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Message no. 1
From: abortion_engine abortion_engine@*******.com
Subject: Shadowrun Car Show
Date: Sat, 18 Sep 1999 12:10:22 -0400
Here's a question.

Do any of the list members program on the web? I was thinking it might be
interesting to have a Shadowrun Car Show, with several categories [military,
security and private; custom-built and modified; cost divisions] that would
be judged by either some group of rigger experts [Szeto?] or voted on by
the public or GridSec or something.

Maybe there could be a prize, like someone artistically minded could do a
full-color sketch of the winning cars, or something.

I don't know. It's a thought I had, since I've got some custom vehicles that
people might like to see, and I'd bet other people would be thrilled to
share their own originality and creativity.

It would take either some custom programming to have people do their own
entries or someone to sort through the mess of e-mails if it was done more
informally, through e-mail, which might not be a bad idea. [Did I just
volunteer for 80 hours of typing? I think I did.]

It would certainly be nice to tie this in with the release of RBB3. Maybe
coordination could be made with Jon Szeto to enter a few of his own that
aren't in the book.

All of this would be a nice addition to http://shadowrun.html.com, or
wherever, and a nice addition to the sense of community around here.

[A real Prime Runners anthology/competition on the net would be nice, too.
It would make it easy for GMs to come up with NPCs, and could be sorted into
a few categories, as well, perhaps by point value of the character. This
idea, however, is very rough.]

I would like to find someone who could work on the programming end of this
thing, and some other people who'd like to help. We'd need someone to host
it, and someone who's on speaking terms with FASA if we wanted to do some
industry coordination. [If they'd be interested; I would be if I were them.]
Also, an NNTP server would be a good way to coordinate communications
amongst the Car Show Team. [Anyone got a spare?]

I would love to work on something like this. I can do HTML, but the database
programming is WAYYY beyond me. And I couldn't set up a Newsgroup
Server--even a temporary one--to save my soul.

Does this sound like a good idea? Has this been done? I'd like to hear what
everyone has to think about this, on- or off-list.
Message no. 2
From: Veskrashen veskrashen@*******.com
Subject: Shadowrun Car Show
Date: Sat, 18 Sep 1999 17:11:50 -1100
abortion_engine wrote:

<SNIP Good Idea>

Sounds like a good idea to me. Perhaps we could make it into a bi-weekly
competition; come up with a category, say sports cars, give a design
point budget or cash budget, give some guidelines minimum
cargo/passenger/fuel capacity, armor, sensors, etc.) and let everyone
toss in a design. Then the designs are graded/ranked by an impartial
panel of judges, or simply by popular vote. Intros and such to the
vehicle could be typed up, sort of like a company's advertising brochure
but not as hammy.

> It would certainly be nice to tie this in with the release of RBB3. Maybe
> coordination could be made with Jon Szeto to enter a few of his own that
> aren't in the book.

<SNIP>

Of course, I would love to win glory and fame by having my twisted brain
dumpings in a canon Shadowrun book, but that's entirely up to them.
Maybe if a decent Shadowrun fanzine gets going, we could submit to them.
Or maybe good ol' Mr. Jury would deign to publish us in TSS. Hmmm....

> Does this sound like a good idea? Has this been done? I'd like to hear what
> everyone has to think about this, on- or off-list.

I used to be on the Traveller mailing list, and they'd do something like
what I described above every month. 'Course, these are SERIOUS
gear-heads (nevermind that I playtested FF&S), and I never really
thought myself sufficiently good to enter any of my designs. Damn if I
can find the links, but I know it had something to do with the Imperial
Ship Builder's Association.

-Ves.
Message no. 3
From: Adam J adamj@*********.html.com
Subject: Shadowrun Car Show
Date: Sat, 18 Sep 1999 22:52:22 -0700
At 17:11 18/09/99 -1100, Veskrashen wrote:

><SNIP Good Idea>

Seconded.

>Of course, I would love to win glory and fame by having my twisted brain
>dumpings in a canon Shadowrun book, but that's entirely up to them.
>Maybe if a decent Shadowrun fanzine gets going, we could submit to them.
>Or maybe good ol' Mr. Jury would deign to publish us in TSS. Hmmm....

