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Message no. 1
From: dbuehrer@****.org dbuehrer@****.org
Subject: Shadowrun Adventures
Date: Thu, 07 Oct 1999 08:03:29 -0600
abortion_engine wrote:
\
\ Well, I think, with a very, very few exceptions, the published Shadowrun
\ adventures are juvenile, simple, two-dimensional and not horribly
\ well-thought-out.

Well, could you write a good adventure with the same number of words? :)

Any printed product has a word limitation (except for Robert Jordan's books
;) I could write a very good adventure with depth and breadth, and it
would be as big as the BBB3. I'm pretty sure that FASA wouldn't by it :)

\ I use them as starting points;

As do I. I like the published adventures because they provide me with a
quick skeleton of an adventure that I can flesh out and build on, when I
haven't had time (or inspiration) for an adventure of my own.

\ [Also, in case anyone is wondering, this is not an anti-FASA post, and it's
\ not an anti-Fasa Writers post. I love FASA, I love SR, and I love almost
\ every sourcebook. I love Tom Dowd, I love Nigel Findley [God Rest his Soul],
\ and I even get warm feelings when I think about Mike Mulvill. I keep a
\ stuffed Dunky Doll under my pillow at night. I really don't dislike FASA, no
\ matter how much I gripe; I'm even willing to give them extra time to put out
\ sourcebooks, because I believe in holding out for quality. But I don't like
\ the adventures, and I probably never will.]

AE, I think we all understand and realize by now that you're not a "bad"
ShadowRN member, you're just drawn that way ;)

-Graht
--
"Warm nights, good food, kindred spirits....great life!"
Message no. 2
From: abortion_engine abortion_engine@*******.com
Subject: Shadowrun Adventures
Date: Thu, 7 Oct 1999 10:11:53 -0400
> \ Well, I think, with a very, very few exceptions, the published Shadowrun
> \ adventures are juvenile, simple, two-dimensional and not horribly
> \ well-thought-out.
>
> Well, could you write a good adventure with the same number of words? :)

No. That's the problem.

> Any printed product has a word limitation (except for Robert Jordan's
books
> ;) I could write a very good adventure with depth and breadth, and it
> would be as big as the BBB3. I'm pretty sure that FASA wouldn't by it :)

I know. That's the problem. :) And that's one of the things they're trying
to move to, with books like Missions, Dunky's Dead, Bug City, and <gasp>
RA:S; books that give ideas, frameworks, hooks and pointers. And then they
publish adventures for people who aren't creative enough, or don't have the
time, to make adventures themselves. I'd just like to see more Bug City and
less Chrome and Ivy.

> \ I use them as starting points;
>
> <snip>
>
> \ [Also, in case anyone is wondering, this is not an anti-FASA post, and
it's
> \ not an anti-Fasa Writers post. I love FASA, I love SR, and I love almost
> \ every sourcebook. I love Tom Dowd, I love Nigel Findley [God Rest his
Soul],
> \ and I even get warm feelings when I think about Mike Mulvill. I keep a
> \ stuffed Dunky Doll under my pillow at night. I really don't dislike
FASA, no
> \ matter how much I gripe; I'm even willing to give them extra time to put
out
> \ sourcebooks, because I believe in holding out for quality. But I don't
like
> \ the adventures, and I probably never will.]
>
> AE, I think we all understand and realize by now that you're not a "bad"
> ShadowRN member, you're just drawn that way ;)

Damn. I'm losing my edge. Must be getting soft in my old age. :) I've got to
spend more time insulting Dvixen and getting kicked off the list. Wait, no,
that would be foolish...<hint hint> No one should do that. It'd be silly.
Message no. 3
From: Martin Steffens (Berlitz) v-marts@*********.com
Subject: Shadowrun Adventures
Date: Thu, 7 Oct 1999 08:02:07 -0700
From: Graht:

> Any printed product has a word limitation (except for Robert
> Jordan's books ;)

Trust me, even there's a limit. Maybe not imposed by him, but
we're setting up a mighty posse with pitchforks and torches
and make him stop if he doesn't wrap it up at number ten.

>:)


Martin Steffens
e-mail: v-marts@*********.com
phone: 70 666 44
Message no. 4
From: Tamino tamino@**********.wow.aust.com
Subject: Shadowrun Adventures
Date: Fri, 08 Oct 1999 01:11:49 +1000
At 08:02 AM 7/10/99 -0700, Martin Steffens wrote:
>From: Graht:
>
>> Any printed product has a word limitation (except for Robert
>> Jordan's books ;)
>
>Trust me, even there's a limit. Maybe not imposed by him, but
>we're setting up a mighty posse with pitchforks and torches
>and make him stop if he doesn't wrap it up at number ten.
>
>>:)

Baldric! hand me my torch and pitchfork...there's
a burning to be had...gather the peasants in the
village square and lets storm the castle! ;)



-Tamino ...All too easy

"ISTI MIRANT STELLA" - Bayeux Tapestry
tamino@**********.wow.aust.com
Message no. 5
From: Sommers sommers@*****.edu
Subject: Shadowrun Adventures
Date: Thu, 07 Oct 1999 11:49:40 -0400
At 08:02 AM 10/7/99 -0700, you wrote:
>From: Graht:
>
> > Any printed product has a word limitation (except for Robert
> > Jordan's books ;)
>
>Trust me, even there's a limit. Maybe not imposed by him, but
>we're setting up a mighty posse with pitchforks and torches
>and make him stop if he doesn't wrap it up at number ten.
>
> >:)


You have got to be kidding, right? He's nowhere close to being done yet.


