From: | Gurth <gurth@******.NL> |
---|---|
Subject: | [semi-OT] (Fwd) More Advice |
Date: | Wed, 21 Jan 1998 11:53:02 +0100 |
would be suitable as advice for Shadowrun players as well ;)
------- Forwarded Message Follows -------
From: "Manley, Timothy/CVO" <tmanley@****.com>
To: phoenix-command@*****.Stanford.EDU
Subject: More Advice
Date: Tue, 20 Jan 1998 09:35:23 -0700
Player Advice (archived from many, many games using PCCS):
1. Do not investigate the screams in the distance even if you're sure
they're a GM plot-point.
2. The guy with the full-auto shotgun goes through the door first.
3. Do not challenge every NPC that tries to enter the party to a fight.
4. If you hear a voice in the house, and it tells you to get out now,
then you should really leave.
5. No matter how dumb they are, you can only hold so many mutant
zombies at bay with an empty pistol and a vial of tap-water.
6. When the GM describes the player character's dream, and all the PCs
have the same dream, it means something.
7. Just remember -- if the GM were really playing the Arch-Villain as
intelligently as he should, you would all be dead by now.
8. If the party splits up, odds are that shadow in the distance is
another PC, but shoot it anyway, because if you don't it won't be a PC
and you shouldn't split up anyway.
9. Yes, you can kill someone by hitting them in the head with your
rifle-butt.
10. Yes, a broken arm does really take that long to heal. Get use to
it. No you can't roll up another character just because you have a
broken arm. You wouldn't really be that suicidal -- it's just a broken
arm....
11. Aiming is very important.
12. Becoming a serial killer is not a viable alternative to solving the
mystery.
13. Secret Agents do NOT go around robbing jewelry stores.
14. Secret Agents do NOT drive around in RVs loaded with machine-guns.
15. It's not a good idea to torture the family of your only source of
information. If you make them made they may not cooperate.
16. Yes, you are on a SECRET mission, and yes there is a reason why so
many police are after you.....
17. If the magic sword as a tag on it that says +5, odds are it's
cursed.
18. Greek Fire was not a "molotov cocktail."
19. When you start throwing NPCs out the air-lock, all the other NPCs
start getting nervous.
20. If the magic orb is locked in a box covered with runic protection
symbols, it's usually a bad idea to force open the box....
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