Works for me - although due to my new time constraints (Work. Thrilling,
but I need the cash.. <grin>), I may not be able to co-ordinate the
collection of the cars and any voting that may go on. I'm more than willing
to publicize (and probably host..) the contest itself, as well as the usual
layout and editing that happens with a normal submission, but somebody else
to write the flavour text around all the vehicles would be a big help - I'm
much too cheesy.. :)

Vehicles of a specific type (off-road, bikes, sports cars, drones, etc)
could be collected for a week or so, then allow a week or two to vote on
them, and then move onto a new type of vehicles - the top X vehicles in
each category would be pushed into the next issue, and the others would
stay in the slushpile or the author could re-write them and submit them the
next time that topic comes up..

>> Does this sound like a good idea? Has this been done? I'd like to hear what
>> everyone has to think about this, on- or off-list.

The topic could be alternated between issues, too - one issue vehicles
could be the topic, then cyberware/bioware, general gear in another issue, etc.

I'm all for submissions from a variety of people on a similar topic.

Adam
Editing #11 as we type..
--
< adamj@*********.html.com / http://shadowrun.html.com/tss >
< ICQ# 2350330 / ShadowFAQ: http://shadowrun.html.com/shadowfaq >
< ShadowRN Assistant Fearless Leader / Shadowrun Creative Resources >
< FreeRPG & Shadowrun Webring Co-Admin / The Shadowrun Supplemental >
Message no. 4
From: dghost@****.com dghost@****.com
Subject: Shadowrun Car Show
Date: Sun, 19 Sep 1999 00:50:18 -0700
On Sat, 18 Sep 1999 12:10:22 -0400 "abortion_engine"
<abortion_engine@*******.com> writes:
> Here's a question.
>
> Do any of the list members program on the web? I was thinking it might
be
> interesting to have a Shadowrun Car Show, with several categories
[military,
> security and private; custom-built and modified; cost divisions] that
would
> be judged by either some group of rigger experts [Szeto?] or voted on
by
> the public or GridSec or something.
<SNIP>

I like the idea but ... I don't think actual designs (ie, R2 design
system) would be the best idea (I'm not saying it's a baad idea :). I
think the best ideas are 1) to design atmosphere for vehicles (ie, which
come with a stereo standard, wood trim interior, tacky golden finishes,
etc.) or 2) to design concept cars (this way they don't have to work
...). Some of the real concept cars presented at autoshows have been
really cool :)

I don't think actual R2 designs are a good idea because the uncertainty
of how the rules work (Is the R2 errata out, YET?). I think I remember
how most of the confusing mechanics work but I know I don't rembeber all
of them. So unless, someone is willing to edit the designs, that may
limit the success of the endeavor. Additionly, it will be difficult to
remain consistant with existing vehicles when the existing vehicles don't
necessarily make sense (Why is that EVERY vehicle has the base economy
for its class??? Hasn't ANYONE made even ONE economical car?).

If you do opt to center the contest around R2 designs (as opposed to
submitting concepts and the winning concepts are written up as R2 designs
[if possible]), I suggest you do it this way:
1) Submit all designs to to someone (one someone) who will check the
design's validity. The submission would need to include each option
(with rating) in the design as well as the stats as they would appear in
R2.
2) The above someone would the snip the design "formula" and send just
the stats to whoever's handling the voting (unless it's the same person
;).
3) All the submissions are posted in one email and a vote is taken.
4) The winners are announced.
This way everyone is confident that all submissions are valid, regardless
of the prospective voter's grasp of R2, and any shortcuts in he designs
are hidden ;)

--
D. Ghost
Outside of a dog, a book is a man's best friend.
Inside of a dog, it's too dark to read.
-Groucho Marx

___________________________________________________________________
Get the Internet just the way you want it.
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Message no. 5
From: Starrngr@***.com Starrngr@***.com
Subject: Shadowrun Car Show
Date: Sun, 19 Sep 1999 03:13:19 EDT
In a message dated 9/18/99 20:13:27 Pacific Daylight Time,
veskrashen@*******.com writes:

> abortion_engine wrote:
>
> <SNIP Good Idea>
>
> Sounds like a good idea to me. Perhaps we could make it into a bi-weekly
> competition; come up with a category, say sports cars, give a design
> point budget or cash budget, give some guidelines minimum
> cargo/passenger/fuel capacity, armor, sensors, etc.) and let everyone
> toss in a design. Then the designs are graded/ranked by an impartial
> panel of judges, or simply by popular vote. Intros and such to the
> vehicle could be typed up, sort of like a company's advertising brochure
> but not as hammy.

