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Message no. 1
From: Kismet kismet_sr@*****.com
Subject: Several Decking Questions
Date: Wed, 27 Oct 1999 13:51:58 -0700 (PDT)
4. Magical Deckers? I know that Magic doesn't work on
the Matrix, but the mage wanted to play too! We made
up a price (500 couldn't find it listed anywhere!) for
the net thingy. Can he use a sustained detect enemies
spell while decking? Is there any penalty on using
the wire net?

5. Condition Monitors? If a pc's Persona is injured do
you use the modifiers? +1 for light Etc.

I know that I am probably being incredibly stupid
here. Most of you have been playing SR since before
time began :) and this is all old hat newbie stuff,
but I refuse to just not gm this after all I have gone
through trying to figure it out.

Thanks,
Kismet

====
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com




From abortion_engine@*******.com Wed, 27 Oct 1999 16:49:22 -0400
Date: Wed, 27 Oct 1999 16:49:22 -0400
From: abortion_engine abortion_engine@*******.com
Subject: White Wolf has been sold

> A-E wrote:
> > So if you happen to see a guy, wearing a black suit, with brown
> > hair shaved
> > on the sides [and looking remarkably slim :) ], please, please
> > don't ask me
> > if I want to play Vampire. And don't, ever, ask me if I want to go
LARPing
> > off into the night with you and your wierd teenage friends.
> >
> > [Apologies for the mature, non-toady people who play White Wolf
> > games, but I
> > think you understand that not all of the people who play the game
> > you do are
> > all there.]
>
> I must agree with you on this one. It is understood that not all WoD
players
> fall into this category, but one must admit the environment does attract
> those wispy, "I want you to fear me because I'm REALLY evil" types. After
> studying the martial arts for many years I have learned (sometimes to my
> surprise) that even very slight built people
Message no. 2
From: Marc Renouf renouf@********.com
Subject: Several Decking Questions
Date: Wed, 27 Oct 1999 17:15:24 -0400 (EDT)
Also, if a system is cake, it'll be pretty easy to hack super-user
or even root status, on it, so easier systems become a cake-walk once that
step is taken care of. That *drastically* reduces die rolling.


> 2. Can you use VR2 and the SR3 book together?

Yes, you can. But I wouldn't. I'd go with VR2.0 rules, because
they're more comprehensive. Take the time to read them and *understand*
them. Once you get the hang of it, everything in the Matrix works the
same way. It's always skill vs. attribute. Programs are just tools to
change the target numbers.
Also be aware that things like bandwidth are only an issue if
Trace IC is activated. As such, don't worry about it until you have to
(but make sure your decker is aware of the ramifications of going in
loaded for bear).

> 3. Is there an easier way to find stuff on the Matrix?
> For example: The team wants to find out everything
> they can about JoeBob Smith. Is there a way to search
> the entire matrix?

If someone is doing broad-based searches for basic information,
use the rules for doing legwork on the Matrix (it's in the section about
contacts and legwork in the SR3 book). This represents the amount of time
deckers spend searching various hosts and databases, collating
information, weeding out the crap, and following up leads. The rules are
already there, so just use them.


> 4. Magical Deckers?

No, no, and no. Sure, your mage can use a 'trode-net to get the
simsense signal, but he's decking just like everybody else. Magic and the
Matrix *do*not*mix*. As for there being a penalty on using a 'trode-net,
just realize that it is ice cold ASIST, and as such gives him or her much
less in the way of initiative in the Matrix when compared to deckers
running with "Hot ASIST". On the plus side, it's cold, so Black IC can
only do stun damage.

> 5. Condition Monitors? If a pc's Persona is injured do
> you use the modifiers? +1 for light Etc.

Yup. Damage to the Persona represents damage to the deck's
operational capabilities. It's things like segmentation faults, lost
device addresses, memory leaks, etc. Ever run Windows 95? Remember how
once IE 3.0 started crashing when opening every page it wasn't long before
your entire computer hung up and had to be restarted? Same thing. It's
fine after the restart (because all the stuff gets re-initialized), but
until then it just doesn't perform as well.

I hope this helps, and good luck using deckers in the future.
They add a wonderful dimension to the game and are (IMHO) totally
under-utilized. Read VR2.0, all of it. Make an effort to understand the
rules and they'll be much easier to remember, and play will proceed *much*
more smoothly.

