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Message no. 1
From: "Gerlof A. Woudstra" <Gerlof.Woudstra@***.PZ.WAU.NL>
Subject: Shadowrun archetypes
Date: Fri, 16 Apr 1993 08:54:26 +0100
***** ATTACHMENT: C:\THUS\NETDOS *****


Well, here are two archetypes that I have developed since I started playing
Shadowrun some years ago. They have been published in our local fanzine
called fantazine. Others in our gaming group also developed some nice
archetypes like:
The former Joyboy, the Repo man, Artificial Person (grown in a vat and
escaped from the lab, worth lots of nuyen), Corporate Courier, Street
Scientist, Mixgen(Humanimal) {You liked those sunday morning cartoons
with animals posing as humans? Well in seatle 2050 they still do!}, Corp Kid
slummer, etcetera.
If you'll like this post enough, I am willing to ask the creators of these
archetypes to put them also on the net.
These archetypes were created with the first edition if that makes any
significant difference at all



The Frustrated Street Cop

When I signed up with Lonestar, I thought I could make a difference.
Helping people and putting criminals behind bars you know? What a crap, all
I did was beating up poor suckers in riot controls. And when I finally
arrested scum, they were back on the street even before I could finish my
paperwork. But what really made me mad was the influence of the other
corps. We could not touch them high suits. One time I arrested one, a real
piece of slime he was. He resisted, so I gave him some punches to make him
more docile. The next day, an hot shot lawyer gave me the biggest lawsuit I
ever saw. Only decent thing to do was to quit. But they ain't seen nothing
yet. They're not rid of me yet. This time, no corp lawyer can protect them.

The ex-policeman is ready for some action. In his time, he saw more then
enough misery and he likes to do something about it. When given sufficient
nuyen he is more then happy to crack some nuts. Especially when these nuts
have ties with the corps. He ain't no streetsamurai or mercenary but with his
experience, skills and contacts he is worth your money twice. The ex-
Lonestar cop has bumped his head so much that he became more then a little
cynical.

Roleplaying notes:
The ex-cop still has some souvenirs from the time he walked the streets. He
also knows a lot of useful people, streetpeople as well as corpers and off
course some valuable friends still in the force. He can choose four contacts
instead of the usual two. He is known to react quickly and with authority. If
he doesn't watch out, he still behaves like the cop he used to be. Which
sometimes is not a good way to make friends. On the other hand, he is as
stubborn as a mule and he will not take a 'no' for an answer.

Attributes: Skills:
Body - 5 Armed Combat - 4
Quickness - 4 Car - 4
Strength - 5 Etiquette-Corp - 3
Charisma - 3 -Law - 3
Intelligence - 4 -Street - 5
Willpower - 3 Firearms - 5
Reaction - 5 Interrogation - 3
Essence - 5.05 Negotiation - 4
Unarmed Combat - 5
Spec.Skill-Police procedures (4)

Cyberware:
Retinal Modification Low Light.
Internal Radio

Gear:
Browning Max Power
- 100 rounds ammo, 16 Gelrounds, 8 He-rounds
Defiance T250 Shotgun
- 50 rounds, 20 Stunrounds
Stun Baton
Armour Vest (Lonestar Logo)
Restraints: 2 Metal, 4 Plastic
Membershipcard Police-club
License for Heavy Pistol
Doc Wagon contract Basic

Contacts (4 instead of 2)
Bartender City official
Detective Gangmember
Gangboss Metahuman right committee
Human Policlub member Squatter
Streetcop Lonestar secretary
Snitch Reporter
Troll bouncer Other street type


****

I know this archetype has been on the net before, but I didn't like it. The
rigger wasn't from the street, to much hardware. This one really is. Every
part of the equipment is bought, stolen or scavenged by herself. In my
humble opinion this is a much better street rigger, much more satisfying to
roleplay.

Street Rigger

"What do you mean, me not being a professional. I am as good as they
come. I may not have the experience of an old-timer. I am more flexible and
I now the streets better then the palm of my hand. Besides I learn fast, giving
time I will become the hottest rigger in town, mark my words chummer".

The street rigger has outgrown the gangs, she wants more action then the
little jobs (like stealing cars). With her saved money she bought some
cyberware. Now she is ready for the real world of the Shadowrunners.
Young and rash as she is, she may look inexperienced, but she survived for
years on the streets and is much tougher then you expect her to be. She may
not have the professionalism and the big toys from the great riggers, her
streetknowledge makes her a real asset to a party. She can do more then just
some fancy driving.

Attributes: Skills:
Body - 3 Bike - 6
Quickness - 4 Car - 5
Strength - 3 Computer - 3
Charisma - 3 Electronics - 4
Intelligence - 4 Etiquette Street - 4
Willpower - 3 Firearms - 4
Reaction - 4 Ground Vehicle B/R - 5
Essence - 3.3 Gunnery - 2
Stealth - 3
Unarmed Combat - 4

Cyberware:
Cybereyes (low light + Flare Compensater)
Datajack
Hand razors retractable
Vehicle Control Rig level 1


Gear:
Scarlet Aurora Ghostrider;
old rigged Pick-up with high performance engine + turbo (2), performance
tires, roll bars and custom paintjob.

Roomsweeper + 50 ammo
Vehicle Tool kit
Simsense player with a dozen chips
Bug scanner (4)
Real Leather jacket
Flash Pack
The whole of Seatle to steal cars from

Contacts: The street rigger may choose 3
Any Street Types Bouncer Corp Rigger
Fixer Mechanic

Street rigger may (if she wishes) belong to a go-gang.


G.Woudstra
The Netherlands

Further Reading

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.