From: | mamos@*****.com (Mike Amos) |
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Subject: | Shadowrun: Duels, I'm really confused then |
Date: | Mon, 17 Feb 2003 12:39:45 -0700 |
> debate about that -
> they are not meant to add anything to the Shadowrun RPG.
Okay, I'm totally missing the point then. Why are the name Shadowrun if they
have as much to do with Shadowrun as any distopian ideal (okay they also use
magic too, I will give you that)? So they are basically the bastard child of
some weird licensing agreement that does nothing for the consumer and will
probably do less for the maker? Why would they go and screw with an already
established and known to be hardcore market with something like this? If I
recall you no longer are associated with the Shadowrun product line,
professionally, but give me a little insight. What the hell are they
thinking.
Especially with the price predictions I'm hearing (bear in mind these are
very amateur predictions). I mean people seem to think this is gonna
popularize Shadowrun like Mage Knights supposedly did, although for what I'm
not sure. But as far as I can tell no one who wasn't already a gamer played
Mage Knight, and the only thing that makes Mage Knight even remotely work is
it's really cheap. You can buy a small box of characters for like $10. So
you have enough to start your own little skirmishes. These appear to be a
bit more expensive and will make it unreasonable for the uninitiated to go
out and buy like four to ten of them to have any fun.
I guess what I'm asking is what are these gonna do for shadowrun, what do
they really have to do with shadowrun, and if nothing or nit much why didn't
whizkids save the licensing fee and just make up a new background?
Help, I'm very confused.