There is one answer which should save a lot of typing on the part of the
Victe.... I mean Contest Coordinator. Everyone puts their ideas into The
Shop, and has to send off the saved ".shp" files to the co-ordinator. That
way he can have shop print them out as text, (or maybe someone could wite
something that would batch process the files into a single .txt file) and
just paste them together.

Other than that, this idea is beginning to grow on me, to the point that I
just might submit a design or two depending on the parameters for any given
month...
Message no. 6
From: Starrngr@***.com Starrngr@***.com
Subject: Shadowrun Car Show
Date: Sun, 19 Sep 1999 03:24:44 EDT
In a message dated 9/18/99 22:45:04 Pacific Daylight Time, dghost@****.com
writes:

> If you do opt to center the contest around R2 designs (as opposed to
> submitting concepts and the winning concepts are written up as R2 designs
> [if possible]), I suggest you do it this way:
> 1) Submit all designs to to someone (one someone) who will check the
> design's validity. The submission would need to include each option
> (with rating) in the design as well as the stats as they would appear in
> R2.
> 2) The above someone would the snip the design "formula" and send just
> the stats to whoever's handling the voting (unless it's the same person
> ;).
> 3) All the submissions are posted in one email and a vote is taken.
> 4) The winners are announced.

Heh. Thats why I mentioned "The Shop" by the lists own James Oleste. By
having everyone use it, and including the .shp file with their submission,
most of that will be eliminated. The Judge can load up the .shp file into
his coppy of the shop and check for errors, and make sure that everything
matches. The vehicles can then be quickly exported into .txt files and cut
and pasted into the article detailing the winners.
Message no. 7
From: abortion_engine abortion_engine@*******.com
Subject: Shadowrun Car Show
Date: Sun, 19 Sep 1999 10:46:56 -0400
> > Sounds like a good idea to me. Perhaps we could make it into a
bi-weekly
> > competition; come up with a category, say sports cars, give a design
> > point budget or cash budget, give some guidelines minimum
> > cargo/passenger/fuel capacity, armor, sensors, etc.) and let everyone
> > toss in a design. Then the designs are graded/ranked by an impartial
> > panel of judges, or simply by popular vote. Intros and such to the
> > vehicle could be typed up, sort of like a company's advertising
brochure
> > but not as hammy.
>
> There is one answer which should save a lot of typing on the part of the
> Victe.... I mean Contest Coordinator. Everyone puts their ideas into The
> Shop, and has to send off the saved ".shp" files to the co-ordinator.
That
> way he can have shop print them out as text, (or maybe someone could wite
> something that would batch process the files into a single .txt file) and
> just paste them together.
>
What is "The Shop?"
Message no. 8
From: Adam J adamj@*********.html.com
Subject: Shadowrun Car Show
Date: Sun, 19 Sep 1999 08:55:26 -0700
At 10:46 19/09/99 -0400, abortion_engine wrote:

>What is "The Shop?"

A Win9x program for generating vehicles according to the R2 rules, by James
Ojaste.

http://ojaste.dhs.org/~ojastej/SR/Shop.html

Adam
--
< adamj@*********.html.com / http://shadowrun.html.com/tss >
< ICQ# 2350330 / ShadowFAQ: http://shadowrun.html.com/shadowfaq >
< ShadowRN Assistant Fearless Leader / Shadowrun Creative Resources >
< FreeRPG & Shadowrun Webring Co-Admin / The Shadowrun Supplemental >
Message no. 9
From: dghost@****.com dghost@****.com
Subject: Shadowrun Car Show
Date: Sun, 19 Sep 1999 19:21:31 -0700
On Sun, 19 Sep 1999 03:13:19 EDT Starrngr@***.com writes:
<SNIP>
> There is one answer which should save a lot of typing on the part of
the
> Victe.... I mean Contest Coordinator. Everyone puts their ideas into
The
> Shop, and has to send off the saved ".shp" files to the co-ordinator.
That
> way he can have shop print them out as text, (or maybe someone could
wite
> something that would batch process the files into a single .txt file)
and
> just paste them together.
>
> Other than that, this idea is beginning to grow on me, to the point
that I
> just might submit a design or two depending on the parameters for any
given
> month...

