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Message no. 1
From: Gurth <gurth@******.NL>
Subject: [semi-OT] (Fwd) More Advice
Date: Wed, 21 Jan 1998 11:53:02 +0100
This got posted on the Phoenix Command mailing list, but I thought it
would be suitable as advice for Shadowrun players as well ;)

------- Forwarded Message Follows -------
From: "Manley, Timothy/CVO" <tmanley@****.com>
To: phoenix-command@*****.Stanford.EDU
Subject: More Advice
Date: Tue, 20 Jan 1998 09:35:23 -0700

Player Advice (archived from many, many games using PCCS):

1. Do not investigate the screams in the distance even if you're sure
they're a GM plot-point.

2. The guy with the full-auto shotgun goes through the door first.

3. Do not challenge every NPC that tries to enter the party to a fight.

4. If you hear a voice in the house, and it tells you to get out now,
then you should really leave.

5. No matter how dumb they are, you can only hold so many mutant
zombies at bay with an empty pistol and a vial of tap-water.

6. When the GM describes the player character's dream, and all the PCs
have the same dream, it means something.

7. Just remember -- if the GM were really playing the Arch-Villain as
intelligently as he should, you would all be dead by now.

8. If the party splits up, odds are that shadow in the distance is
another PC, but shoot it anyway, because if you don't it won't be a PC
and you shouldn't split up anyway.

9. Yes, you can kill someone by hitting them in the head with your
rifle-butt.

10. Yes, a broken arm does really take that long to heal. Get use to
it. No you can't roll up another character just because you have a
broken arm. You wouldn't really be that suicidal -- it's just a broken
arm....

11. Aiming is very important.

12. Becoming a serial killer is not a viable alternative to solving the
mystery.

13. Secret Agents do NOT go around robbing jewelry stores.

14. Secret Agents do NOT drive around in RVs loaded with machine-guns.

15. It's not a good idea to torture the family of your only source of
information. If you make them made they may not cooperate.

16. Yes, you are on a SECRET mission, and yes there is a reason why so
many police are after you.....

17. If the magic sword as a tag on it that says +5, odds are it's
cursed.

18. Greek Fire was not a "molotov cocktail."

19. When you start throwing NPCs out the air-lock, all the other NPCs
start getting nervous.

20. If the magic orb is locked in a box covered with runic protection
symbols, it's usually a bad idea to force open the box....
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--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Aan cultuur doe je maar thuis.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Message no. 2
From: "J. G. du Chatinier" <chatin@*******.NL>
Subject: Re: [semi-OT] (Fwd) More Advice
Date: Wed, 21 Jan 1998 14:19:23 +0100
At 11:53 21/01/1998 +0100, you wrote:
>This got posted on the Phoenix Command mailing list, but I thought it
>would be suitable as advice for Shadowrun players as well ;)
>
<<SNIP>>
Some more...:)

-No matter how powerful you are, no matter what kind of armor you have,
_still_ set out guards at night.

-People die. So do characters. Get used to it.

-When someone with a flamethrower asks for a light, it's time to drop smoking.

-First the pin, then throw.

-It's bad if a party-member dies, but remember:It could be worse. It could
be _you_.

-When people nervously start playing with pens, shoot them, just to be sure.

-If it's bigger then you, take a minute to think about it.

From the marvellous book of wisdom of da Jodster. ;)

Jod
chatin@*******.nl
http://www.euronet.nl/users/chatin/page.htm
IDM
Male

"And Snipes, try bot to kill anyone that doesn't hit your bike this time."
-Lou Collins, co-ordinator of Gamma-team, and in need of a vacation.
Message no. 3
From: Kristling Ravenwing <kristling@*******.CROSSWINDS.NET>
Subject: Re: [semi-OT] (Fwd) More Advice
Date: Wed, 21 Jan 1998 23:54:01 -0500
1) Ther's more then one of you for a reson. multi-task/
2) Remember, active Foci can have spells grounded through them. This is
useful so a) you don't use to many and b) you can stop anyone that does.
3) at least be civil with each other. you never know when that Mage that
annoys you with his existance is gonna become the only thing 'tween you and
a free spirit.
Message no. 4
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: [semi-OT] (Fwd) More Advice
Date: Thu, 22 Jan 1998 15:14:52 +1000
Gurth writes:
>1. Do not investigate the screams in the distance even if you're sure
>they're a GM plot-point.


