From: | graht1@*****.com (Graht) |
---|---|
Subject: | Shadowrun 2d6 |
Date: | Thu, 10 Mar 2005 15:24:57 -0700 |
Something I originally started as a simple mental exercise has born
fruit. I give you Shadowrun 2D6.
The idea is simple. Replace the piles of dice with 2d6. The following
requires players to do some math before hand (I highly recommend
calculating all of the modifiers and writing them down on your
character sheet, and *then* playing, rather than trying to do it on
the fly during the course of the game). Then play the game with 2d6,
counting the positive result from any test as the number of successes
earned.
--------------------------------------------------------------------------------
Attribute Modifier: (Attribute - 4)/2, round down
The Attribute Modifier is applied to any skill test for which the
skill has a linked/primary attribute.
--------------------------------------------------------------------------------
Skill Modifier: (Skill level/2, round up) + Attribute Modifier - 7
So, a character with a Skill level of 3 and a Linked Attribute of 4
would have a Skill Modifier of -5 for that Skill. Likewise, a
character with a Skill Level of 4 and a Linked Attribute of 6 would
have a Skill Modifier of -4 for that Skill.
--------------------------------------------------------------------------------
Skill test: 2d6 + Skill Modifier +/- Situational Modifiers
A positive result determines level of success.
--------------------------------------------------------------------------------
Attack test: 2d6 + Combat Skill Modifier +/- Situational Modifiers
If the result is positive, the target is hit and must make a damage
resistance test.
--------------------------------------------------------------------------------
Damage Resistance Modifier: Body/2, round up + Armor/2, round up - 7
Damage resistance tests: 2d6 + Damage Resistance Modifier - (Power - 4)
If the result is positive, subtract it from the attacker's successes
and stage the wound level of the attack appropriately.
--------------------------------------------------------------------------------
Drain Resistance Modifier: Spellcasting/2, round up + Willpower
Attribute Modifier - 7
Drain Resistance Test: 2d6 + Drain Resistance Modifier - (Drain - 4)
If the result is positive stage the drain appropriately.
--------------------------------------------------------------------------------
Rule of 2
If dice come up 2 (snakeeyes) for any given test, then the result is a failure.
--------------------------------------------------------------------------------
Rule of 12
If the dice come up 12 (double sixes) for any given test, then the
character earns at least 1 success.
--
-Graht