item to
change it enough to make it untraceable. i.e. new registration new
paint
new *minor payoffs* etc... (mainly for cars & stuff)


Thanks
Gary
Message no. 3
From: Eve Forward <lutra@******.COM>
Subject: Re: Selling Characters for fun and profit
Date: Mon, 12 Jun 1995 10:26:08 -0700
Reminds me of the time my rigger got his arm ripped off, trapped in a hostile
city, and with almost no cash, so he had to end up getting a "second-hand"
(used) cyberarm. It was this funky chrome thing that had little whining
motors and it would act up at odd times. It was lotsa fun from a roleplaying
persective.

-E
Message no. 4
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Selling Characters for fun and profit
Date: Mon, 12 Jun 1995 16:31:34 -0400
On Mon, 12 Jun 1995, Gary Carroll wrote:

> >Phil writes:

> Yep watch cultered stuff - beta equip - it may be beta for a troll but
> require 20% more essence for a human. Also watch bioware if the
> body isn't fresh - bioware won't be worth drek.

> >Don't trust street-docs, if the guy has Beta Wired-1, do you
> >think the doc is gonna tell you? No way, he's gonna tell you
> >it's wired 1, and give you 10K odd ;-)

If it's Alpha or Beta, you can't rip it out and sell it anyway.
Same with cultured bioware. If it's customized for you, it's not
necessarily going to work for anyone else. In fact it will probably send
your body into fits of adverse rejection reactions. Look back at the
descriptions of custom cyber and bioware and you will see what I'm
getting at.

Marc
Message no. 5
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Selling Characters for fun and profit
Date: Mon, 12 Jun 1995 16:35:14 -0400
On Mon, 12 Jun 1995, Eve Forward wrote:

> Reminds me of the time my rigger got his arm ripped off, trapped in a hostile
> city, and with almost no cash, so he had to end up getting a "second-hand"
> (used) cyberarm. It was this funky chrome thing that had little whining
> motors and it would act up at odd times. It was lotsa fun from a roleplaying
> persective.

I had a similar incident. I had a character lose a leg to an
unfortunate quickdraw accident (ouch), and ended up walking around on
somebody else's leg until my clonal was finished. And let us say that
the genetic match was far from good. <limp> <limp>

Marc
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Selling Characters for fun and profit
Date: Tue, 13 Jun 1995 12:02:26 +0200
>> >Don't trust street-docs, if the guy has Beta Wired-1, do you
>> >think the doc is gonna tell you? No way, he's gonna tell you
>> >it's wired 1, and give you 10K odd ;-)
>
> If it's Alpha or Beta, you can't rip it out and sell it anyway.
>Same with cultured bioware. If it's customized for you, it's not
>necessarily going to work for anyone else. In fact it will probably send
>your body into fits of adverse rejection reactions. Look back at the
>descriptions of custom cyber and bioware and you will see what I'm
>getting at.

I'd say most street docs would love to take a look at alpha or beta cyber
even if they can't put it into somebody else. After all that sort of stuff
is nearly a work of art, any street doc worth his scalpel will want to learn
as much as (s)he can about it...


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
No one wants you when you lose
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Message no. 7
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Selling Characters for fun and profit
Date: Tue, 13 Jun 1995 08:11:48 BST
Gary carrol :-
> None of my street docs are Fences! Street docs know how to
> put it in and how to take it out; that's it. Unless you are doing
> a run for a street doc - for a specific part...

They don't have to fence it... they cut it out, they put it in, they
sell it, why bother gooing through a middle man. In my campaign, the
legendary Dr Bob (Wilmouth, as in Doc Bob's quickstitch) can now
out-negotiate most PC's due to the volume of 2nd hand cyber going
through his 'establishment'.

> True but make the rolls (to make it quicker I roll a d12 to determine
> where they got shot *unless it was a called shot*)
> 1 head - 2,3 left arm - 4,5 right arm - 6,7 left leg - 8,9 right leg
> 10,11,12 torso,
> or roll 2 d6 and only count the arms as 1 and the torso for 4
>
> That way you can just render 50% of whatever was there as
> useless...

Sorry, I was supposed to say that, just get rid of the most expensive
piece of cyber, it makers the calculations easier and the money less ;-)


To be honest, I would have thought that wires probably take a lot longer
than 6 hours to remove, properly, or you could go for the short _parts-only_
price ;-)

Phil (Renegade)

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