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Message no. 1
From: graht1@*****.com (Graht)
Subject: Shadowrun 2d6
Date: Thu, 10 Mar 2005 15:24:57 -0700
Boy it's quiet. Let's see if I can liven things up ;)

Something I originally started as a simple mental exercise has born
fruit. I give you Shadowrun 2D6.

The idea is simple. Replace the piles of dice with 2d6. The following
requires players to do some math before hand (I highly recommend
calculating all of the modifiers and writing them down on your
character sheet, and *then* playing, rather than trying to do it on
the fly during the course of the game). Then play the game with 2d6,
counting the positive result from any test as the number of successes
earned.

--------------------------------------------------------------------------------

Attribute Modifier: (Attribute - 4)/2, round down

The Attribute Modifier is applied to any skill test for which the
skill has a linked/primary attribute.

--------------------------------------------------------------------------------

Skill Modifier: (Skill level/2, round up) + Attribute Modifier - 7

So, a character with a Skill level of 3 and a Linked Attribute of 4
would have a Skill Modifier of -5 for that Skill. Likewise, a
character with a Skill Level of 4 and a Linked Attribute of 6 would
have a Skill Modifier of -4 for that Skill.

--------------------------------------------------------------------------------

Skill test: 2d6 + Skill Modifier +/- Situational Modifiers

A positive result determines level of success.

--------------------------------------------------------------------------------

Attack test: 2d6 + Combat Skill Modifier +/- Situational Modifiers

If the result is positive, the target is hit and must make a damage
resistance test.

--------------------------------------------------------------------------------

Damage Resistance Modifier: Body/2, round up + Armor/2, round up - 7

Damage resistance tests: 2d6 + Damage Resistance Modifier - (Power - 4)

If the result is positive, subtract it from the attacker's successes
and stage the wound level of the attack appropriately.

--------------------------------------------------------------------------------

Drain Resistance Modifier: Spellcasting/2, round up + Willpower
Attribute Modifier - 7

Drain Resistance Test: 2d6 + Drain Resistance Modifier - (Drain - 4)

If the result is positive stage the drain appropriately.

--------------------------------------------------------------------------------

Rule of 2

If dice come up 2 (snakeeyes) for any given test, then the result is a failure.

--------------------------------------------------------------------------------

Rule of 12

If the dice come up 12 (double sixes) for any given test, then the
character earns at least 1 success.


--
-Graht
Message no. 2
From: maxnoel_fr@*****.fr (Max Noel)
Subject: Shadowrun 2d6
Date: Thu, 10 Mar 2005 22:32:58 +0000
On Mar 10, 2005, at 22:24, Graht wrote:

> Boy it's quiet. Let's see if I can liven things up ;)
>
> Something I originally started as a simple mental exercise has born
> fruit. I give you Shadowrun 2D6.

That reminds me that I need to try out the Shadowrun/Feng Shui
conversion sometime (that's Shadowrun with the Feng Shui system, of
course, not the opposite). Having played FS a few times, I was
impressed by its system's speed, ease of use and reliance on the
players' imagination rather than purely on the dice.

It uses 2D6: you roll Attribute + Skill Modifier + Style modifier +
1D6 - 1D6 against a TN. Both dice are open, the Style modifier is a
modifier that's thought up by the GM depending on the quality and style
of your description of your character's actions -- the coolest it is,
the better. Other players are encouraged to hit you on the head if you
say "er... I shoot the guy."
I love this game.

-- Wild_Cat
maxnoel_fr at yahoo dot fr -- ICQ #85274019
"Look at you hacker... A pathetic creature of meat and bone, panting
and sweating as you run through my corridors... How can you challenge a
perfect, immortal machine?"
Message no. 3
From: valeuj@*****.navy.mil (Valeu, John W. EM3(AS40 R-3))
Subject: Shadowrun 2d6
Date: Fri, 11 Mar 2005 15:50:18 +1000
>> Boy it's quiet. Let's see if I can liven things up ;)
>>
>> Something I originally started as a simple mental exercise has born
>> fruit. I give you Shadowrun 2D6.

> That reminds me that I need to try out the Shadowrun/Feng Shui
>conversion sometime (that's Shadowrun with the Feng Shui system, of
>course, not the opposite). Having played FS a few times, I was
>impressed by its system's speed, ease of use and reliance on the
>players' imagination rather than purely on the dice.

Wasn't there another game that did that?

Anyway, this 2d6 variant sounds a lot like the Tri-stat system used in BESM.
Message no. 4
From: gurth@******.nl (Gurth)
Subject: Shadowrun 2d6
Date: Fri, 11 Mar 2005 10:59:58 +0100
According to Graht, on 10-03-2005 23:24 the word on the street was...

> Something I originally started as a simple mental exercise has born
> fruit. I give you Shadowrun 2D6.

Are you going to do a 2D8 variant of this system, too? ;)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Kemen (keemde, h gekeemd): het spelen van computerspelletjes
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 5
From: graht1@*****.com (Graht)
Subject: Shadowrun 2d6
Date: Fri, 11 Mar 2005 07:29:38 -0700
On Fri, 11 Mar 2005 10:59:58 +0100, Gurth <gurth@******.nl> wrote:
> According to Graht, on 10-03-2005 23:24 the word on the street was...
>
> > Something I originally started as a simple mental exercise has born
> > fruit. I give you Shadowrun 2D6.
>
> Are you going to do a 2D8 variant of this system, too? ;)

;p

No. I thought about it, but the curve doesn't match up well. Since
Shadowrun is already d6 based it was easier to stick to d6.

