From: | Steve Kenson <TalonMail@***.COM> |
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Subject: | SHADOWRUN, 3rd EDITION! |
Date: | Wed, 2 Jul 1997 19:07:42 -0400 |
release of GEN-CON this year. What you may not of heard is the big GEN-CON
release of NEXT year: SHADOWRUN, 3rd EDITION!
It's been five years since Shadowrun's last edition in '92 and FASA felt it
was time for Shadowrun to be updated to go for another ten years. The main
rulebook is going to be cleaned up and the rules updated to reflect the many
changes to Shadowrun in the past few years, including the new decking system
from VR 2.0 and the new vehicle rules from the Rigger Black Book 2.0. The
existing rules will also be cleaned up and, hopefully, made more clear so the
game will be easier to run and play for new players and experienced
SR-players alike.
I have the privilidge of working on parts of the 3rd edition with Mike
Mulvihill and the FASA team and I'm really psyched about it. FASA has always
put out the cutting edge in game product. The stuff they did with Shadowrun
in '89 and '92 redefined how companies presented role-playing games. The new
edition of the game will be no exception.
So... now you know why I need to know what people think needs to be fixed in
the Shadowrun magic system, since it will be my main contribution to the new
edition. If there are any other Shadowrun rules you think are broken, post
them, and I will compile the information for when the time comes to make some
decisions on the 3rd ed. rules. Only one caveat: this is a new edition, not a
new game. The game rules will be cleaned up and clarified, broken rules will
be fixed, but the game will remain Shadowrun. So, please, no suggestions
about fixtures of the Shadowrun world, just the rules of the Shadowrun game.
Stick to the shadows, chummers,
Steve