From: | frontendchaos@*****.com (Jim Montgomery) |
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Subject: | Shadowrun - Exalted crossover! |
Date: | Fri, 2 Sep 2005 10:05:09 -0400 |
> Rating)x3 Karma. Use the "base Essence value" for calculating this -
> substract Essence loss from cyberware and bioware only afterwards.
> - Skill ratings top out at either 6 or at Essence (this time including
> cyberware modifiers - heavily modified Solars will take some time to catch
> up...). The Aptitude Quality will increase this limit by one.
> - Solars can buy Edge at a cost of (new Rating)x2, and it recovers much more
> rapidly than with normal characters. Stunts add die to actions as in the
> Exalted RPG, and 2+ stunts allows the character to recover a point of Edge.
> The upper limit for Edge is either 6 or Essence. Humans add 1 to this limit.
> - Increasing Magic costs (New Rating)x2. Solars count as Mytic Adepts, which
> means that if they get a new point of Magic, they can choose to spend it
> either on their power as a mage, or on buying an Adept power. They can also
> purchase a level of Resonance instead. If they were Magicians before, they
> can still purchase adept powers or Resonance, but don't loose access to
> astral projection.
> - During Exaltation, Solars get a s***load of Karma for the purposes of
> increasing Edge, Magic, Essence, and a few skills dependent on their Caste.
>
>
> So, what do you think?
I don't have the SR4 rules yet, but I loves me my Exalted, and this
seems like a cool way of incorporating Solars into a cyberpunk world.
As long as you don't focus on metaphysics too much, it would probably
work fine =)
So these Solars don't have charms, just lots of Karma for Adept powers?
Jim