I have always preferred to write up my designs in Quatro Pro ... For one
thing, The Shop doesn't allow you to add in things like cyberarm options
(you can implant into a mechanical arm anything you can implant into a
cyberarm at a fraction of the cost.); something which was integral to my
puppy drone :) Secondly, I don't trust the shop entirely (Sorry James if
your lurking :) ... particularly, the Engine Customization is a bit
difficult to deal with. :/ Additionally, on page 122, at the end of the
description of Turbocharging it says the Aircraft (except electrically
powered aircraft) cannot be turbocharged because it is already factored
in, yet The Shop allows it. I know James consulted Jon Szeto a great
deal during the programing of The Shop but without the R2 errata, this is
officially an error.

--
D. Ghost
Outside of a dog, a book is a man's best friend.
Inside of a dog, it's too dark to read.
-Groucho Marx

___________________________________________________________________
Get the Internet just the way you want it.
Free software, free e-mail, and free Internet access for a month!
Try Juno Web: http://dl.www.juno.com/dynoget/tagj.
Message no. 10
From: abortion_engine abortion_engine@*******.com
Subject: Shadowrun Car Show
Date: Mon, 20 Sep 1999 13:08:30 -0400
> On Sun, 19 Sep 1999 03:13:19 EDT Starrngr@***.com writes:
> <SNIP>
> > There is one answer which should save a lot of typing on the part of
> the
> > Victe.... I mean Contest Coordinator. Everyone puts their ideas into
> The
> > Shop, and has to send off the saved ".shp" files to the co-ordinator.
> That
> > way he can have shop print them out as text, (or maybe someone could
> wite
> > something that would batch process the files into a single .txt file)
> and
> > just paste them together.
> >
> > Other than that, this idea is beginning to grow on me, to the point
> that I
> > just might submit a design or two depending on the parameters for any
> given
> > month...
>
> I have always preferred to write up my designs in Quatro Pro ... For one
> thing, The Shop doesn't allow you to add in things like cyberarm options
> (you can implant into a mechanical arm anything you can implant into a
> cyberarm at a fraction of the cost.); something which was integral to my
> puppy drone :) Secondly, I don't trust the shop entirely (Sorry James if
> your lurking :) ... particularly, the Engine Customization is a bit
> difficult to deal with. :/ Additionally, on page 122, at the end of the
> description of Turbocharging it says the Aircraft (except electrically
> powered aircraft) cannot be turbocharged because it is already factored
> in, yet The Shop allows it. I know James consulted Jon Szeto a great
> deal during the programing of The Shop but without the R2 errata, this is
> officially an error.
>
However, perhaps we could convince--is it James?--the bugfix the program,
and make it the official submission guideline. I can think of a lot of
things that could be made more automatic if the .shp files could be imported
into a script or something for the database...hmm. [Insert sound of gears
turning.]

I'm not personally acquainted with the program or it's author. Does anyone
else think this might be feasable? Or even desirable?
Message no. 11
From: dghost@****.com dghost@****.com
Subject: Shadowrun Car Show
Date: Mon, 20 Sep 1999 19:11:02 -0700
On Mon, 20 Sep 1999 13:08:30 -0400 "abortion_engine"
<abortion_engine@*******.com> writes:
<snip>
>>Additionally, on page 122, at the end of the
>>description of Turbocharging it says the Aircraft (except electrically
>>powered aircraft) cannot be turbocharged because it is already factored
>>in, yet The Shop allows it.
<SNIP>

A little errata here: the shop allows it but the level (of the
turbocharging) is in red. Hey! I just made an airliner with a
convertible top!

> However, perhaps we could convince--is it James?--the bugfix the
program,
> and make it the official submission guideline. I can think of a lot of
> things that could be made more automatic if the .shp files could be
imported
> into a script or something for the database...hmm. [Insert sound of
gears
> turning.]
>
> I'm not personally acquainted with the program or it's author. Does
anyone
> else think this might be feasable? Or even desirable?

He has made bugfixes in the past ...

The Shop is not perfect (Are people still having problems getting all of
it on the screen with lower resolutions? If so, then requiring the shop
prevents those prosepective contestants from participating.).
Additionally, the Shop is a Windows only program ... is this a Windows
only contest? (Hey, maybe M$ will sponsor it ...)

I like the Shop but I'll like it more when it works better. :) I still
think the best bet is to have a competent, trustworthy person review the
designs.