Or, as my players prefer...
"Investigate the screams in the distance, because, if they are a GM plot
device and you don't, then they'll soon be a lot closer, and we may as well
get it over with."

--
.sig deleted to conserve electrons.
Message no. 5
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: [semi-OT] (Fwd) More Advice
Date: Thu, 22 Jan 1998 15:24:31 +1000
Gurth writes:
>14. Secret Agents do NOT drive around in RVs loaded with machine-guns.

Every time I've ever started up a new group, I've always had someone who
thinks they can walk down the middle of the Renraku mall with an assault
rifle on them.

True story:
GM (me): "OK, you're all outside the entrance to the Renraku Arcology. As
I'm sure you're aware, you'll be passing weapons detectors on the way
through. Everyone tell me what you're packing."

Decker: "Just a pistol... it's even a light." (Result: Guards keep an eye on
him. He won't get hassled, but he won't get away with shoplifting, either.)

Mage: "Nothing! If I want to start causing problems, I'll unleash a Force 8
powerball in the middle of the shopping centre!"

Street Sam: "Oh, just the usual... AK-98, Twin Predators, and my katana. Oh,
did I mention my light security armour?"

GM: "Okay, the scene drastically rewinds itself as the forces of reality
kick in... it's now 5 minutes earlier, you've just got out of your car in
the parking lot a few minutes ago, and there's a lot of sirens in the
distance. What do you do?"

It could have been worse... he wanted a Panther Assault Cannon during
creation, but he failed the availability test I made him do.

(I gave him a choice... "magically" change into less obvious clothing, or
play it out... he played it out. Result, he regenerated the (same)
character, with more smarts, and the rest of us got treated to the most
hilarious scenes outside of the Keystone Kops)

--
.sig deleted to conserve electrons.
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: [semi-OT] (Fwd) More Advice
Date: Thu, 22 Jan 1998 11:56:48 +0100
Robert Watkins said on 15:24/22 Jan 98...

> Every time I've ever started up a new group, I've always had someone who
> thinks they can walk down the middle of the Renraku mall with an assault
> rifle on them.

I've managed to avoid this even with a group of relatively new players.
It's probably because I explain in quite a lot of words why it's
extremely stupid to walk around with all your guns (or heavy armor) highly
visible at all times.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
"Do we LOOK like secret agents?!"
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Message no. 7
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: [semi-OT] (Fwd) More Advice
Date: Sat, 24 Jan 1998 01:18:45 +0000
In article <01bd26f6$0480c480$05b937c0@********.mincom.oz.au>, Robert
Watkins <robert.watkins@******.COM> writes
>Gurth writes:
>>14. Secret Agents do NOT drive around in RVs loaded with machine-guns.
>
>Every time I've ever started up a new group, I've always had someone who
>thinks they can walk down the middle of the Renraku mall with an assault
>rifle on them.

Playing in Pete Sims' game (a low-powered UK campaign) leaves you very
paranoid about displaying any visible weapons. My character acquired an
assault shotgun some time ago, which he has yet to carry other than
disassembled in luggage let alone use. Nothing horrible has happened to
any characters, yet. But then, nobody's brandished a weapon in public
yet.

There have been a total of (IIRC) five shots fired by PCs in that
campaign in the last six months, all of them by my character (two pistol
double-taps in a very short shootout, and one sniper shot).

We don't make much use of guns and we avoid fighting whenever possible.
The game does not suffer, IHMO.

--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.