From: | "A.R.Gay" <cs6004@****.WLV.AC.UK> |
---|---|
Subject: | Shadowrun Autofire |
Date: | Mon, 21 Feb 1994 15:26:31 +0000 |
some of the points made in these articles are correct, I have
tried to edit them together in a resonable way, but as this is
my first attempt give me a break. The shadows are hard enough
without the other cyphers breathing down your neck.=)
Enjoy, JackFrost
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ANNON:
>How is it that someone with faster reflexes can somehow magically pump out
>more rounds of a full-auto weapon in 3 seconds than a really slow person? How
>is it you cannot aim at an _area_, which I believe is the entire point of
>automatic fire? And where do they get this 15-shot rule for miniguns? A
>minigun fires something on the average of 50-60 rounds per SECOND. Obviously,
>they wanted to make it survivable. Bud, if you take a full second's worth of
>rounds from a minigun, you are hamburger. Forget game balance.
MATT: Since you asked...
To rationalize an imperfect system, the faster character pulls the trigger
first, therefore getting off more rounds. A one to two second difference in
when the triggers are pulled makes all the difference on full-auto. If you've
ever fired a fully automatic weapon, you'd know what I'm talking about.
As for your second point, you're totally wrong. The yet-to-be-released
book Fields of Fire deals with cover fire.
As for your third, you have a point. But I'm not going to throw away an
entire section of the rules over some minor point that can be solved very
easily.
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They carry on like this for a bit, but It got me thinking.
There realy are some big holes in SR2 Autofire rules there was a
very good reply but I lost it. Anyway are there alternate rules
you use for autofire? I tried the Twilight 2000 rules for my
game but when my players could kill 10 people in 1 round, I
droped it as not quite right.
Enough for now,
-- JackFrost