Sommers
Insert witty quote here.
Message no. 6
From: Wildfire Wildfire@*************.com
Subject: Shadowrun Adventures
Date: Thu, 07 Oct 1999 12:18:21 -0400
Sommers wrote:

> At 08:02 AM 10/7/99 -0700, you wrote:
> >From: Graht:
> >
> > > Any printed product has a word limitation (except for Robert
> > > Jordan's books ;)
> >
> >Trust me, even there's a limit. Maybe not imposed by him, but
> >we're setting up a mighty posse with pitchforks and torches
> >and make him stop if he doesn't wrap it up at number ten.
> >
> > >:)
>
> You have got to be kidding, right? He's nowhere close to being done yet.
>
> Sommers
> Insert witty quote here.

Considering the large amount of what's been foreshadowed and the small
amount of plot advancement per book, I'm hoping is that he finishes the
series before he dies of old age. :-)

Wildfire

psst...www.wheeloftime.com...i'm waiting patiently...
Message no. 7
From: Starrngr@***.com Starrngr@***.com
Subject: Shadowrun Adventures
Date: Fri, 8 Oct 1999 02:52:39 EDT
In a message dated 10/7/99 7:04:28 AM Pacific Daylight Time,
dbuehrer@****.org writes:

> AE, I think we all understand and realize by now that you're not a "bad"
> ShadowRN member, you're just drawn that way ;)
>
> -Graht

OH? Does this mean AE also always runs around in a very tight slinky red
sequined dress, too??
Message no. 8
From: abortion_engine abortion_engine@*******.com
Subject: Shadowrun Adventures
Date: Fri, 8 Oct 1999 08:11:17 -0400
> > AE, I think we all understand and realize by now that you're not a
"bad"
> > ShadowRN member, you're just drawn that way ;)
>
> OH? Does this mean AE also always runs around in a very tight slinky red
> sequined dress, too??
>
My mother may have dressed me funny, [Hello, Dvixen!] but not quite that
funny. I tend more toward looser fit black dresses, or ankle-length black
skirts with a pullover or t-shirt. I don't really have the figure for slinky
red dresses, and the black, I'm told, is very slimming.
Message no. 9
From: Anders Swenson anders@**********.com
Subject: Shadowrun Adventures
Date: Fri, 8 Oct 1999 23:06:16 -0700
----- Original Message -----
From: abortion_engine <abortion_engine@*******.com>
To: <shadowrn@*********.org>
Sent: Thursday, October 07, 1999 7:11 AM
Subject: Re: Shadowrun Adventures


> > \ Well, I think, with a very, very few exceptions, the published
Shadowrun
> > \ adventures are juvenile, simple, two-dimensional and not horribly
> > \ well-thought-out.
> >
> > Well, could you write a good adventure with the same number of words? :)
>
...

I wrote the basis for a SR adventure, I must have gotten up to 5000 words,
it was a series of lihnked modular situations, in the traditional SR style.
I started in Seattle, then moved the action over to Paris. Whole point was
that there was this here wrold shaking evil (junior grade) that the 'runners
stumbled into.
Drugs. If I ever come across the files, I'll polish them up and publish
(only to perish?). If I can't find 'em, I might make a Y2K project of
recreating them.

I originally did the writing with the hope that somebody would want to pay
me for my trouble, but the markets for ordinairy scenarios seems to be
drying up. No more magazines, FASA going in several new directions, etc.

So, I think that it's possible to do a lot better than many of the old
adventures in a given word count. I did it, and, if I can find my files, I
can prove it. --Anders
Message no. 10
From: Richard Tomasso rtomasso@*******.com
Subject: Shadowrun Adventures
Date: Tue, 12 Oct 1999 13:20:07 -0400 (EDT)
Anders Swenson wrote:
> I originally did the writing with the hope that somebody would want to pay
> me for my trouble, but the markets for ordinairy scenarios seems to be
> drying up. No more magazines, FASA going in several new directions, etc.

FASA's publishing at two adventure sets over the next year, and possibly a
third if a Decipher buyout gives them the resources for another book. Some
magazines are still publishing them, albiet not the 20K words you usually
see in product.