Marc Renouf (ShadowRN GridSec - "Bad Cop" Division)

Other ShadowRN-related addresses and links:
Mark Imbriaco <mark@*********.html.com> List Owner
Adam Jury <adamj@*********.html.com> Assistant List Administrator
DVixen <dvixen@****.com> Keeper of the FAQs
Gurth <gurth@******.nl> GridSec Enforcer Division
David Buehrer <graht@********.att.net> GridSec "Nice Guy" Division
ShadowRN FAQ <http://shadowrun.html.com/hlair/faqindex.php3>;






From renouf@********.com Wed, 27 Oct 1999 17:26:11 -0400 (EDT)
Date: Wed, 27 Oct 1999 17:26:11 -0400 (EDT)
From: Marc Renouf renouf@********.com
Subject: Goth Weenies


On Wed, 27 Oct 1999, abortion_engine wrote:

> Man, I just can't hold it in.

[SNIP goth-rant]

Spoken, my brother. I too am originally from Grand Rapids, and
every time I go home I'm consistenly amazed at the number of obnoxious
little vampire wannabees there. It must some weird demographic thing.
Tainted water supply, or something. Ann Arbor is bad too.
Honestly, I never understood the draw. I mean, sure teen angst is
a well documented phenomenon, but come on. The thing that bugs me about
it is so many of them come from rich, pampered families and go around all
mopey, like their lives are the worst tragedies the universe has ever
concocted. Get real! My cousin is on the cusp of becoming a full-fledged
goth-weenie (Vampire and Werewolf LARPS, voluntarily doing things she
knows will depress her, etc) and it makes me crazy.
Vampire is an interesting game with a pret
Message no. 3
From: 00DNA mcmanus@******.albany.edu
Subject: Several Decking Questions
Date: Wed, 27 Oct 1999 17:32:46 -0400
Yes these are easy to use together. What I did when I introduced a player
to decking and we were working with SR3 at the time is to use just the
rules from the SR3 book first and then when you are comfortable you can
start adding the things from the VR2 book. The Matrix generator is a nice
tool but I would suggest staying away from it because you should make up
your hosts on your own so that you know them a little better and can just
put the things you are comfortable with in.

>3. Is there an easier way to find stuff on the Matrix?
>For example: The team wants to find out everything
>they can about JoeBob Smith. Is there a way to search
>the entire matrix? One of my players suggested using
>smart frames (he had read a novel that dealt with
>decking), but we almost collective brain freeze when
>we looked up the rules on creating frames.

When looking for information, the decker roles his Matrix Etiquette against
a base TN. The search lasts for something like 4-12 hours and for each
success he gets you give him information, just as they were using a regular
Etiquette skill and a Legworking chart.
I can't remember where the rules for it are, but I don't think it's under
the Matrix section, I believe it's under the section discussing contacts
and legworking. sorry I don't have my book with me to give you a page number.
It is assumed that in this type of search the decker is using frames but
you don't have to create any frames to do this.


>4. Magical Deckers? I know that Magic doesn't work on
>the Matrix, but the mage wanted to play too! We made
>up a price (500 couldn't find it listed anywhere!) for
>the net thingy. Can he use a sustained detect enemies
>spell while decking? Is there any penalty on using
>the wire net?

It used to be that magically active people got a +2 TN penalty for
everything they did while decking, that has gone away since SR3. I think
VR2 might have equipment costs for not direct cyberdecks. I'm not sure
about a net trode (or whatever those things were called) but I know you can
make a custom deck with no ASIST built in.
If he were sustaining a spell you would just have the +2 TN for
concentrating on the spell. Of course the spell wouldn't detect enemies in
the Matrix though, just enemies that walked up to him physically while he
was decking.


>5. Condition Monitors? If a pc's Persona is injured do
>you use the modifiers? +1 for light Etc.

Yes that is correct, Persona modifiers plus and Physical or Mental
condition modifiers.


>I know that I am probably being incredibly stupid
>here. Most of you have been playing SR since before
>time began :) and this is all old hat newbie stuff,
>but I refuse to just not gm this after all I have gone
>through trying to figure it out.

Not stupid at all, it's a pretty big chunk to add to SR but well worth it
after you got the system down.


>Thanks,
>Kismet

You're welcome.
(:

--00DNA
"...user connection terminated."