--
D. Ghost
Outside of a dog, a book is a man's best friend.
Inside of a dog, it's too dark to read.
-Groucho Marx

___________________________________________________________________
Get the Internet just the way you want it.
Free software, free e-mail, and free Internet access for a month!
Try Juno Web: http://dl.www.juno.com/dynoget/tagj.
Message no. 12
From: Adam J adamj@*********.html.com
Subject: Shadowrun Car Show
Date: Mon, 20 Sep 1999 21:44:36 -0700
At 13:08 20/09/99 -0400, abortion_engine wrote:

>However, perhaps we could convince--is it James?--the bugfix the program,
>and make it the official submission guideline. I can think of a lot of
>things that could be made more automatic if the .shp files could be imported
>into a script or something for the database...hmm. [Insert sound of gears
>turning.]
>
>I'm not personally acquainted with the program or it's author. Does anyone
>else think this might be feasable? Or even desirable?

The source code for The Shop is available. Anyone with VB4 or greater could
hack it to produce the desired changes.

And I'm not volunteering. Way too busy already.. :)

Adam
< http://shadowrun.html.com/tss / adamj@*********.html.com / ICQ# 2350330 >
Message no. 13
From: Ojaste,James [NCR] James.Ojaste@**.GC.CA
Subject: Shadowrun Car Show
Date: Tue, 21 Sep 1999 12:17:12 -0400
> From: dghost@****.com [mailto:dghost@****.com]
> Sent: September 19, 1999 22:22
> On Sun, 19 Sep 1999 03:13:19 EDT Starrngr@***.com writes:
> > Victe.... I mean Contest Coordinator. Everyone puts their
> > ideas into The Shop, and has to send off the saved ".shp" files to the

> > co-ordinator.
>
> I have always preferred to write up my designs in Quatro Pro
> ... For one
> thing, The Shop doesn't allow you to add in things like
> cyberarm options
> (you can implant into a mechanical arm anything you can implant into a
> cyberarm at a fraction of the cost.); something which was
> integral to my

Err, yeah - cyberarm options. *sigh* While it's not written in
directly, you *could* add your own Modifications and include them
that way. The Shop wasn't meant to do *everything* under the sun,
but it *will* do a lot.

> puppy drone :) Secondly, I don't trust the shop entirely

Don't *trust* it? Uh, the math or something else? If you find a math
problem, *please* bring it to my attention!

> (Sorry James if
> your lurking :) ... particularly, the Engine Customization is a bit

I always lurk. Threads about rigging, cars and The Shop particularly
interest me... :-)

> difficult to deal with. :/ Additionally, on page 122, at the

Hm? It *could* be easier I suppose, but I don't find it difficult -
just select however many levels of EC you want, and then choose
where to put them. *shrug* I did have to make some usability
tradeoffs in order to get the flexibility I wanted.

> end of the
> description of Turbocharging it says the Aircraft (except electrically
> powered aircraft) cannot be turbocharged because it is
> already factored
> in, yet The Shop allows it. I know James consulted Jon Szeto a great

No it doesn't. Or rather, it lets you select it, but turns the Level
monitor red (well, rose actually ;-) ) to let you know that it's an
illegal modification.

> deal during the programing of The Shop but without the R2
> errata, this is
> officially an error.

Later you wrote:

> The Shop is not perfect (Are people still having problems getting all of

Not perfect!? Sheesh! What land of milk and software do you live in? ;-)

> it on the screen with lower resolutions? If so, then requiring the shop
> prevents those prosepective contestants from participating.).

Even if the window won't fit on the screen all at once, you can still
use it. Trust me, I've done it. :-)
Aside from which, the file format is absurdly simple - take a look at
the contents of a .shp file and you'll see what I mean. So, there are
at least 3 solutions to this problem:
1) Get enough people to bug me to convince me it's worth my time to
change it
2) Move the window around as required
3) Use something else (notepad, say) to create the appropriate datafile
(this requires that the names be entered exactly as in The Shop,
however - it's not forgiving of typos)

> Additionally, the Shop is a Windows only program ... is this a Windows
> only contest? (Hey, maybe M$ will sponsor it ...)

Well, it's written in VB4, but *most* of the code is actually just an
interpreter for the *real* code in the .dat files. The source is on
the web page along with the program... :-)
Writing a perl interface to output stats, say, wouldn't be hard. It
*would* be work, though.

> I like the Shop but I'll like it more when it works better. :) I still
> think the best bet is to have a competent, trustworthy person review the
> designs.

