From: | TopCat <topcat@******.net> |
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Subject: | Shadowrun 2.1 (TopCat style) |
Date: | Fri, 22 Dec 1995 13:51:26 -0600 |
1) Change from 6-sided dice to 10-sided dice.
2) Make the average TN a 6 instead of 4.
a) In ranged combat, short would be 6, medium 7, long 8, extreme 11.
Maybe in the interest of fun add a point-blank with a 4.
b) Raise drain mods by 2.
3) Make stats range from 1-10 + (racial mods).
4) Set 3 as the "average" stat.
a) What this does is allows characters to get more points in their
statistics, while setting a semi-realistic average stat. Someone's
strength can grow far higher than the average but can only go so far down.
(e.g. If the average person can bench say 60kg decently, then the weakest
person around might only lift 1kg or less. The strongest will lift around
300+.)
b) PLUS! No more "above racial max" stats. The absolute max becomes 10.
Unless you're a phys ad with powers that go over or a samurai with cyberware
or whatever. There would be no natural way to go over a 10 stat.
Some of the effects that this brings about are very interesting and
playable. For example, much combat finds itself with a target number of 2
when firing. More often than not, it's due to a -2 modifier. In the new
system that 2 becomes a 4, going from an 83% chance to a 70% chance. Also,
those attacks with higher modifiers are now easier to achieve (tho not by much).
One of the problems here is that of armor. Getting 4's on a six-sider isn't
easy, but you'll get 1 per 2 dice rolled on average. With the new system
you'd get 7 to 10. That works out to a 20% increase for the "average" roll
(heavy pistol vs. armor jacket).
In my opinion, this isn't a bad thing, armor now can handle heavy pistol
shots fairly well. By then it should handle them much more efficiently.
But that can be a drawback in some's views and it will mean longer combats.
Anyways, tell me what ya think of the system... expose the problems and
praise the merits. I need to know what the rest of the world thinks on this.
-- TopCat