From Ereskanti@***.com Wed, 27 Oct 1999 17:31:29 EDT
Date: Wed, 27 Oct 1999 17:31:29 EDT
From: Ereskanti@***.com Ereskanti@***.com
Subject: (HHH Announcement) Vehicle Submissions Page is online

In a message dated 10/27/1999 1:59:10 PM US Eastern Standard Time,
roger@*******.freeserve.co.uk writes:

>
> > The Vehicle Submissions Page is now up and running on HHH,
>
> Excuse my ignorance {sometimes it can be a blessing :-) )
>
> What/Where is HHH ?


-K
[Hoosier Hacker House]
[http://members.aol.com/hhackerh/index.html]
ICQ#-51511837




From Ereskanti@***.com Wed, 27 Oct 1999 17:32:12 EDT
Date: Wed, 27 Oct 1999 17:32:12 EDT
From: Ereskanti@***.com Ereskanti@***.com
Subject: (HHH Announcement) Vehicle Submissions Page is online

In a message dated 10/27/1999 1:59:10 PM US Eastern Standard Time,
roger@*******.freeserve.co.uk writes:

>
> > The Vehicle Submissions Page is now up and running on HHH,
>
> Excuse my ignorance {sometimes it can be a blessing :-) )
>
> What/Where is HHH ?

Okay, before I send that wrongly again, ch
Message no. 4
From: Scott W iscottw@*****.nb.ca
Subject: Several Decking Questions
Date: Wed, 27 Oct 1999 20:57:20 -0300
Or Accident...yowch.

-Boondocker




From niteshade@*
Message no. 5
From: 00DNA mcmanus@******.albany.edu
Subject: Several Decking Questions
Date: Wed, 27 Oct 1999 22:12:39 -0400
I've been playing the local Vampire LARP for about a year now, and I must
say that I've had a very good time. The group of Storyteller's have tried
their best NOT to have everyone playing a stereotypical "woe-is-me" type of
character, nor are all the stories wallowing in angst and self pity.

The people who play are actually quite cool, with nary a freak in the bunch,
at least those who I've talked to at after-game.

And in case anyone is wondering, I'm probably the most non-Goth person on
the planet. (Yeah, so I own a black duster. So what? Runners have 'em
too. :P )

So, I guess the moral of the story is not to stereotype WW/Vampire
players...unless they do actually fit that stereotype, which in that case,
heckle 'em without mercy. :)

He||Raven

What if your words
Could be judged like a crime?
-Creed, "What If?"

____________________
Message no. 6
From: Scott W iscottw@*****.nb.ca
Subject: Several Decking Questions
Date: Wed, 27 Oct 1999 23:27:08 -0300
-Boondocker




From JonSzeto@***.com Wed, 27 Oct 1999 22:57:24 EDT
Date: Wed, 27 Oct 1999 22:57:24 EDT
From: JonSzeto@***.com JonSzeto@***.com
Subject: Spirits vs. Drones

"LXR" <LXR@***.net> wrote,

> How do I resolve a fight between a spirit and a drone? There is a remark on
> page 151 but it doesn't really help me. How do I resolve a close combat
> between a materialized spirit and a drone. How does the drone defend? Is the
> power of the spirit attack also reduced by half and the damage level reduced
> by one? I'd say yes, as well as does armor help, but a drone can't defend.
> So actually there is no close combat. The spirt attacks with a close combat
> attack and the drone can do nothing to defend but the drone still uses
> normal ranged combat (though the spirit is also protected by its immunity to
> Normal weapons power).

First things first: a spirit can only affect a drone if it (the spirit) is
in physical (Materialized) form. (Sounds obvious, I know, but I've learned
not to overestimate gamers.)

To resolve combat, handle it as regular (vehicle
Message no. 7
From: Daniel McManus mcmanus@******.albany.edu
Subject: Several Decking Questions
Date: Thu, 28 Oct 1999 00:19:25 -0400
Then he just surprised me.

Good enough for ya? :)

*"Yes, I'm an NGM(TM) and a WGM(TM). But I'm TRYING to
be evil..."*

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

S.S. f. P.S.C. & D.J.

.sig Sauer
_________________________________
Message no. 8
From: Gurth gurth@******.nl
Subject: Several Decking Questions
Date: Thu, 28 Oct 1999 12:26:24 +0200
> 2. Can you use VR2 and the SR3 book together?

Yes. SR3 has the same Matrix rules as VR2.0, but the latter has more
options and detail.

