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Message no. 1
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: SHADOWRUN, 3rd EDITION! [I say YES to the new caces!]
Date: Thu, 3 Jul 1997 16:52:27 -0400
Nightlife says:
>>We have found that the new races aren't a big deal, just make sure that you
>>play up the racism that is rampant against these new races...it makes life
>>hell at times.
>
>But this make it so the GM always has to take the extra time to reinforce
>this. The new races have proven to have a serious advantages in the games
>I've been in the perpheriy of. So just conform them to the old ruling. Hell I
>already did that. But that's just my two cents.
>
>
>Sorry, guys. I've been following this thread for a bit, and the last
>statement I just have to comment on. I apologize in advance for the extra >'s
>that populate your screen.
> I REALLY disagree that the new character races intorduced in the
>Companion are unbalancing. I think they add a much needed variety to the
>game, giving players a more internationally varied flavoring of racial type
>to choose from , instead of the standard 'Tolkein Four'.
> I've had NO problems integrating them into my games, and have kept
>things balanced so's everybody has a good time, and no one feels slighted. Of
>course you're going to get 'number crunchers' maximizing these races for
>their benefit, but I've dealt with that with all the other race types from
>day one. I have a Formorian troll in my game now, and he's perfectly suited
>for the scenerio, and the general level of play.
> [I've had MUCH worse to contend with dealing with the powergamer friend
>of mine, and his 'supra~human' PC's so far cybered and magicked up the wazoo,
>they're just this side of being cyberzombies!]
> GM's HAVE to be highly adaptive to their players; that's why they're the
>GM. You have to work hard to keep those power~gamers in line, so they don't
>spoil the enjoyment for the rest for the troupe. Don't censor something new
>out, just because you're unfamiliar with it. If a player really wants to try
>something new [except for cyberzombies, ghouls, vampires, and lawyers] I let
>him, then try to find out everything I can about the character, so I can
>properly challenge him. But I agree, some GMs don't have the time to go to
>all that trouble. So, I guess it's back down to personal preference again.
>
>Well, there's my two p.
>
>Victor

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