If you think you've got a kick-ass idea, send Mike a proposal. Or ask about
writing tournament/convention adventures.
Message no. 11
From: dbuehrer@****.org dbuehrer@****.org
Subject: Shadowrun Adventures
Date: Tue, 12 Oct 1999 11:59:21 -0600
Richard Tomasso wrote:
\ Anders Swenson wrote:
\ > I originally did the writing with the hope that somebody would want to pay
\ > me for my trouble, but the markets for ordinairy scenarios seems to be
\ > drying up. No more magazines, FASA going in several new directions, etc.
\
\ FASA's publishing at two adventure sets over the next year, and possibly a
\ third if a Decipher buyout gives them the resources for another book. Some
\ magazines are still publishing them, albiet not the 20K words you usually
\ see in product.

Pyramid (www.sjgames.com) publishes Shadowrun articles/adventures.

"The battles that count aren't the ones for gold medals.
The struggles within yourself; the invisible, inevitable
battles inside all of us; that's where it's at."
-Jesse Owens
Message no. 12
From: Tony Rabiola argent1@****.com
Subject: Shadowrun Adventures
Date: Tue, 12 Oct 1999 13:30:37 -0500
> Anders Swenson wrote:
> > I originally did the writing with the hope that somebody would want to
pay
> > me for my trouble, but the markets for ordinairy scenarios seems to be
> > drying up. No more magazines, FASA going in several new directions, etc.
>
> FASA's publishing at two adventure sets over the next year, and possibly a
> third if a Decipher buyout gives them the resources for another book. Some
> magazines are still publishing them, albiet not the 20K words you usually
> see in product.
>


What mag's, Richard? Has anyone compiled a complete list of various SR
magazine articles that have been printed over the years?

Argent
Message no. 13
From: Alex van der Kleut sommers@*****.edu
Subject: Shadowrun Adventures
Date: Tue, 12 Oct 1999 15:03:10 -0400
At 01:20 PM 10/12/99 -0400, you wrote:
>Anders Swenson wrote:
> > I originally did the writing with the hope that somebody would want to pay
> > me for my trouble, but the markets for ordinairy scenarios seems to be
> > drying up. No more magazines, FASA going in several new directions, etc.
>
>FASA's publishing at two adventure sets over the next year, and possibly a
>third if a Decipher buyout gives them the resources for another book. Some
>magazines are still publishing them, albiet not the 20K words you usually
>see in product.
>
>If you think you've got a kick-ass idea, send Mike a proposal. Or ask about
>writing tournament/convention adventures.

Or send it into Pyramid. They've published a few Shadowrun articles by me,
one by Steve Kenson, and an adventure he did about a year or two ago. They
try to keep them under 5000 words, but I think that was a hefty 15000 or
so. And they pay about $.03(us) per word if they publish it (twice that in
SJ Games trade).

Sommers
Insert witty quote here.
Message no. 14
From: Marc Renouf renouf@********.com
Subject: Shadowrun Adventures
Date: Tue, 12 Oct 1999 15:59:04 -0400 (EDT)
On Tue, 12 Oct 1999, Alex van der Kleut wrote:

> Or send it into Pyramid. They've published a few Shadowrun articles by me,
> one by Steve Kenson, and an adventure he did about a year or two ago. They
> try to keep them under 5000 words, but I think that was a hefty 15000 or
> so. And they pay about $.03(us) per word if they publish it (twice that in
> SJ Games trade).

Of which you still owe me my cut, punk. :)

Marc
Message no. 15
From: Sommers sommers@*****.edu
Subject: Shadowrun Adventures
Date: Tue, 12 Oct 1999 16:17:36 -0400
At 03:59 PM 10/12/99 -0400, you wrote:


>On Tue, 12 Oct 1999, Alex van der Kleut wrote:
>
> > Or send it into Pyramid. They've published a few Shadowrun articles by me,
> > one by Steve Kenson, and an adventure he did about a year or two ago. They
> > try to keep them under 5000 words, but I think that was a hefty 15000 or
> > so. And they pay about $.03(us) per word if they publish it (twice that in
> > SJ Games trade).
>
> Of which you still owe me my cut, punk. :)
>
>Marc


I called you day after I got the check, but you weren't there, punk! :)
Let me know when you want to get together and grab the cash. I did get your
name up in the header you know...


Sommers
Insert witty quote here.
Message no. 16
From: Marc Renouf renouf@********.com
Subject: Shadowrun Adventures
Date: Tue, 12 Oct 1999 16:27:12 -0400 (EDT)
On Tue, 12 Oct 1999, Sommers wrote:

> I called you day after I got the check, but you weren't there, punk! :)
> Let me know when you want to get together and grab the cash. I did get your
> name up in the header you know...

Rock on. We'll do dinner sometime next week maybe?

Marc
Message no. 17
From: Raije murk@****.org.au
Subject: Shadowrun Adventures
Date: Thu, 14 Oct 1999 19:11:29 +1000
> Of which you still owe me my cut, punk. :)
>
> Marc

Left or right cheek? Or maybe a gash up your left arm?

_____________________sabrepunk@**********.net_
Raije
sabrepunk@**********.net
UIN-2799894
~Simple Guide to Cyberpunk~
http://gateway.to/cyberpunk/
"Shit Happens, So Carry Toilet Paper"

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