> 3. Is there an easier way to find stuff on the Matrix?
> For example: The team wants to find out everything
> they can about JoeBob Smith. Is there a way to search
> the entire matrix? One of my players suggested using
> smart frames (he had read a novel that dealt with
> decking), but we almost collective brain freeze when
> we looked up the rules on creating frames.

See under Legwork, on page 254 of SR3. It has a very abstract system for
resolving general searches like the one you mention.

> 4. Magical Deckers? I know that Magic doesn't work on
> the Matrix, but the mage wanted to play too! We made
> up a price (500 couldn't find it listed anywhere!) for
> the net thingy. Can he use a sustained detect enemies
> spell while decking? Is there any penalty on using
> the wire net?

Electrode rigs, you mean? I'm not entirely sure what they cost, but 500Y
seems as good a price as any. At any rate, I'd say the magician can
sustain spells while decking, but suffers the normal TN penalties, plus of
course the spell doesn't work in the Matrix -- Detect Enemies would only
detect anyone near the mage-decker's meat body with hostile intentions
toward the mage.

> 5. Condition Monitors? If a pc's Persona is injured do
> you use the modifiers? +1 for light Etc.

Yes. A deck has its own Condition Monitor, with just one track on it; any
damage caused by IC is recorded on this monitor, and it can be repaired by
using a Medic utility, or by jacking out of the Matrix. (Exception: Black
IC causes damage to the decker, not to the deck.) Modifiers are cumulative
with those of the decker him-/herself, so if the decker has a Moderate
wound and the deck has taken Serious damage, you're at +5 TNs and -5
Initiative.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"Remember that all the items in the equipment lists are obviously
not available anywhere." --Gemini RPG, p. 100
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998




From gurth@******.nl Thu, 28 Oct 1999 12:26:24 +0200
Date: Thu, 28 Oct 1999 12:26:24 +0200
From: Gurth gurth@******.nl
Subject: Several Decking Questions

According to Scott W, at 20:57 on 27 Oct 99, the word on the street was...

> ] If he were sustaining a spell you would just have the +2 TN for
> ] concentrating on the spell. Of course the spell wouldn't detect enemies in
> ] the Matrix though, just enemies that walked up to him physically while he
> ] was decking.
>
> Unless they were in the same room, maybe jacked in at the next
> terminal over...

IMHO, no, unless the person on the next terminal is aware that the icon
(s)he's attacking, belongs to the decker sitting in the same room. As
such, it would probably help in the 2060s equivalent of a Quake-party, but
apart from that...?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"Remember that all the items in the equipment lists are obviously
not available anywhere." --Gemini RPG, p. 100
-> NAGEE Editor * ShadowRN GridSec * Unofficial
Message no. 9
From: Gurth gurth@******.nl
Subject: Several Decking Questions
Date: Thu, 28 Oct 1999 12:26:24 +0200
GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998




From gurth@******.nl Thu, 28 Oct 1999 12:26:24 +0200
Date: Thu, 28 Oct 1999 12:26:24 +0200
From: Gurth gurth@******.nl
Subject: Starting skills

According to kawaii, at 1:15 on 28 Oct 99, the word on the street was...

> Anyone know if it costs more skill points during chargen to raise a skill
> above a linked attribute? If so, how much more? =) Or is my player
> correct? Thanks!

During character generation, the cost per skill level doubles when the
level gets over the linked attribute's level. For example, if the
attribute is 3, it costs 3 skill points to raise the skill to 3, but then
going to 4 makes the total cost 5 skill points. The skill at 5 costs 7
skill points, and so on.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"Remember that all the items in the equipment lists are obviously
not available anywhere." --Gemini RPG, p. 100
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Charac
Message no. 10
From: BRUCE gyro@********.co.za
Subject: Several Decking Questions
Date: Thu, 28 Oct 1999 01:07:49 +0200
Here's to the sun God, He sure is a fun God, Ra, Ra, Ra







From gyro@********.co.za Thu, 28 Oct 1999 03:38:05 +0200
Date: Thu, 28 Oct 1999 03:38:05 +0200
From: BRUCE gyro@********.co.za
Subject: Starting skills

-----Original Message-----
From: Airwasp@***.com <Airwasp@***.com>
To: shadowrn@*********.org <shadowrn@*********.org>
Date: 28 October 1999 03:25
Subject: Re: Starting skills