Actually, the idea originally started out as Shadowrun D20, but since
there's no curve with a D20 and the range is so wide, I couldn't
figure out a conversion. Well, that's not entirely true, except that
the conversion didn't have any "meat" to it.

--
-Graht
Message no. 6
From: gurth@******.nl (Gurth)
Subject: Shadowrun 2d6
Date: Fri, 11 Mar 2005 19:08:51 +0100
According to Graht, on 11-03-2005 15:29 the word on the street was...

> No. I thought about it, but the curve doesn't match up well. Since
> Shadowrun is already d6 based it was easier to stick to d6.

Your SR is D6-based? :)

> Actually, the idea originally started out as Shadowrun D20, but since
> there's no curve with a D20 and the range is so wide, I couldn't
> figure out a conversion. Well, that's not entirely true, except that
> the conversion didn't have any "meat" to it.

So how do the statistics of the two systems compare?

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Kemen (keemde, h gekeemd): het spelen van computerspelletjes
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 7
From: graht1@*****.com (Graht)
Subject: Shadowrun 2d6
Date: Fri, 11 Mar 2005 14:08:14 -0700
On Fri, 11 Mar 2005 19:08:51 +0100, Gurth <gurth@******.nl> wrote:
> According to Graht, on 11-03-2005 15:29 the word on the street was...
>
> > No. I thought about it, but the curve doesn't match up well. Since
> > Shadowrun is already d6 based it was easier to stick to d6.
>
> Your SR is D6-based? :)

Oh, you're talking about my d8 house rule :)

> > Actually, the idea originally started out as Shadowrun D20, but since
> > there's no curve with a D20 and the range is so wide, I couldn't
> > figure out a conversion. Well, that's not entirely true, except that
> > the conversion didn't have any "meat" to it.
>
> So how do the statistics of the two systems compare?

If you're an average person (attributes 3-4) and have a skill of 2 and
there are no modifiers you will roll one success on average, just like
with the regular rules. In fact, because the TN for this character is
a 7 (they're rolling 2d6-6) their odds are a little bit better than
50%.

With the regular rules you can't get more than 2 successes. If you
use 2d6 it's conceivable that you could end up with 6 successes (if
you roll a 12 on 2d6).

Mdodifiers are a little harsher if you use 2d6 because of the steep
curve (and because you don't have the TN of 7 issue). For example,
when the TN number is at +5 the person rolling 2d6 will get 1 less
success on average than the person using the regular rules.

But overall it looks pretty good statistically.

--
-Graht
Message no. 8
From: lrdslvrhnd@*****.com (Kevin McB)
Subject: Shadowrun 2d6
Date: Fri, 11 Mar 2005 19:32:34 -0500
On Fri, 11 Mar 2005 14:08:14 -0700, Graht <graht1@*****.com> wrote:
>
> If you're an average person (attributes 3-4) and have a skill of 2 and
> there are no modifiers you will roll one success on average, just like
> with the regular rules. In fact, because the TN for this character is
> a 7 (they're rolling 2d6-6) their odds are a little bit better than
> 50%.
>
> With the regular rules you can't get more than 2 successes. If you
> use 2d6 it's conceivable that you could end up with 6 successes (if
> you roll a 12 on 2d6).

Heh. That's why my friends and I in college came up with a rule where
every multiple of the TN counted as a success (ie, TN of 4, you get a
success at 4, 8, 12, etc.) You were generally lucky to get one extra
success this way, especially on higher TNs, but if you have one die
that just keeps coming up 6, all that extra doesn't just go to waste
8-} That sometimes did make all the difference between "You get shot,
and have a gaping hole in your leg. You should really get that
checked out soon, but you're able to keep fighting for the time being"
and "You get shot, and are lying in the hallway bleeding to death
while unconcious..."

Kevin
Message no. 9
From: gurth@******.nl (Gurth)
Subject: Shadowrun 2d6
Date: Sat, 12 Mar 2005 11:11:48 +0100
According to Graht, on 11-03-2005 22:08 the word on the street was...

>>Your SR is D6-based? :)
>
> Oh, you're talking about my d8 house rule :)

I guess I was being too vague again :)

> With the regular rules you can't get more than 2 successes. If you
> use 2d6 it's conceivable that you could end up with 6 successes (if
> you roll a 12 on 2d6).

Which is a good point, when you think about it. At least now you can
commit suicide with a light pistol...

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Kemen (keemde, h gekeemd): het spelen van computerspelletjes
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 10
From: graht1@*****.com (Graht)
Subject: Shadowrun 2d6
Date: Sat, 12 Mar 2005 06:10:19 -0700
On Sat, 12 Mar 2005 11:11:48 +0100, Gurth <gurth@******.nl> wrote:
> According to Graht, on 11-03-2005 22:08 the word on the street was...
>
> >>Your SR is D6-based? :)
> >
> > Oh, you're talking about my d8 house rule :)
>
> I guess I was being too vague again :)

Naw, I was just being to tired. I've been working to hard lately.

> > With the regular rules you can't get more than 2 successes. If you
> > use 2d6 it's conceivable that you could end up with 6 successes (if
> > you roll a 12 on 2d6).
>
> Which is a good point, when you think about it. At least now you can
> commit suicide with a light pistol...

LOL! See, that's reason enough for everyone to switch over to 2d6
right now! ;)

Mind if I use that line if I ever write it up?

--
-Graht
Message no. 11
From: gurth@******.nl (Gurth)
Subject: Shadowrun 2d6
Date: Sat, 12 Mar 2005 19:04:13 +0100
According to Graht, on 12-03-2005 14:10 the word on the street was...

> Mind if I use that line if I ever write it up?

Be my guest :)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Kemen (keemde, h gekeemd): het spelen van computerspelletjes
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

Further Reading

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.