From: | jhubert@***.de (JÃŒrgen_Hubert) |
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Subject: | Shadowrun and the Cthulhu Mythos |
Date: | Sat, 16 Aug 2003 14:26:21 +0200 |
to be specific, "Beyond the Mountains of Madness". However, I can foresee a
problem.
The problem is that Shadowrun is a mixture of the cyberpunk and fantasy
genres. _Not_ a mixture of cyberpunk and
horror-with-powerful-extraterrestrial-entities. And I'm afraid that adding
aliens like the Elder Things might be just too much - the players expect all
kinds of fantasy tropes like magic, elves, dragons, spirits and so on, but
extraterrestrials belong to a whole other degree. So how can I build up to
them so that the _players_ are willing to suspend their disbelief for those,
too?
Also, what kind of equipment might a medium-sized Antarctic research station
have? What kind of transport vehicles, and what supplies? I do have
"Target:Wastelands", but any advice beyond that book would be greatly
appreciated...
- Jürgen Hubert
Urbis - A World of Cities
http://juergen.the-huberts.net/dnd/urbis/index.html