>In a message dated 10/28/99 12:17:02 AM US Eastern Standard Time,
>kawaii@********.org writes:
>
>> Hi! I had always thought that during character creation, the skills
run
>> into the same issue as when raising them (ie: when raising them
above the
>> linked attribute, they cost more). One of my players points out
that this
>> may only be true when raising skills during the game as opposed to
>> chargen.
>>
>> Anyone know if it costs more skill points during chargen to raise
a skill
>> above a linked attribute? If so, how much more? =) Or is my player
>> correct? Thanks!
>>
>> Ever lovable and always scrappy,
>> kawaii
>
>Kawaii, during character creation, attribute limitations are not
taken into
>account wh
Message no. 11
From: dbuehrer@****.org dbuehrer@****.org
Subject: Several Decking Questions
Date: Thu, 28 Oct 1999 08:19:44 -0600
-Graht
--
"My assistant, Bob the dinasaur, will now demonstrate
how to give a cat a 'fur wedgie.'"




From deckerl@******.com Thu, 28 Oct 1999 10:17:08 -0400
Date: Thu, 28 Oct 1999 10:17:08 -0400
From: Lee Decker deckerl@******.com
Subject: Shadowland's Sysop

>
> No, it has a merciless Sysop. Remember all the occasions of
> "1.5Mp deleted
> by SysOp"? It's a moderated list as near as I can tell. Thank god we
> don't have that here :)
>
> -Graht
> --

Heh....true. But we don't have readily available trace and burn utilities.
If they did
I bet Bull might stay on topic far more often.
If a sysop can nail you butt to the wall, and smoke you .5 million dollar
deck, the net
would be a much quieter place. :)




From dbuehrer@****.org Thu, 28 Oct 1999 08:21:44 -0600
Date: Thu, 28 Oct 1999 08:21:44 -0600
From: dbuehrer@****.org dbuehrer@****.org
Subject: Goth Weenies

abortion_engine wrote:
\ > Anyone ever put some Goth LARPing NPCs in front of the PCs? (While
\ > presenting them as real vampires, until the PCs guns start blazing that
\ > is?) <EGMG>
\ >
\ Thank you; I needed a little color in this week's adventure. I think this'll
\ do quite
Message no. 12
From: Da Twink Daddy datwinkdaddy@*******.com
Subject: Several Decking Questions
Date: Thu, 28 Oct 1999 10:05:58 -0500 (CDT)
OTOH, DE might not work at all. The other decker has harmful
intentions toward the mage's icon. It is very unlikely that a mage
actually 'sees' himself has an icon, unlike a decker. Unless the mage
identifies strongly w/ the icon, DE shouldn't 'go off,' and maybe not even
then b/c the *magic* might not identify the icon with the mage. Maybe it
just thinks 'Wow, a lot of stuff it going through the mages mind and he
isn't even moving'.

Also, if any mage gets a real hook up he might not get any signals at
all from his spells. In order to go any faster than tortise you have to
use the thing that blocks out meat senses and makes it to when you say
raise my hand, it doesn't raise. Since (most) mages aren't dual, the
spell has to alter him on some physical level, w/ his physical senses
blocked out, he doesn't get any warning.

On that subject (duals in the 'trix), I would think *that* is where the
old +2 TN from VR1 is applicable. The deck 'shuts off' physical senses
but, duals have thier 'astral sense(s)' that wouldn't get 'shut off,' IMO.
This causes a great distraction, hence +2 TN. Astrally percieving mages
would get the same penalty, and I *might* make them roll some willpower
test or something if they try to percieve with jacked in. Of course,
projecting while jacked in would require the same test, and would
immediately dump the mage, exposing him/her to dumbshock, just as if a
decker goes unconcious while decking.

Da Twink Daddy
e-mail: bss03@*******.uark.edu
ICQ: 514984





From RunnerPaul@*****.com Thu, 28 Oct 1999 11:07:14 -0400
Date: Thu, 28 Oct 1999 11:07:14 -0400
From: Paul Gettle RunnerPaul@*****.com
Subject: Starting skills

-----BEGIN PGP SIGNED MESSAGE-----

At 09:17 AM 10/28/99 -0400, Airwasp@***.com wrote:
::Anyone know if it costs more skill points during chargen to raise a
:: skill above a linked attribute? If so, how much more? =) Or is my
::player correct? Thanks!
:
:Kawaii, during character creation, attribute limitations are not
:taken into account when whipping a character up, it is only once
:play begins do attribute scores begin to affect the cost of raising
:skills higher than what they are on the sheet.

