From: | Skrubbery <mccllstr@*****.BUCKNELL.EDU> |
---|---|
Subject: | SHADOWRN : Vampires, magic, and RE skill web stuff |
Date: | Fri, 21 Jan 1994 12:40:50 -0500 |
specialization from the start, but this guy said he didn't have the
general so he learned katana after creating the character, and doesn't
have the general skill. I like the idea put forth on difficulty number
modifiers, it might be a bit generous though. Whips and katana's really
don't have much in commen. In all though I suspect I'll probly use it if
the situation arises when I'm gm'ing.
My character recently became a vampire. In the act of roleplaying
she actively wanted this after being drained of essence by one once. She
ot addicted. Now she became one, I played out her search for one and
getting the vampire to infect her. Fine and dandy. She became a vampire.
At that point the GM and I had a teensy problem. We agreed I could
continue playing her, but modified what a vampire could do, took away
mist form, made essence loss a point a day, slowed regeneration to a
block per ct instead of full every ct, made sunlight induce dormancy
instead of just a sever allergy. Fine, I have no problems. The trick
comes in when my character is a cat shaman. Magic I believe is always
your essence rounded down, I thought I'd be able to get some whopping
magic, up to 10 or 11. (I only had a 5 essence before infection cuz of a
touch of cyberware. Before anyone points to anything from the Grimoire,
we don't have it so don't use it.) The GM disagreed, thought it should
remain at 5. In the end that is what he decided so that is what it is and
will stay. I was wondering what everyone here thought about essence
draining monsters and magic? To note, Vampires essence can go up to twice
normal through draining, meaning a human with a 6 esssence before
infection could gain up to a 12 essence afterwards.
Skrub, Skrubbery, Brian McCallister, or something. I hope.
-mccllstr@*****.bucknell.edu
If you know an easy way to synthesize
pyrylium tetrafluorobenzene, please tell me!
On Fri, 21 Jan 1994, Schnood wrote:
> If he has a Katana skill (which is a specialization of Armed Combat
> (Blades)) of 6, then he has an Armed Combat (Blades) of 4 and an Armed
> Combat of 2, for which he spent 4 skill points for. If he wanted to use
> Unarmed Combat (without the skill) then he'd default to his base Armed
> Combat skill (2) and add a +2 to the target number because it's one dot away.
>
> GE/GCS d?(-d+) p+ c++(++++) e m* s+/-(---) !n h++ f+@ g+ w+(++) t+@
> r+(++) !y
>