Oh, definitely - the thing is that math has to be checked and all. If
the vehicle is submitted as a .shp file, you only have to trust The
Shop's math - assuming that the vehicle competition is to be limited
to designs that are legal by R2 rules.

If we want to allow any customization whatsoever, people could also submit
.dat files with their custom chasses/mods/etc. It'd save me the work of
typing them up after the fact in any case... :-)

James Ojaste
The Shop can be found at http://ojastej.dhs.org/~ojastej/SR/
Message no. 14
From: abortion_engine abortion_engine@*******.com
Subject: Shadowrun Car Show
Date: Wed, 22 Sep 1999 09:41:40 -0400
> > I have always preferred to write up my designs in Quatro Pro
> > ... For one
> > thing, The Shop doesn't allow you to add in things like
> > cyberarm options
> > (you can implant into a mechanical arm anything you can implant into a
> > cyberarm at a fraction of the cost.); something which was
> > integral to my
>
> Err, yeah - cyberarm options. *sigh* While it's not written in
> directly, you *could* add your own Modifications and include them
> that way. The Shop wasn't meant to do *everything* under the sun,
> but it *will* do a lot.
>
> > puppy drone :) Secondly, I don't trust the shop entirely
>
> Don't *trust* it? Uh, the math or something else? If you find a math
> problem, *please* bring it to my attention!
>
> > (Sorry James if
> > your lurking :) ... particularly, the Engine Customization is a bit
>
> I always lurk. Threads about rigging, cars and The Shop particularly
> interest me... :-)
>
> > difficult to deal with. :/ Additionally, on page 122, at the
>
> Hm? It *could* be easier I suppose, but I don't find it difficult -
> just select however many levels of EC you want, and then choose
> where to put them. *shrug* I did have to make some usability
> tradeoffs in order to get the flexibility I wanted.
>
> > end of the
> > description of Turbocharging it says the Aircraft (except electrically
> > powered aircraft) cannot be turbocharged because it is
> > already factored
> > in, yet The Shop allows it. I know James consulted Jon Szeto a great
>
> No it doesn't. Or rather, it lets you select it, but turns the Level
> monitor red (well, rose actually ;-) ) to let you know that it's an
> illegal modification.
>
> > deal during the programing of The Shop but without the R2
> > errata, this is
> > officially an error.
>
> Later you wrote:
>
> > The Shop is not perfect (Are people still having problems getting all of
>
> Not perfect!? Sheesh! What land of milk and software do you live in?
;-)
>
> > it on the screen with lower resolutions? If so, then requiring the shop
> > prevents those prosepective contestants from participating.).
>
> Even if the window won't fit on the screen all at once, you can still
> use it. Trust me, I've done it. :-)
> Aside from which, the file format is absurdly simple - take a look at
> the contents of a .shp file and you'll see what I mean. So, there are
> at least 3 solutions to this problem:
> 1) Get enough people to bug me to convince me it's worth my time to
> change it
> 2) Move the window around as required
> 3) Use something else (notepad, say) to create the appropriate datafile
> (this requires that the names be entered exactly as in The Shop,
> however - it's not forgiving of typos)
>
> > Additionally, the Shop is a Windows only program ... is this a Windows
> > only contest? (Hey, maybe M$ will sponsor it ...)
>
> Well, it's written in VB4, but *most* of the code is actually just an
> interpreter for the *real* code in the .dat files. The source is on
> the web page along with the program... :-)
> Writing a perl interface to output stats, say, wouldn't be hard. It
> *would* be work, though.
>
> > I like the Shop but I'll like it more when it works better. :) I still
> > think the best bet is to have a competent, trustworthy person review the
> > designs.
>
> Oh, definitely - the thing is that math has to be checked and all. If
> the vehicle is submitted as a .shp file, you only have to trust The
> Shop's math - assuming that the vehicle competition is to be limited
> to designs that are legal by R2 rules.
>
> If we want to allow any customization whatsoever, people could also submit
> .dat files with their custom chasses/mods/etc. It'd save me the work of
> typing them up after the fact in any case... :-)
>
> James Ojaste
> The Shop can be found at http://ojastej.dhs.org/~ojastej/SR/
>
>
With these details in mind, I think The Shop will be more effective as a
tool, and option, than a required parameter. [Far be it from me to limit my
Mac brothers.] Further details will have to be ironed out between myself and
the Project Head Programmer. More details to come.

Further Reading

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