Somebody needs to go RTFBBB3. :)

The rules in the Creating a Shadowrunner chapter of the BBB3, p.57-59
are explicitly clear on the issue. In chargen, when buying levels in
a skill that would raise that skill's rating above that of the linked
attribute, the cost is doubled.


-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 6.5.1 for non-commercial use <http://www.pgp.com>;

iQCVAw
Message no. 13
From: Gurth gurth@******.nl
Subject: Several Decking Questions
Date: Thu, 28 Oct 1999 19:33:22 +0200
> On that subject (duals in the 'trix), I would think *that* is where the
> old +2 TN from VR1 is applicable. The deck 'shuts off' physical senses
> but, duals have thier 'astral sense(s)' that wouldn't get 'shut off,' IMO.
> This causes a great distraction, hence +2 TN.

It was actually either +(Magic attribute rating) or +(Sorcery skill
rating), as per the GM's decision.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"Remember that all the items in the equipment lists are obviously
not available anywhere." --Gemini RPG, p. 100
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998




From dbuehrer@****.org Thu, 28 Oct 1999 11:42:18 -0600
Date: Thu, 28 Oct 1999 11:42:18 -0600
From: dbuehrer@****.org dbuehrer@****.org
Subject: Goth Weenies

Marc Renouf wrote:
\
\ On Thu, 28 Oct 1999, Gordon McCormick wrote:
\
\ > > Yeah. Now that you mention it, there *are* freaks and weirdos
\ > > everywhere. Almost as if everybody but me is a weirdo. Funny, that. :)
\ >
\ > I mentioned that to a few freaks round here and they concurred, it's
\ > true, Marc is the only normal person on the planet! So, er, what's it
\ > like? :)
\
\ Sort of like chicken soup, but stickier.

<..absolute dead silence..>

...wow.. ..absolute dead silence...

<stares at Marc in awe>

-Graht
--
"Footprints on the sands of time are not made by sitting down."




From dvixen@****.com Thu, 28 Oct 1999 10:42:16 -0700
Date: Thu, 28 Oct 1999 10:42:16 -0700
From: Dvixen dvixen@****.com
Subject: Hey, Dvixen

At 04:40 PM 27/10/99 , abortion_engine annoyed me by writing:
>Welcome back! That is, if you're back, and not posting from over here.

I'm posting
Message no. 14
From: Sebastian Wiers m0ng005e@*****.com
Subject: Several Decking Questions
Date: Thu, 28 Oct 1999 13:18:47 -0500
At 11:40 AM 10/28/99 -0400, Marc wrote:
>On Thu, 28 Oct 1999, Gordon McCormick wrote:
>
> > > Yeah. Now that you mention it, there *are* freaks and weirdos
> > > everywhere. Almost as if everybody but me is a weirdo. Funny, that. :)
> >
> > I mentioned that to a few freaks round here and they concurred, it's
> > true, Marc is the only normal person on the planet! So, er, what's it
> > like? :)
>
> Sort of like chicken soup, but stickier.
>
>Marc

Wow. I've never actually heard anyone call Marc the most normal person on
the planet. A nice guy, yes. Good friend, definitely. But never the most
normal person on the planet.

I think I need to stay away from where Gordon lives...


Sommers
Insert witty quote here.




From david.cordy@****.com Thu, 28 Oct 1999 12:44:56 -0700
Date: Thu, 28 Oct 1999 12:44:56 -0700
From: David Cordy david.cordy@****.com
Subject: Monks

> You could
Message no. 15
From: Sebastian Wiers m0ng005e@*********.com
Subject: Several Decking Questions
Date: Thu, 28 Oct 1999 15:06:01 -0500
Ok, reason I missent: I couldn't reply to the original post because it was
screwing up Outlook Express, so I clicked on another message
(which had a D&D subject) and responded to that, but I deleted the
subject right away and didn't read the message. So, looks like my aim
was off and I clicked on the wrong message.

Sorry, all.






