From: | "Gurth" <gurth@******.nl> |
---|---|
Subject: | Re: Shadowrun 2.1 (TopCat style)... Also: cyberware availabiliti |
Date: | Sun, 31 Dec 1995 11:19:27 +0100 |
[Storyteller game system]
> > SR's, except you roll D10s and not D6s; you also don't roll again on a 10,
>
> Actually it is possible to reroll 10's, but it doesn't come up
> often. You can only do it if it involves a specialty, and you can only
> get specialties with a rating of 4 or more in an attribute or ability
> (usually out of 5 - old vampires can raise them above the 5 limit).
It shows that I've only played Vampire twice, doesn't it? :) Well, I got
it mostly right anyways...
And to make this slightly more SR-relevant again, since Bob, I mean
TopCat, suggested changing the racial maximum to 10, how about Essence?
That would stay at 6, wouldn't it? BTW, have you actually playtested this
radical rules change, or did you post it a few minutes after thinking it
up? (Which is my usual method of handling rules mods :)
And then, like the subject line says, cyberware availabilities. Now that
alpha and beta grade 'ware is for sale at any good street doc's, why
didn't FASA give availability modifiers for it? They just used the cost
multipliers we have known for years and said that "player characters can
get alpha- and beta-grade custom cyberware at most shadow clinics." This
doesn't quite satisfy me, so I have been talking with a player of mine
about changing the availability and street index figures for that sort of
cyberware a bit...
As I hinted at above, what follows below hasn't been tested or even really
thought through (it _is_ 00:28 at the moment and there _is_ nothing on TV
so I'm babbling away here instead. Sad, isn't it? What? Get on with it?
Erm, yes. Where was I? ...)
As we all know (might) from Cybertech, there are five grades of cyberware:
normal, alpha, beta, delta, and second-hand.
NORMAL
This uses all the costs and availabilities as published.
ALPHA
Availability Target Number: +2
Availability Time: x1.5
Cost: x3
Street Index: x1.25
BETA
Availability Target Number: +4
Availability Time: x2.5
Cost: x7
Street Index: x1.75
DELTA
Availability Target Number: infinite
Availability Time: grow old and die first
Cost: x10
Street Index: find a corp
SECOND HAND
Any cyberware can be second hand, but the chance that it'll fit for the
character gets rather slim the higher quality it is -- after all, it was
custom-fitted for the original owner in many cases.
The modifiers presented below apply in addition to any of the above, so
second-hand beta grade has an effective Availability of +2/x1, a cost of
x3.5, and a street index of x1.75
The Compatibility Chance reflects the chance that the cyberware will be OK
for the character, like with cloned body parts (see page 12 of
Shadowtech).
Availability Target Number: -2
Availability Time: normal
Cost: x.5
Street Index: normal
Compatibility Chance: Normal grade 100%; Alpha grade 75%; Beta grade 30%;
Delta grade 0% (i.e. won't even fit)
As said, these are just figures that looked right in the 11 minutes it
took me to write this. Feel free to comment on it, as I'm sure you all
will :)
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Let's get nautical, ladies!
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-
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