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Mailing List Logs for ShadowRN

Message no. 1
From: dghost@****.com dghost@****.com
Subject: #Shadowrun: 64th reunion
Date: Tue, 8 Jun 1999 08:55:16 -0500
This message is brought to you by Homemade Chocolate Milkshakes

On IRC an on the mailing list, I see a lot of virtual giving of virtual
objects (though sometimes this might be linked to some real object ...
ie, someone goes to get food and shares with channel on IRC.). This has
great potential for use in Shadowrun. I see in SR people meeting on
boards like Shadowland exchanging object codes to demonstrate their
skill. For example, someone might create a cookie program and take care
to emulate the smell, feel, taste, etc of the cookie. Then, when the
cookie copied to another user, that user's icon eats the cookie (runs the
program) and the user experiences the simsense representation of the
cookie. Different objects would have different levels of detail ... an
object that was coded on the fly or on a whim probably doesn't have much
detail but an object that has been refined over time would probably have
extraordinary quality. Even if a user's collection of objects are from a
script (Fastjack Matrix Persona Script v1.666), the objects probably have
modifications due the user's tastes as well as additions of objects
recieved in chat. No, the cookie that cyberuser1 got frm cyberuser1`
won't alter cyberuser1's chances to break into the Renraku Host, but it
would be interesting to 1) have such objects in a run (ie, * Pixel waits
for the file to upload, munching on the cookie he got from Jett last
week.) and 2) portray netmeetings (business or pleasure) as such.

Additionally, I see channels being virtual rooms with channel operators
being able to sculpt the scenery as they change the topic now.
Non-operators would be able only to introduce new objects into the
scenery rather than evoke such large scale changes. Bots would become
frames -- probably low level, but it might be interesting to see a higher
end frame's excess resources be turned over towards inducing a semblance
of AI.

This makes me wonder ... could virtual cigarettes be programed to quench
the nicoteen (sp?) craving?

Oh well, this post probably won't make a tremendous world shattering
impact on anyones game but I thought it was an interesting idea and
decided to share. :)

And now, a word from our sponsors.
Sponsors: "A word."

--
D. Ghost
(aka Pixel)
"Hello, my name is Stephen. This is Dick. He'll see if he has something
your size." -- Jug Ears

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From arkham@*******.com.au Wed, 09 Jun
Message no. 2
From: Jett zmjett@*********.com
Subject: #Shadowrun: 64th reunion
Date: Tue, 08 Jun 1999 17:00:17 -0400
dghost@****.com wrote:

> This message is brought to you by Homemade Chocolate Milkshakes
>
> On IRC an on the mailing list, I see a lot of virtual giving of virtual
> objects (though sometimes this might be linked to some real object ...
> ie, someone goes to get food and shares with channel on IRC.). This has
> great potential for use in Shadowrun. I see in SR people meeting on
> boards like Shadowland exchanging object codes to demonstrate their
> skill. For example, someone might create a cookie program and take care
> to emulate the smell, feel, taste, etc of the cookie. Then, when the
> cookie copied to another user, that user's icon eats the cookie (runs the
> program) and the user experiences the simsense representation of the
> cookie. Different objects would have different levels of detail ... an
> object that was coded on the fly or on a whim probably doesn't have much
> detail but an object that has been refined over time would probably have
> extraordinary quality. Even if a user's collection of objects are from a
> script (Fastjack Matrix Persona Script v1.666), the objects probably have
> modifications due the user's tastes as well as additions of objects
> recieved in chat. No, the cookie that cyberuser1 got frm cyberuser1`
> won't alter cyberuser1's chances to break into the Renraku Host, but it
> would be interesting to 1) have such objects in a run (ie, * Pixel waits
> for the file to upload, munching on the cookie he got from Jett last
> week.) and 2) portray netmeetings (business or pleasure) as such.
>

Mmm...cookies.... :)

If I'm right, in the novel Shadowplay (IIRC), they talk about buzzers...small
programs that are available to deckers on the Matrix in virtual bars. The
"buzzers" set up a minor feedback loop in the decker's brain, mimicking the
effect of alcohol. Cool, huh?

--Jett
<*><*><*><*><*><*><*><*><*><*>

The new improved Shadowrun page: Shadow's Edge.
http://www.scifi-fantasy.com/~zmjett/shadow/

Jett's Elfwood page
http://elfwood.lysator.liu.se/zone47/artists/jesgrota/jesgrota.html


"This is the worst place in the world. You shouldn't have come here. You'll
die here."
"Stay in the best place in the world, darling, and you'll die there, too."
-Lord Fanny, to Quimper, The Invisibles






From remo@***.net Tue, 08 Jun 1999 16:11:36 -050

Further Reading

If you enjoyed reading about #Shadowrun: 64th reunion, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.