From jberman@*****.com Thu, 28 Oct 1999 16:32:49 -0700
Date: Thu, 28 Oct 1999 16:32:49 -0700
From: Justin Berman jberman@*****.com
Subject: Goth Weenies


Mar
Message no. 16
From: Raije murk@****.org.au
Subject: Several Decking Questions
Date: Thu, 28 Oct 1999 20:36:44 +1000
Hehe, on that topic, I'd have to be quiet recon kind of stuff. I've got all
the muscle of a platypus...I'm lucky if I can manage to do 2 chinups in a
row... :-)

Personally I'd be wearing what I normally would in public...if you give them
no reason to remember you, they won't. But I'd be quite happy to work with
"walking refrigerators" as long as they knew what they were doing for the
most part (I could easily take control an
Message no. 17
From: Raije murk@****.org.au
Subject: Several Decking Questions
Date: Thu, 28 Oct 1999 20:31:24 +1000
_____________________sabrepunk@**********.net_
Raije
sabrepunk@**********.net
UIN-2799894
~Simple Guide to Cyberpunk~
http://gateway.to/cyberpunk/
"Shit Happens, So Carry Toilet Paper"






From murk@****.org.au Thu, 28 Oct 1999 20:47:18 +1000
Date: Thu, 28 Oct 1999 20:47:18 +1000
From: Raije murk@****.org.au
Subject: White Wolf has been sold

> For those still paying attention, White Wolf has posted to their site
> that it was a hoax. They did it as to draw some interest for Hunter. The
> link went to an IC site for Hunter, to give a feel for the new game.

what the frag is Hunter?

_____________________sabrepunk@**********.net_
Raije
sabrepunk@**********.net
UIN-2799894
~Simple Guide to Cyberpunk~
http://gateway.to/cyberpunk/
"Shit Happens, So Carry Toilet Paper"





From murk@****.org.au Fri, 29 Oct 1999 16:20:01 +1000
Date: Fri, 29 Oct 1999 16:20:01 +1000
From: Raije murk@****.org.au
Subject: Goth Weenies

> > *gordon decides to show his wierdness by doing the
> third person thing in asterisks*
>
> *Doc' considers suing all those people who keep
> ripping off his weird "third person thing in
> asterisks" gimmick...
>
> Heh...*

*Raije reminds Doc that imitation is the best form flattery, not
flattering.*

~~~~~~~~~~~~~~~~~~
Message no. 18
From: Sven De Herdt Sven.DeHerdt@***********.be
Subject: Several Decking Questions
Date: Fri, 29 Oct 1999 19:13:22 +0200
I wouldn't say that you have to roll everything, very often (blue or green
hosts) the decker will enter the host without even rolling any dice, just my
roll playing and interacting with the host. Of course I will casually make
some system checks just to see if no serious alarms are triggered, but when
the player doesn't go "sight-seeing" then there won't be any serious
problems (certainly not in a blue host).
But I do take roleplaying into account and it also greatly determines if the
decker is convincing in retrieving info.

>2. Can you use VR2 and the SR3 book together? I
>downloaded the Matrix generator (thanks Paolo!), which
>was a great help where prep was concerned. However,
>the generator is based on VR2, with lots of
>interesting new IC and stuff not listed in SR3. Now I
>do possess a copy of VR2, but trying to put the two
>together is driving me crazy! I read the little blurb
>in the back of my SR3 rulebook about conversion, but
>it wasn't all that helpful.

I use them both without any problems. I never seemed to have any
difficulties in using rules from both books.
What problems did you encounter with the conversion?

>3. Is there an easier way to find stuff on the Matrix?
>For example: The team wants to find out everything
>they can about JoeBob Smith. Is there a way to search
>the entire matrix? One of my players suggested using
>smart frames (he had read a novel that dealt with
>decking), but we almost collective brain freeze when
>we looked up the rules on creating frames.

Of course he can launch a general search, after all once the decker is on
the grid he actually accesses the grids host and general/public info will be
available.
I allow deckers to do a search on the entire matrix, but generally this will
very often result in very little or unusable data. You have to consider
that the info available through the search is public available info, so this
might be a telephone number, an address,... it will never be specific or
"secret" info.

For specific data the runner will have to contact the appropriate
host/company. Depending on the contacted host he will receive more or less
info, perhaps different hosts need to entered in order to get the full story
behind JoeBob Smith.

>4. Magical Deckers? I know that Magic doesn't work on
>the Matrix, but the mage wanted to play too! We made
>up a price (500 couldn't find it listed anywhere!) for
>the net thingy. Can he use a sustained detect enemies
>spell while decking? Is there any penalty on using
>the wire net?

Up till now I only stick to the cannon rules, there hard enough for me as
the are for the moment. Perhaps in later times I will make some house rules
to include magic, but as I understand magic and matrix don't fit in very
well (of course I am still a very inexperienced GM who has still lot to
learn and more particular a lot to READ).

>5. Condition Monitors? If a pc's Persona is injured do
>you use the modifiers? +1 for light Etc.

Yes, (IIRC) the same stuff applies in the matrix.

>I know that I am probably being incredibly stupid
>here. Most of you have been playing SR since before
>time began :) and this is all old hat newbie stuff,
>but I refuse to just not gm this after all I have gone
>through trying to figure it out.

No, I haven't, but I did warn my players that I was still an apprentice and
that some rules might change slightly as we go along and I get to know the
system thoroughly.
Most of the time I just try it out and if I get stuck I either re-read the
rules (if this doesn't interrupt the game mood) or I make something up to
keep the game going (this is usually slightly in the benefit of the runners,
so I had no complaints so for) and re-read the rules afterwards.

>Thanks,
>Kismet

Just my thoughts,

Sven :)))




From Starrngr@***.com Fri, 29 Oct 1999 13:29:46 EDT
Date: Fri, 29 Oct 1999 13:29:46 EDT
From: Starrngr@***.com Starrngr@***.com
Subject: Dragons

In a message dated 10/28/1999 11:11:49 PM Pacific Daylight Time,
murk@****.org.au writes:

> that's nothing...my runners have been known to do a run wearing Heineken
> t-shirts...when they raid breweries...hehehe..they also use mobile phones
to
> communicate...once they fogot to set them to vibrate rather than ring,
> whooops! They haven't made that mistake for some time now :-)

yeah, as chareters go, HM is quite the charecter. Of course, you don't know
the whole story.... check out his background on my page (see the sig, its in
the "personnel" page)

--
Starrngr -- Ranger HQ
HTTP://home.talkcity.com/TheSanitarium/Da_Muck/

"You wear a Hawaiian shirt and bring your music on a RUN? No wonder they
call you Howling Mad..." -- Rabid the Pysad.




From Sven.DeHerdt@***********.be Fri, 29 Oct 1999 19:37:42 +0200
Date: Fri, 29 Oct 1999 19:37:42 +0200
From: Sven De Herdt Sven.DeHerdt@***********.
Message no. 19
From: Sven De Herdt Sven.DeHerdt@***********.be
Subject: Several Decking Questions
Date: Fri, 29 Oct 1999 19:37:42 +0200
Once I described the host as a "crapy looking little house, the walls
covered with grafity, with a heavy looking metal door". The only thing the
decker did was: "Hmmm, I think I'll pass this one, it might seem harmless
but it'll probably be a very secure host" and he went along informing the
team members the system was too heavily secured. In fact it was a crapy
little (read: blue) host, but then again...

That's the way how I try to get the deckers into role playing their way
through the matrix, interacting with all the icons and limiting the dice
rolls. Of course system tests and other tests cannot be avoided, but they
can be limited. Combined with role playing the matrix can actually be fun
for the player, instead of just "trowing some dice" all the time.

<snipping>

>--
>Gurth@******.nl -

Just my thoughts,

--
Sven :)




From Starrngr@***.com Fri, 29 Oct 1999 13:51:07 EDT
Date: Fri, 29 Oct 1999 13:51:07 EDT
From: Starrngr@***.com Starrngr@***.com
Subject: Disguise Skill

In a message dated 10/29/1999 9:32:10 AM Pacific Daylight Time,
dv8@********.nl writes:

> How would one categorize a supposed "Disguise" skill? Would it be a subset
> of "Stealth" or would it, since it's partly a charisma-linked skill, be a
> skill on it's own with it's own specializations?

Yes, Disguise would be a separate skill, since stealth is about sneaking in
shadows and slight of hand stuff. It would also be an INT based skill,
rather than a CHA based one.

Why? quite simple. Disguise is just that... the art of looking like someone
else. it is NOT Impersonation, which is the skill of being able to reproduce
mannerisms, voices, etc... Which IS a Cha based skill.

--
Starrngr -- Ranger HQ
HTTP://home.talkcity.com/TheSanitarium/Da_Muck/

"You wear a Hawaiian shirt and bring your music on a RUN? No wonder they
call you Howling Mad..." -- Rabid the Pysad.




From j.jacobsma@**

Further Reading

If you enjoyed reading about Several Decking Questions, you may also be interested in:

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